the wii u and 4k gaming

#91DarkZV2BetaPosted 1/13/2013 2:53:36 AM
SL68 posted...
I like how people are always focusing on the future several years from now instead of focusing on what's now.

I don't even have a HDTV yet, I still play Wii U (with overscan!) on my 32" CRT TV. And you know what? Games are just as fun and playable as on a HDTV.


... So you want the console to be outdated during it's shelf life?
This console is expected to be around for 5-6 years or more.
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#92FGMPRPosted 1/13/2013 2:58:44 AM(edited)
http://www.eurogamer.net/articles/digitalfoundry-vs-4k-gaming

That should give you an idea of what kind of minimum spec is required for 4K gaming on PC. Obviously that doesn't transfer over 1:1 as it doesn't account being able to code to the metal as opposed to doing so via API, but one thing for certain is that unless you are playing something along the lines of Tetris, you won't be seeing 4K on your Wii U.
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#93DarkZV2BetaPosted 1/13/2013 3:09:19 AM
FGMPR posted...
http://www.eurogamer.net/articles/digitalfoundry-vs-4k-gaming

That should give you an idea of what kind of minimum spec is required for 4K gaming on PC. Obviously that doesn't transfer over 1:1 as it doesn't account being able to code to the metal as opposed to doing so via API, but one thing for certain is that unless you are playing something along the lines of Tetris, you won't be seeing 4K on your Wii U.


So, because a single high-end GPU can produce solid results in one of the most demanding games on the market, it's impossible for Wii U to handle 3840x2160?
A mobile GPU can run games in 3840x2160. My GTX460, about half as fast in lower resolutions, and probably less in a resolution like that, can handle 3840x2160 acceptably.(by console peasant standards.) I'm sure the Wii U can manage Nintendo's simple Mii games and Mario Kart and such in at least 2560x1440. :/
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#94FGMPRPosted 1/13/2013 8:35:05 AM
DarkZV2Beta posted...
FGMPR posted...
http://www.eurogamer.net/articles/digitalfoundry-vs-4k-gaming

That should give you an idea of what kind of minimum spec is required for 4K gaming on PC. Obviously that doesn't transfer over 1:1 as it doesn't account being able to code to the metal as opposed to doing so via API, but one thing for certain is that unless you are playing something along the lines of Tetris, you won't be seeing 4K on your Wii U.


So, because a single high-end GPU can produce solid results in one of the most demanding games on the market, it's impossible for Wii U to handle 3840x2160?
A mobile GPU can run games in 3840x2160. My GTX460, about half as fast in lower resolutions, and probably less in a resolution like that, can handle 3840x2160 acceptably.(by console peasant standards.) I'm sure the Wii U can manage Nintendo's simple Mii games and Mario Kart and such in at least 2560x1440. :/


That's... what I said. You could technically run something like Tetris, or an XBLA-style board game at 4K without too many problems, I'm sure, but any game in a 3D space is out of the question. Not even the new consoles will be hitting 4K in their lifetimes.

4K will be a PC exclusive thing, like 1080P was this generation (outside of some very rare examples, and often those use techniques to change resolution on the fly).
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#95messhiaunedPosted 1/13/2013 8:46:40 AM
So unless you have a 70+ inch screen or a huge living room it doesn't matter.
#96AntiFunPosted 1/13/2013 8:49:12 AM
From: squatch22 | #006
19061980 posted...
-Lack of storage medium capable of holding 4k content.


This

http://gizmodo.com/5914426/the-first-cinema-resolution-movie-download-available-to-consumers-is-160gb-and-absolutely-breathtaking


160 GIGS
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#97JackalPosted 1/13/2013 8:57:35 AM
squatch22 posted...
Xeeh_Bitz posted...
squatch22 posted...
19061980 posted...
-Lack of storage medium capable of holding 4k content.


This

http://gizmodo.com/5914426/the-first-cinema-resolution-movie-download-available-to-consumers-is-160gb-and-absolutely-breathtaking


Yeah, good thing games are not like a video file or they would be that size as well


Average Bluray movie is around 25GB, Average PC game is around 12 GB, see the huge difference?


Source?

http://www.tribalwar.com/forums/archive/t-598080.html

''I've had them be anywhere between 3 and 10 gig mkv files lately.

Edit:

720p Rip of Taking of Pelham 123 is 4.4G
1080P Rip of Star Trek is 8.7G
1080P Rip of GI Joe (Where the audio sync is off insanely) is 10G''

I need to find a good compression form for a rip. My straight rips are huge!

Across The Universe - 28gb
Akira - 20gb
Cloverfield - 22gb
Ghost in the Shell 2: Innocence - 18.9gb
etc...

