PS4 not much more powerful than wiiU

#81darkjedilinkPosted 12/3/2012 2:58:54 PM
kissdadookie posted...
Devil_wings00 posted...
funny thing is PS4/720 don't even need to do much to blow away any of the current systems. They have dragged out this gen so long now that even on board graphics solutions from AMD can roflstomp a console in graphical fidelity. A10's can run 1080p at 30 fps on low to medium details with properly fast ram (1866 or higher). That would be a quantum leap from what we have now and it would cost Sony 120 bucks ;p plus maybe another 50 for the ram ;p That would be assuming they payed retail prices, which they wouldn't be.


One has to remember that the A10 supports external GPUs on top of the 7000 series core that is part of the APU. Sony may very well be using a modified A10 with a much more robust GPU core (most likely the case here). The newest Orbis devkit and Sony's presentation to devs is that they are aiming for native 1080P in 3D at 60 fps. That is their target specs for the Orbis and devs whom received the latest devkits have said as much. So this does fall in line with it being 2-3 times more powerful than the Wii U (remember, the Wii U supposedly has a robust GPU though 2 generations behind the Radeon 7000 series and thus lacking DirectX 11 and comparable features, however, it's running an ancient CPU architecture that goes all the way back to Apple G3s which is the bottleneck for the Wii U). Wii U you can realistically expect at best native 1080P with locked 30 fps with dynamic vsync. So 2-3 times that would net you a system that can push out native 1080P in 3D at 60 fps which falls right in line with what the latest Orbis devkit is supposedly aimed at doing. Not the largest leap but a considerable one and falls totally in line with what I have stated months ago, that the next Sony and MS boxes will be around 4-6 times more powerful than the current PS360.


The GPU in the Trinity APU's aren't true Radeon HD7xxx GPU's - they're modified Radeon HD6xxx GPU's that have been rebranded as "HD7xxx-level" GPU's.

As such, the Wii U's GPU is only two gen's behind.

Besides, the Orbis (Orbus? I don't care enough to check) won't use DX11 anyway, so using DX11 capabilities is pointless as a differentiator.
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Gaming is like a pair of boobs - Sony and Microsoft fight over whos boobs look more realistic, while Nintendo is about having fun with them - Walkiethrougie
#82InsomniacsoulPosted 12/3/2012 3:03:10 PM
Meh. I'm still going to get both and have lots of fun. :)
#83Big_IsaacPosted 12/3/2012 3:04:15 PM
kissdadookie posted...
Big_Isaac posted...
the article
The key is the Omniviewer, a thin, lite and slick head mounted autosteroptic display that can track the users head and presents a 360 image view with semi transparent AMOLED screens. This can turn any TV into a 3D TV, as well as add extra augmented reality information outside of the TV screen.

seriously, guys? you're actually buying this?


They may very well put this out after putting out the next PS box. This could very well be their 3rd gen 3D HMD. I own their first gen HMD, the HMZ-T1.

you actually believe that Sony is going to release a console that requires you to put a freaking wind shield on your head?
granted, they also released a Wiimote ripoff with a giant glowing testicle on top, but this is ridiculous, even from a technology standpoint
it's essentially a combination of the 3DS screen and the U pad, except it's light enough to strap it to your head AND transparent

besides, if THAT isn't absurd enough for you, what about this?
In 2014, Microsoft will introduce the 'LiveWall,' a omni-projection unit that will allow game environments to be projected nearly 360 degrees around the user. Using Kinect 2, they have two demos of one that is a battlefield RTS and one that is a kung-fu game with guys attacking all around.

a ****ing holo deck? in 2014? less than 2 years from now? yeah, no
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Waiting for golden Sun 3DS
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#84kissdadookiePosted 12/3/2012 3:05:28 PM
darkjedilink posted...
kissdadookie posted...
Devil_wings00 posted...
funny thing is PS4/720 don't even need to do much to blow away any of the current systems. They have dragged out this gen so long now that even on board graphics solutions from AMD can roflstomp a console in graphical fidelity. A10's can run 1080p at 30 fps on low to medium details with properly fast ram (1866 or higher). That would be a quantum leap from what we have now and it would cost Sony 120 bucks ;p plus maybe another 50 for the ram ;p That would be assuming they payed retail prices, which they wouldn't be.


