How many titles actually sell a million plus units in a given year?

#1sejan12Posted 12/13/2012 6:52:54 PM
It just seems like a bad business strategy for a game to only hit a profit after one or two million sales.
#21shadetail1Posted 12/13/2012 7:03:38 PM
It *is* a bad business strategy. And it's precisely the reason why so many game developers went out of business over the past six-ish years. They made games with ridiculously massive budgets that needed to sell anywhere from 2-to-3 million copies just to break even, and of course they frequently never made it. So of course, the developer ended up going bust.
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Religion is like spaghetti: either stiff and fragile, or wet and limp.
#3silverbulltPosted 12/13/2012 7:06:39 PM
1shadetail1 posted...
It *is* a bad business strategy. And it's precisely the reason why so many game developers went out of business over the past six-ish years. They made games with ridiculously massive budgets that needed to sell anywhere from 2-to-3 million copies just to break even, and of course they frequently never made it. So of course, the developer ended up going bust.


Developers go bust because of places like GameStop, not directly as a result of it being a high budget title.
#41shadetail1Posted 12/13/2012 7:08:38 PM
silverbullt posted...
1shadetail1 posted...
It *is* a bad business strategy. And it's precisely the reason why so many game developers went out of business over the past six-ish years. They made games with ridiculously massive budgets that needed to sell anywhere from 2-to-3 million copies just to break even, and of course they frequently never made it. So of course, the developer ended up going bust.


Developers go bust because of places like GameStop, not directly as a result of it being a high budget title.

Utter nonsense.
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Religion is like spaghetti: either stiff and fragile, or wet and limp.
#5DemonDog666Posted 12/13/2012 7:09:00 PM
How many games reach a million in that year, how many games that release in a given year eventually reach a million, how many games reach a million within a year or how many games reach a million before the end of the year?
#6silverbulltPosted 12/13/2012 7:15:32 PM
1shadetail1 posted...
silverbullt posted...
1shadetail1 posted...
It *is* a bad business strategy. And it's precisely the reason why so many game developers went out of business over the past six-ish years. They made games with ridiculously massive budgets that needed to sell anywhere from 2-to-3 million copies just to break even, and of course they frequently never made it. So of course, the developer ended up going bust.


Developers go bust because of places like GameStop, not directly as a result of it being a high budget title.

Utter nonsense.


When people go to GS and pay for $55 for <insert new release here> instead of $5 more for a new copy, studios don't make a dime from it. Now if 1/3rd of a game's total sale comes from the used market(this ratio is much higher) you can imagine how much money devs are losing or how much cheaper they could actually sell the game for, say $40. Take your pick, either way the used game market is detrimental to the health of the industry.
#7SuperShyGuy9000Posted 12/13/2012 7:18:18 PM
Not that many make it to a million or two. That's why developers go with the fad of the time rather than trying new things.
#8Xeeh_BitzPosted 12/13/2012 7:20:01 PM
1shadetail1 posted...
silverbullt posted...
1shadetail1 posted...
It *is* a bad business strategy. And it's precisely the reason why so many game developers went out of business over the past six-ish years. They made games with ridiculously massive budgets that needed to sell anywhere from 2-to-3 million copies just to break even, and of course they frequently never made it. So of course, the developer ended up going bust.


Developers go bust because of places like GameStop, not directly as a result of it being a high budget title.

Utter nonsense.


Used game sales, it's the same as pirating. Takes money away from the developer. 26% of Gamestop's revenue is from used sales, that's money the developer and publisher does not see.

So when you save 5 bucks by buying used, you're contributing to rushed sequels and ports.
It adds up
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#9Baha05Posted 12/13/2012 7:20:49 PM
silverbullt posted...
When people go to GS and pay for $55 for <insert new release here> instead of $5 more for a new copy, studios don't make a dime from it. Now if 1/3rd of a game's total sale comes from the used market(this ratio is much higher) you can imagine how much money devs are losing or how much cheaper they could actually sell the game for, say $40. Take your pick, either way the used game market is detrimental to the health of the industry.


Most people never really buy used games at that price though, and really the fact we have used games means they already made money on those copies.
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#10silverbulltPosted 12/13/2012 7:24:33 PM
[This message was deleted at the request of the original poster]