Wii U
Team Ninja: "Wii U CPU is NOT 'horrible and slow'"
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DemonDog666 posted... Dynheart posted...And you just proved why all of these threads about the Wii U are pretty much dumb. I thought he/she was being rather generous actually. | |
Alright...seems as if the majority here can't read. --- I'm not man enough...to be human. Nintendo Identification: MathewManson. | |
From: DiscostewSM | #657 Rasputin77 posted...SSJ4CHRIS posted...This topic wouldn't be necessary if you were actually enjoying playing WiiU games. There's no need to defend something if you're too busy playing games on it. No trolls responded to this because they have no argument. Hypocrites. --- Fanboys are a cancer to gaming but Sony fanboys are a particularly aggressive and repulsive form. | |
MathewManson posted... Alright...seems as if the majority here can't read. I thought it was an increadible expose in illegitimate cunning. The same kind that think they can get away with anything through pure BS'ery. | |
DemonDog666 posted...
Directly from Epic on Unreal Engine 3's minimum specs: Windows XP SP3 (32-bit only) 2.0+ GHz processor 2 GB system RAM A graphics card with shader model 3.0 support. The PS360 are both better than this. The 2.0+ GHZ processor is a single core simple processor, much weaker than that of Xenon or Cell. 2GB of RAM, well, it's a PC, you'll need enough RAM to keep your actual system running. And you need any graphics card that supports shader model 3.0, which include cards far weaker than Xenos or RSX. In other words, the bare minimum for UE3 is much weaker than PS360, but it's still run-able even at these incredibly low specs. I guess you're assuming that Wii U will be as weak to the PS4720 as Wii was to the PS360 (which kept Wii away from UE3 support). One thing we can do, is wait for the unveiling of the official minimum specs, then we can easier see how scalable it is. But I'll keep this in mind: Mark Rein, Epic VP ...so if a customer decides they want to port an Unreal Engine 4 game to Wii U, they could Notice how he says they "could PORT" due to the supposed "supreme scalability". Not game made, but PORT, likely regardless of whether the game's lead console was PS4720 or not.. He said it himself, unless you want to attempt to refute his statement. Which may lead me to believe the minimum requirement is weaker than Wii U itself, It's more then the blu ray drive and the tablet alone makes it on par with ps3 cost even if it's selling at a 50 dollar loss. 200 towards everything but the tablet isn't about the same that ps3 has, so no it won't easily beat it.... The PS3 in 2010 cost 336.27$ to make (likely less now). The Bluray drive cost 66$ (with movie playback support), RSX is 45$, Cell is 37$. It's their faults for using such costly tech in there like RSX, where there are plenty of stronger (more modern) GPU's on the market for much less. In other words, the costliness of PS3 is mainly due to how it was designed, not power. Let's see, a 4670 (since some are claiming it's the GPU base) goes for $39.99 in some places, but that's with some RAM with it, so we can remove the RAM itself and the cost would be lower (to about 25-ish). The RAM (2GB DDR3 Hynix / Samsung) would be about 20$, we've got roughly 40-50$ already and it already has 2 major components, with over at least 120$ left over for hard drive, flash memory, the dedicated silicon, CPU, usb ports, fan, heatsink, etc. One thing we can use as a reference is the Wii CPU (if it's Broadway based) because Broadway cost 13$ to make at launch for Wii. Recall that Wii was 160$ to manufacture at launch, and pricing it at 249.99 allowed for money gains from day one. Whatever Wii U must cost to develop must be obviously more than 160$ considering its price point and being sold at a loss. Also consider the design of the system, as stated by Nintendo themselves that many things were done in the design to keep costs down while not reducing performance (like the MCM for example), so the RAM and GPU (and all other components) could very well be much cheaper than you'd expect. The optical drive wouldn't be as expensive as you think because recall it doesn't support anything other than Wii and Wii U games (DVD / Bluray support would increase the cost. It's Bluray based maybe, but it isn't bluray). The RAM is sort of an off-shelf product, and the GPU is customized, though their prices would be lower due to being under mass production (same goes for the rest of the system). In the end, you can have a system stronger than PS3 (overall) with an equal or lower cost. | |
aether17 posted... Directly from Epic on Unreal Engine 3's minimum specs: I baffles me how you can't understand such a simple concept... Just because the engine will run doesn't mean every game built on the engine will run, especially when it's a scaled down version of the engine which wiiU will be and wiiU is in the league of ps3/360. If the games can run on wiiU they literally can run on ps3/360... I don't know how to explain it any simpler, maybe get your volunteer to explain it to you, wiiU is as likely to get ps4/next multiplats as ps3 and 360 are. | |
DemonDog666 posted... aether17 posted...Directly from Epic on Unreal Engine 3's minimum specs: Where does it say scaled down? --- Sweet | |
geneticsftw posted... Where does it say scaled down? Oh come on epic said the engine could be used on wiiU because it's extremely scaleable so if it does ever come to wiiU (which it hasn't) it would be a scaled down version. | |
That means even 3ds can run unreal engine 4. But we don't even see UE3 games on it. Why? Hmmm... --- NinNetID: ElectricMole, PSN: kronekodow7188 | |
DemonDog666 posted... geneticsftw posted...Where does it say scaled down? That's not really accurate (but par for the course for you). What they said was that they have no plans to port it, but any game using it could be ported to the Wii U by whomever was making the game. Scalability wasn't even mentioned. --- Gaming is like a pair of boobs - Sony and Microsoft fight over whos boobs look more realistic, while Nintendo is about having fun with them - Walkiethrougie |
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