One has to remember that the A10 supports external GPUs on top of the 7000 series core that is part of the APU. Sony may very well be using a modified A10 with a much more robust GPU core (most likely the case here). The newest Orbis devkit and Sony's presentation to devs is that they are aiming for native 1080P in 3D at 60 fps. That is their target specs for the Orbis and devs whom received the latest devkits have said as much. So this does fall in line with it being 2-3 times more powerful than the Wii U (remember, the Wii U supposedly has a robust GPU though 2 generations behind the Radeon 7000 series and thus lacking DirectX 11 and comparable features, however, it's running an ancient CPU architecture that goes all the way back to Apple G3s which is the bottleneck for the Wii U). Wii U you can realistically expect at best native 1080P with locked 30 fps with dynamic vsync. So 2-3 times that would net you a system that can push out native 1080P in 3D at 60 fps which falls right in line with what the latest Orbis devkit is supposedly aimed at doing. Not the largest leap but a considerable one and falls totally in line with what I have stated months ago, that the next Sony and MS boxes will be around 4-6 times more powerful than the current PS360.


The GPU in the Trinity APU's aren't true Radeon HD7xxx GPU's - they're modified Radeon HD6xxx GPU's that have been rebranded as "HD7xxx-level" GPU's.

As such, the Wii U's GPU is only two gen's behind.

Besides, the Orbis (Orbus? I don't care enough to check) won't use DX11 anyway, so using DX11 capabilities is pointless as a differentiator.


Like I said, it could very well be a beefed up A10 especially when their target is native 1080P in 3D at 60 fps. Remember, they use existing components but usually heavily modified. Cuts down on cost but optimized for gaming console needs. Orbis is also going to have DX11 features, in the most likely form of OpenGL. OpenGL for all intents and purposes basically mirrors DX11 features. Most people just refer to new GPU features as DX whatever version but most people forget that OpenGL is the open source equivalent of DX.
#85MegagunstarmanPosted 12/3/2012 3:07:19 PM
Devil_wings00 posted...
funny thing is PS4/720 don't even need to do much to blow away any of the current systems. They have dragged out this gen so long now that even on board graphics solutions from AMD's can roflstomp a console in graphical fidelity. A10's can run 1080p at 30 fps on low to medium details with properly fast ram (1866 or higher). That would be a quantum leap from what we have now and it would cost Sony 120 bucks ;p plus maybe another 50 for the ram ;p That would be assuming they payed retail prices, which they wouldn't be.


You think 30fps 1080p with low settings and no AA roflstomps current gen?
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#86darkjedilinkPosted 12/3/2012 3:10:18 PM
kissdadookie posted...
darkjedilink posted...
kissdadookie posted...
Devil_wings00 posted...
funny thing is PS4/720 don't even need to do much to blow away any of the current systems. They have dragged out this gen so long now that even on board graphics solutions from AMD can roflstomp a console in graphical fidelity. A10's can run 1080p at 30 fps on low to medium details with properly fast ram (1866 or higher). That would be a quantum leap from what we have now and it would cost Sony 120 bucks ;p plus maybe another 50 for the ram ;p That would be assuming they payed retail prices, which they wouldn't be.


One has to remember that the A10 supports external GPUs on top of the 7000 series core that is part of the APU. Sony may very well be using a modified A10 with a much more robust GPU core (most likely the case here). The newest Orbis devkit and Sony's presentation to devs is that they are aiming for native 1080P in 3D at 60 fps. That is their target specs for the Orbis and devs whom received the latest devkits have said as much. So this does fall in line with it being 2-3 times more powerful than the Wii U (remember, the Wii U supposedly has a robust GPU though 2 generations behind the Radeon 7000 series and thus lacking DirectX 11 and comparable features, however, it's running an ancient CPU architecture that goes all the way back to Apple G3s which is the bottleneck for the Wii U). Wii U you can realistically expect at best native 1080P with locked 30 fps with dynamic vsync. So 2-3 times that would net you a system that can push out native 1080P in 3D at 60 fps which falls right in line with what the latest Orbis devkit is supposedly aimed at doing. Not the largest leap but a considerable one and falls totally in line with what I have stated months ago, that the next Sony and MS boxes will be around 4-6 times more powerful than the current PS360.


The GPU in the Trinity APU's aren't true Radeon HD7xxx GPU's - they're modified Radeon HD6xxx GPU's that have been rebranded as "HD7xxx-level" GPU's.

As such, the Wii U's GPU is only two gen's behind.

Besides, the Orbis (Orbus? I don't care enough to check) won't use DX11 anyway, so using DX11 capabilities is pointless as a differentiator.


