Limits for Demo's?

#81Baha05Posted 1/14/2013 2:52:51 PM
TheBonfini posted...
I agree with you that a demo might not be representative of the full game. So why are you still talking about it? It is completely irrelevant to the discussion. Case closed. Demos don't equal the full game. I know it, you know it. Celebrate!

Limiting an advertisement limits an advertisement. Just because there are other ways to advertise does not take away the point that a limit limits things. Why are you still arguing English with me?

Why are chances good that if someone uses up a demo their friends have that console? What you are saying doesn't make any logical sense. Sometimes people don't WANT to buy the game after they play a demo but they might want to show off the demo to their friends that might enjoy that type of game. Why in the world would I buy a game I don't like just to demo it to my friends?


Alright so one thing dropped, agreed.

And I'm arguing it still because in the end it doesn't end up hurting the developers since there are other means of advertising out there are for the most part having a demo is kinda like a bonus.

And because if you are showing your friends a game you like or that they might like then chances are they might own the system? Might be stretching it a bit there from my own experiences I tend to buy the final product and use that as a demo (My friend is harassing me to come over this week to watch some Suits and bring over Far Cry 3 for this reason) . And chances are also good that if you didn't like the game you might still have plays left on the demo.
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#82IcecreamdunwichPosted 1/14/2013 2:55:02 PM
A demo is not a gift, it is an advertisement.
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#83Baha05Posted 1/14/2013 2:56:02 PM
Icecreamdunwich posted...
A demo is not a gift, it is an advertisement.


True but there are other means to advertise an item. And games without a demo have had no trouble in selling a product.
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"Gamestop will not be around in 10 years because physical games will no longer exist, it'll all be digital" Xeeh_Bitz
#84DiscostewSMPosted 1/14/2013 2:59:36 PM
FindmeElseweyr posted...
Demos shouldn't have limits on them until after the game is released.


I honestly like this idea, but it's execution would likely require an internet connection (which is needed anyways to download the demos in the first place) to check the current date and the date of the game's release, as many would likely try to change their Wii U's internal clock to keep playing the game without limits.
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#85TheBonfiniPosted 1/14/2013 3:01:34 PM
Baha05 posted...
TheBonfini posted...
I agree with you that a demo might not be representative of the full game. So why are you still talking about it? It is completely irrelevant to the discussion. Case closed. Demos don't equal the full game. I know it, you know it. Celebrate!

Limiting an advertisement limits an advertisement. Just because there are other ways to advertise does not take away the point that a limit limits things. Why are you still arguing English with me?

Why are chances good that if someone uses up a demo their friends have that console? What you are saying doesn't make any logical sense. Sometimes people don't WANT to buy the game after they play a demo but they might want to show off the demo to their friends that might enjoy that type of game. Why in the world would I buy a game I don't like just to demo it to my friends?


Alright so one thing dropped, agreed.

And I'm arguing it still because in the end it doesn't end up hurting the developers since there are other means of advertising out there are for the most part having a demo is kinda like a bonus.

And because if you are showing your friends a game you like or that they might like then chances are they might own the system? Might be stretching it a bit there from my own experiences I tend to buy the final product and use that as a demo (My friend is harassing me to come over this week to watch some Suits and bring over Far Cry 3 for this reason) . And chances are also good that if you didn't like the game you might still have plays left on the demo.


I don't know how you can say such an absolute thing as it doesn't. I gave a real example of how it could. You use up all your demo trials, people come over, you can't show the demo to them. The developer just lost an opportunity to have their game show cased. I am not saying it is some huge big deal and the developer will go bankrupt over it. I just propositioned that it is doing more harm than good, and I have not been giving any argument to the contrary. Look at Eoins post it more eloquently lists my points.

I think people like to show case their new systems to people who don't have it yet. That is my reasoning. That is why I think that limiting the demo can even hurt Nintendo. If I was them I would want all the early adopters to show the demos off to everyone who doesn't own the system.
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#86Baha05Posted 1/14/2013 3:05:28 PM
TheBonfini posted...
I don't know how you can say such an absolute thing as it doesn't. I gave a real example of how it could. You use up all your demo trials, people come over, you can't show the demo to them. The developer just lost an opportunity to have their game show cased. I am not saying it is some huge big deal and the developer will go bankrupt over it. I just propositioned that it is doing more harm than good, and I have not been giving any argument to the contrary. Look at Eoins post it more eloquently lists my points.

I think people like to show case their new systems to people who don't have it yet. That is my reasoning. That is why I think that limiting the demo can even hurt Nintendo. If I was them I would want all the early adopters to show the demos off to everyone who doesn't own the system.


I get what you mean but that situation but honestly there are other methods to showcase a game and outside being a kid, you could always save a few plays for such an occasion. Sure it's not going to bankrupt anyone but it won't hurt them either

And yeah you have a point there too, though again it boils back to simply saving like at best 3 plays. That way you still played the demo a lot and you have enough to showcase the game to others. Or better yet just buying the game would be a better option if say you liked it because I don't think anyone who had played a demo and not liked it would play it 30 times.
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#87IcecreamdunwichPosted 1/14/2013 3:07:59 PM
Baha05 posted...
Icecreamdunwich posted...
A demo is not a gift, it is an advertisement.


True but there are other means to advertise an item. And games without a demo have had no trouble in selling a product.


Didn't say they didn't. Just saying demos are not gifts or bonuses, they are advertisements.
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#88Baha05Posted 1/14/2013 3:11:04 PM
Icecreamdunwich posted...
Didn't say they didn't. Just saying demos are not gifts or bonuses, they are advertisements.


Then thank you captain obvious.
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"Gamestop will not be around in 10 years because physical games will no longer exist, it'll all be digital" Xeeh_Bitz
#89IcecreamdunwichPosted 1/14/2013 3:12:09 PM
Baha05 posted...
Icecreamdunwich posted...
Didn't say they didn't. Just saying demos are not gifts or bonuses, they are advertisements.


Then thank you captain obvious.


You are the one that said they were bonuses, so...
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#90Baha05Posted 1/14/2013 3:15:16 PM
Icecreamdunwich posted...
You are the one that said they were bonuses, so...


By bonus I meant for advertising. It's one thing to have videos and pictures of games, it's another to get a demo. Even more when you think that not all games even get demos and the ones that do are often kinda crazy in when they get released. Some release far before the release, some too close or on the release, and a few after release of the full game.
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"Gamestop will not be around in 10 years because physical games will no longer exist, it'll all be digital" Xeeh_Bitz