Just getting them down to 10gb each would be great. I haven't ripped all of my disc because I don't have a server yet. This is something that I need to look into.
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#98Not_King_BooPosted 1/13/2013 9:01:46 AM
AwayFromHere posted...
From: StarBladeEdge | #082
lol HDTVs are so expensive at the moment that no one ( except rich people ) can afford it.so no one here should brag with it because ps3 or 360 will perhaps use it. nothing more than a stupid gimmick no one needs in the next years.good the wii doesn't have it.


There.


If you were trying to fix that, you would've made it look like this:

From: StarBladeEdge | #082
lol HDTVs are so expensive at the moment that no one ( except rich people ) can afford it.so no one here should brag with it because the Xbox or PS2 will perhaps use it. nothing more than a stupid gimmick no one needs in the next years.good the GameCube doesn't have it.


That way, you get a better idea as to how widespread 4K TVs are.

I might also add that the SNK in Japan predicts we'll have 8K televisions commercially available by 2018 and widespread by 2020. Anyone thinking about paying $6000 to buy a 4K TV a few years from now might want to keep this in mind.
#99DarkZV2BetaPosted 1/13/2013 2:29:53 PM
FGMPR posted...
DarkZV2Beta posted...
FGMPR posted...
http://www.eurogamer.net/articles/digitalfoundry-vs-4k-gaming

That should give you an idea of what kind of minimum spec is required for 4K gaming on PC. Obviously that doesn't transfer over 1:1 as it doesn't account being able to code to the metal as opposed to doing so via API, but one thing for certain is that unless you are playing something along the lines of Tetris, you won't be seeing 4K on your Wii U.


So, because a single high-end GPU can produce solid results in one of the most demanding games on the market, it's impossible for Wii U to handle 3840x2160?
A mobile GPU can run games in 3840x2160. My GTX460, about half as fast in lower resolutions, and probably less in a resolution like that, can handle 3840x2160 acceptably.(by console peasant standards.) I'm sure the Wii U can manage Nintendo's simple Mii games and Mario Kart and such in at least 2560x1440. :/


That's... what I said. You could technically run something like Tetris, or an XBLA-style board game at 4K without too many problems, I'm sure, but any game in a 3D space is out of the question. Not even the new consoles will be hitting 4K in their lifetimes.

4K will be a PC exclusive thing, like 1080P was this generation (outside of some very rare examples, and often those use techniques to change resolution on the fly).


Which is still incorrect. More stylistic and less demanding games would run fine in a higher resolution. Considering how many games Nintendo makes that are silly and cartoony and not demanding?
3840x2160 is not some distant dream. It's happening now, today, or even before the U came out. It's not special or impossible.
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Hey... just so you know...PC is a brand. ;). ~Lord_Kagato
#100FGMPRPosted 1/13/2013 8:45:12 PM(edited)
DarkZV2Beta posted...
FGMPR posted...
DarkZV2Beta posted...
FGMPR posted...
http://www.eurogamer.net/articles/digitalfoundry-vs-4k-gaming

That should give you an idea of what kind of minimum spec is required for 4K gaming on PC. Obviously that doesn't transfer over 1:1 as it doesn't account being able to code to the metal as opposed to doing so via API, but one thing for certain is that unless you are playing something along the lines of Tetris, you won't be seeing 4K on your Wii U.


So, because a single high-end GPU can produce solid results in one of the most demanding games on the market, it's impossible for Wii U to handle 3840x2160?
A mobile GPU can run games in 3840x2160. My GTX460, about half as fast in lower resolutions, and probably less in a resolution like that, can handle 3840x2160 acceptably.(by console peasant standards.) I'm sure the Wii U can manage Nintendo's simple Mii games and Mario Kart and such in at least 2560x1440. :/


That's... what I said. You could technically run something like Tetris, or an XBLA-style board game at 4K without too many problems, I'm sure, but any game in a 3D space is out of the question. Not even the new consoles will be hitting 4K in their lifetimes.

4K will be a PC exclusive thing, like 1080P was this generation (outside of some very rare examples, and often those use techniques to change resolution on the fly).


Which is still incorrect. More stylistic and less demanding games would run fine in a higher resolution. Considering how many games Nintendo makes that are silly and cartoony and not demanding?
3840x2160 is not some distant dream. It's happening now, today, or even before the U came out. It's not special or impossible.


Sorry I just can't agree with that. Not at all. Hell, NSMBU isn't even running at 1080P and you expect Nintendo to start outputting some of their 3D titles at 4K?

I never said 4K was a distant dream, but you won't be seeing it on any console next-gen. It's going to remain in the realm of the high-end PC gamer who demands the best in IQ. Console gamers won't be demanding it, and developers won't be sacrificing next-gen GPU features like tessellation in order to achieve it.

Not only that, but at those super high resolutions, you need a high amount of video RAM to even avoid running out of memory and crashing the system. Look at the Eurogamer article, it happens to them more than once when they are trying to run 3D games, and that is on a card with 2GB of dedicated VRAM. The Wii U just isn't capable of this.
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