Like I said, it could very well be a beefed up A10 especially when their target is native 1080P in 3D at 60 fps. Remember, they use existing components but usually heavily modified. Cuts down on cost but optimized for gaming console needs. Orbis is also going to have DX11 features, in the most likely form of OpenGL. OpenGL for all intents and purposes basically mirrors DX11 features. Most people just refer to new GPU features as DX whatever version but most people forget that OpenGL is the open source equivalent of DX.


Wii U has some DX11 features as well, not to mention the fact that Sony cannot afford to pay AMD to put a real HD7xxx GPU into an APU, since AMD can't even afford to do it yet.
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Gaming is like a pair of boobs - Sony and Microsoft fight over whos boobs look more realistic, while Nintendo is about having fun with them - Walkiethrougie
#87kissdadookiePosted 12/3/2012 3:10:37 PM
Big_Isaac posted...

you actually believe that Sony is going to release a console that requires you to put a freaking wind shield on your head?
granted, they also released a Wiimote ripoff with a giant glowing testicle on top, but this is ridiculous, even from a technology standpoint
it's essentially a combination of the 3DS screen and the U pad, except it's light enough to strap it to your head AND transparent

besides, if THAT isn't absurd enough for you, what about this?


Are you seriously that ignorant? All signs of the Omni whatever points to it being an accessory and a head mounted one at that since it is doing head tracking. Also looking at how Sony has already released TWO versions of the HMZ, it's most likely a follow up to the latest HMZ-T2.

Seriously, are you that ignorant for this to not be so blatantly obvious? You do also realize that Sony is the company that has a 80+ inch 4K TV coming out for $25K right? This is what they do, they may not make sense a lot of the times but the company is engineering focused and tend to put out pretty crazy pieces of hardware just because they can. Do you not remember the many generations of the Aibo?
#88kissdadookiePosted 12/3/2012 3:19:08 PM(edited)
darkjedilink posted...
Wii U has some DX11 features as well, not to mention the fact that Sony cannot afford to pay AMD to put a real HD7xxx GPU into an APU, since AMD can't even afford to do it yet.


Wii U has DX11 features like the 3DS has OpenGL 2.0 features. Basically a small set of offshoots which Nintendo felt was a good idea but falls so short of what the devs want that it's essentially the equivalent of lacking those features entirely. Even the fact that the Wii U can use its GPU as CPU falls incredibly short of practical usefulness (it's OpenCL 1, basically like the prototype of using the GPU as CPU, not all that useful in real life applications, however, later OpenCL versions are actually quite useful).

Basically, Nintendo builds machines to a budget thus they end up with what is essentially old tech that isn't popular any more. Sony and MS design based on spec targets and then they set the price. Two different philosophies on building hardware. Devs however tend to like the PC development philosophy which is to dev with the future in mind rather than trying to cram everything into old tech which is near obsolete in the fast paced PC hardware world. Look at Crysis 3 reqs, completely aimed at future tech and next gen MS and Sony boxes. So is UE4.
#89CBratePosted 12/3/2012 3:16:38 PM
From: DemonDog666 | #034
Renaissance2K posted...
It's funny how everyone accuses Nintendo to be gimmicky, yet it sounds like the Wii U will be the least gimmicky of the three next-gen consoles.


It's funny how Nintendo fanboys believe so much bs. Funny sad not funny haha.

Wiiassurance topics are like that.
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#90Big_IsaacPosted 12/3/2012 3:22:53 PM
kissdadookie posted...
Big_Isaac posted...

you actually believe that Sony is going to release a console that requires you to put a freaking wind shield on your head?
granted, they also released a Wiimote ripoff with a giant glowing testicle on top, but this is ridiculous, even from a technology standpoint
it's essentially a combination of the 3DS screen and the U pad, except it's light enough to strap it to your head AND transparent

besides, if THAT isn't absurd enough for you, what about this?


Are you seriously that ignorant? All signs of the Omni whatever points to it being an accessory and a head mounted one at that since it is doing head tracking. Also looking at how Sony has already released TWO versions of the HMZ, it's most likely a follow up to the latest HMZ-T2.

Seriously, are you that ignorant for this to not be so blatantly obvious? You do also realize that Sony is the company that has a 80+ inch 4K TV coming out for $25K right? This is what they do, they may not make sense a lot of the times but the company is engineering focused and tend to put out pretty crazy pieces of hardware just because they can. Do you not remember the many generations of the Aibo?

if you wish to believe in this lunacy, good for you, but I won't until I see it
besides, what about MS' holo deck?
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Waiting for golden Sun 3DS
2 things are infinite: The Universe and human stupidity. I'm not sure about the Universe, though -Albert Einstein