the wii u and 4k gaming

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3 years ago#1
will the wii u support it in the future? The next gen has started with wii u but the pc is already a gen ahead read this http://www.eurogamer.net/articles/digitalfoundry-vs-4k-gaming.
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3 years ago#2
It's too early.
-Lack of 4k TVs.
-Lack of storage medium capable of holding 4k content.
-Increasing the resolution will take away power that could be spent on superior graphics.
3 years ago#3
Call me back when there are a large number of games that can be played in native 4k resolution that push graphical boundaries at 60 fps without drops.

So basically, hit me up if you're still posting on gamefaqs about 10 years from now.
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3 years ago#4
lol @ associating new tech with a nintendo product.
3 years ago#5
Interesting read.
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3 years ago#6
19061980 posted...
-Lack of storage medium capable of holding 4k content.


This

http://gizmodo.com/5914426/the-first-cinema-resolution-movie-download-available-to-consumers-is-160gb-and-absolutely-breathtaking
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3 years ago#7
GloryChaos posted...
Call me back when there are a large number of games that can be played in native 4k resolution that push graphical boundaries at 60 fps without drops.

So basically, hit me up if you're still posting on gamefaqs about 10 years from now.


so....about 12 months time on pc then, should i call you back when there are a large number of games that can be played native 1080p 60fps without drops and push graphical boundaries on the wii u? sorry but rayman does not apply lol 2d.
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i72600k @4.6 // ASUS P8P67 WS Revolution // 8gb ram // 3x MSI GTX 680 sli // 1tb HD//W8pro//NNID shaunme1//PSN poselecta//XBL CursiveA//STEAM shaunmelwell//
3 years ago#8
shaunme posted...
GloryChaos posted...
Call me back when there are a large number of games that can be played in native 4k resolution that push graphical boundaries at 60 fps without drops.

So basically, hit me up if you're still posting on gamefaqs about 10 years from now.


so....about 12 months time on pc then, should i call you back when there are a large number of games that can be played native 1080p 60fps without drops and push graphical boundaries on the wii u? sorry but rayman does not apply lol 2d.


Who mentioned the WiiU or Rayman? And PC is always ahead of things. Up scaling doesn't count as native though.
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Brawl FC - 1332 8069 6690
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3 years ago#9
GloryChaos posted...
shaunme posted...
GloryChaos posted...
Call me back when there are a large number of games that can be played in native 4k resolution that push graphical boundaries at 60 fps without drops.

So basically, hit me up if you're still posting on gamefaqs about 10 years from now.


so....about 12 months time on pc then, should i call you back when there are a large number of games that can be played native 1080p 60fps without drops and push graphical boundaries on the wii u? sorry but rayman does not apply lol 2d.


Who mentioned the WiiU or Rayman? And PC is always ahead of things. Up scaling doesn't count as native though.


me.
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i72600k @4.6 // ASUS P8P67 WS Revolution // 8gb ram // 3x MSI GTX 680 sli // 1tb HD//W8pro//NNID shaunme1//PSN poselecta//XBL CursiveA//STEAM shaunmelwell//
3 years ago#10
shaunme posted...
will the wii u support it in the future? The next gen has started with wii u but the pc is already a gen ahead read this http://www.eurogamer.net/articles/digitalfoundry-vs-4k-gaming.


This isn't something to worry about today. The technology is there currently for 4K. However, simple infrastructure will not make this viable for a long time. The fact most HD television channels you may receive are not coming in at 1080 due to the fact most cameras used to film are not 1080. Throw in a stat that I just read about Best Buy's TV sales this holiday season. They were happy with sales and the average cost was US $348. I didn't realize people paid so little for TVs, which means they got bottom of the barrel tech. Most people expect their TVs to last 10-20 years, therefore, 4K is not going to be a standard anytime soon.
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