Ruin a Nintendo franchise with current gaming trends.
You mean Metroid Fusion?
Mario death-match? grey and brown kirby game? Linear Zelda with health regen.
Oh, you mean current console gaming trends that have originated on Nintendo systems and were titles that made those systems notable systems in the first place? You know, like say, GoldenEye (grandaddy of modern console shooters) and RE4 (essentially the model that Gears of War was based off of). Or how about how stupid 3D 3rd person action games are with dual analogue (that's essentially what Mario 64 and Ocarina of TIme were, all 3rd person action games with dual analogue are essentially modeled after those two games).
Nah, Fusion was actually a great game. I think he meant a Metroid with tons of senseless gore.
Other M is the One More Day of Metroid
Rehash NSMB by adding a few powerups every year. Like the Madden titles with new moves.
Sol_Clyde posted...Paper Mario without RPG elements.
I was being sarcastic.
I did have the misfortune of play that game by the way.
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656stooge posted...Mario death-match? grey and brown kirby game? Linear Zelda with health regen.
You do realize that GE has almost nothing in common with CoD and its clones outside of being an FPS, right?
Or that Gears of War and RE4 also have very little in common?
Or that Mario 64 and OoT are in no way action games, or even dual-analog?
My vote is to take Zelda and give it the Uncharted treatment - more cutscenes than gameplay.
Gaming is like a pair of boobs - Sony and Microsoft fight over whos boobs look more realistic, while Nintendo is about having fun with them - Walkiethrougie
Smash Bros - Everything's unlocked the day you buy it, everything that follows is paid dlc.
Not changing this signature until a new F-Zero is announced. *started 6/18/10*
F-Zero > Mario Kart. If you disagree, it's because you're bad at F-Zero.
kissdadookie posted...656stooge posted...Mario death-match? grey and brown kirby game? Linear Zelda with health regen.
Actually, GoldenEye has a LOT to do with CoD apart from the fact that CoD is actually much better if you take your nostalgia goggles off. GoldenEye is the reason DM became such a popular mode on console FPS games (unless you were a PC gamer, the concept of a FPS and deathmatches were an entirely foreign concept at the time). So yeah, they have very little in common due to the fact that CoD is a much more robust and refined formula (CoD's issue is that it's formula that has been repeated for multiple games already, but the games themselves are all pretty good games with excellent campaigns).
Gears of War devs when they talk about developing Gears of War have pointed out MULTIPLE TIMES that the idea of the gameplay came to them by looking at RE4, all the way down to set piece design for the single player campaign.
Mario 64 and Ocarina were not action games? Then please explain to me what they were because last time I checked, they were actually action platformers and functioned very much like how 3rd person 3D action games were built ever since. They were also actually dual analogue except the second analogue stick was more of a toggle with the Z trigger because the controller was physically missing a second analogue, but it's essentially a dual analogue control scheme.
So yeah, if you actually took a look at game designs, you would see that Nintendo pioneered modern 3D game designs and much of what they pioneered have been in use profusely ever since. Yet somehow fanboys like yourself automatically just write off all non-Nintendo games as generic modern BS when what they are in actuality is the progression and refinement of what Nintendo had created mostly in the N64 days.
There's a reason video gamers LOVE Nintendo, it's because without Nintendo pioneering and pushing these gameplay designs, we wouldn't have such things as Gears of War, CoD, etc. being so popular on consoles. We wouldn't have analogue sticks. We wouldn't have dual analogue sticks (again, Mario 64 and Ocarina BOTH use a dual analogue control scheme except in a toggle format due to the lack of a second analogue stick).
One of the BIGGEST things Nintendo pushed with the N64 was the Z trigger as a toggle button so that the analogue stick could act as camera controls. THAT is essentially what dual analogue is, except dual analogue solves the problem with having to toggle between movement and camera controls. DUH. How is something THIS blatantly clear and obvious completely foreign to you?
Zelda with motion controls is the right answer.
The game is massively clunky, the hub is the game (biggest mistake they made) and it is incredibly boring. It's a collection game with tacked on platforming, poorly tacked on might I add. It gets by on it's name alone, and don't even deny it.
GT- x STE 90 x, psn ID- X-STE-90-X Currently playing- Far Cry 2 (360), Kingdoms of Amalur (360), Pokemon Red (GBA), Pokemon Blue (GBA)