I just read that Nintendo sells Wii U consoles at a loss

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4 years ago#41
lunchEATSyou posted...
AhnoldDood posted...
silverbullt posted...
Oh so now Nintendo fanboys can be wrong?


Implying that DemonDog666's a fanboy. Or do you just label anyone who pays attention to Nintendo as a "fanboy"?


Did someone really just imply that DemonDog666 is a Nintendo fanboy?......... The world may indeed be ending...


Lol
LR posted: And the PSP isn't a Sony console so why would I make that claim?
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4 years ago#42
silverbullt posted...
They set a life time target of units that need to be moved in order for them to make money.


I see. That's what I was wondering about, you can't actually attribute R&D costs to each unit sold without predicting life time sales.
4 years ago#43
Well we have Iwata on record saying they lose money on each WiiU sold. Also, don't forget that they factor R&D into it so even if the hardware itself doesn't cost $300, you stil have to account for billions in R&D costs into each unit.

you mean the 2 wii controller duct taped with a screen? omg that so costs billions of dollars /sarcasm
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4 years ago#44
jeffhardyrox posted...

Nintendo is doing this for a reason: piracy. If so many people didn't use the Wii's easily hackable nature to pirate games, then we probably would have a blu-ray drive. it will be very difficult to burn wii u games once the system gets hacked or modded. And, piracy is also the reason why the system is as expensive as it is right now.


I actually find it funny that anyone would believe this. Strangely enough one of the most popular methods of running Wii games for pirates was a HD loader. The HD loader also had the capability to copy retail discs to the external HDD without the use of a computer. Hence Wii-U gets hacked, Hacker makes HD loader gets the Wii U to copy the game to HD and shares it with everyone else. Proprietary format won't do much just slow them down a bit while they figure out what changed.

Though yes, I do fully understand how it's so easy to blame everything on piracy.
4 years ago#45
CapnStanky posted...
It's a good thing they're not selling very many then.
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4 years ago#46
nedrith posted...
I actually find it funny that anyone would believe this. Strangely enough one of the most popular methods of running Wii games for pirates was a HD loader. The HD loader also had the capability to copy retail discs to the external HDD without the use of a computer. Hence Wii-U gets hacked, Hacker makes HD loader gets the Wii U to copy the game to HD and shares it with everyone else. Proprietary format won't do much just slow them down a bit while they figure out what changed.

Though yes, I do fully understand how it's so easy to blame everything on piracy.


Well if they can't rip the games off the discs or the HDD then piracy isn't possible, so in that way a proprietary format could prevent piracy.
4 years ago#47
CapnStanky posted...
It's a good thing they're not selling very many then.

It's actually having one of the biggest console openings in history (only behind Wii and PS2 IIRC), so the good thing is that they also sell enough games per system to profit right away.
4 years ago#48
The yen is strong, which makes it more and more expensive to sell in the US.
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4 years ago#49
from what i understand most consoles are sold at a loss at first. I know for sure the 360 was sold at a loss for a year or two before it started to profit.
4 years ago#50
Since the 32-bit era, consoles have usualy been sold at loss. GameCube and Wii however were not sold at loss, dunno about N64.
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