Were the graphics for this console overstimated?
No its not I posted multiple articles that proved this while no one can post anything claiming opposite. Its weaker then the 360 and based off of 1997 gamecube tech.
Gamecube could do 1080p 60FPS?
FPS_hitman posted...No its not I posted multiple articles that proved this while no one can post anything claiming opposite. Its weaker then the 360 and based off of 1997 gamecube tech.
None of the current titles are running at native 1080p at 60FPS, many third-party parts are even lagging behind the 360/PS3 in performance/visuals. I'm not saying the console isn't capable of 1080p, but based on what we've seen thusfar from first and third-party games, it seems doubtful.
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Underestimated if anything, they claim it to be more powerful than the ps3/360 and we haven't even seen those top out yet.
If I support the game company, then I won't be supporting the blank DVD business.
There seems to be a lot of misconceptions being thrown around in here. Maybe I can help clarify.
- Wii U RAM is way more abundant, but it's base speed is slower. However, this is mitigated by the fact that there's assloads of eDRAM on the CPU. So while the base speed is slower, it can move much more data in the same number of cycles. This was to save on cost.
- The Wii U CPU clockspeed is slow, but purposefully so. For one, the architecture of the chip itself is of a much more advanced pedigree than the Xenon or the Cell. So while it's clockspeed is technically lower, real-world performance puts it on par, more or less, with Xenon and Cell. This allows the Wii U CPU alone to match 360/PS3 visuals while using less than half the power draw, and substantially less heat.
- The Wii U GPU is actually a GPGPU, and one that is significantly more capable than the oens found within the PS3/360. The Wii U is an unorthodox system compared to current gen consoles. It was designed to be a GPGPU intensive system. Even most high end gaming PCs are leaning towards utilizing beefy GPGPUs. What this means is that the GPGPU helps offload many of the processing tasks normally handled by the CPU, and it performs them better. This helps mitigate the lower clocked CPU, as much of the load the CPU traditionally performs is being offloaded by the Wii U's powerful GPGPU.
- The problem with launch games is that the CPU is being overstrained by being assigned almost all the process-heavy tasks, while the GPGPU is being underutilized. Most likely due to the fact that developers are basically porting over 360 code to Wii U.
In conclusion, the Wii U is definitely a more capable system than the 360/PS3. And given time, developers will get used to designing for a GPU focused system (they have to, as the PS4 and 720 will likely follow suit).
AbysmalTrinity posted...FPS_hitman posted...No its not I posted multiple articles that proved this while no one can post anything claiming opposite. Its weaker then the 360 and based off of 1997 gamecube tech.
If you are going to try and argue something, at least be educated on the point you are arguing. Trine 2 runs at a full 1080p with 60fps and has been hailed as far superior to the PS3/360 versions graphically.
A real gamer will buy any system and enjoy it, a tool will sit on a forum trying to bash one or the other!
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mistermerk posted...RedOrion posted...mistermerk posted...knightimex posted...More so than ps3.
Your math is backwards. 360 has a more powerful gpu than ps3, but not two times as powerful.
And that same guy revealed 720s cpu is more than twice as powerful as wiius
As others have said, nintendo fanboys promised 1080p 60 fps, and we arent getting that
Devs are saying wiiu is weaker than current gen, and the games prove it
As others have said, these arent the equivalents of ps3/360 launch titles
Wiius hardware isnt new to devs, theyve been using it since the gamecube
Thats why wiius launch games were as good as they were
angry_cowtipper posted...No it doesn't. It has 1 GB available for games, a little less than twice as powerful as the 360's 512.
Um. 1 GB = 1024 MB
Luthor_ posted...cheaps out on hardware that is vital for gameplay
The cpu, high speed ram
I think it's ironic that console gamers are constantly firing back at PC gamers saying things like, "It's not the graphics that count! It's the experience! I don't need super fancy graphics!" (And that's a fair argument, I won't dispute that).
But whenever a new console is released, you guys start a mud-flinging contest amongst yourselves. "No, MY console is the most powerful and has the best graphics!", "Wtf, shut up, my console has a better GPU and more RAM and therefore can rush Crysis 3 blah blah blah".
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