how do patches work?

#1omniryuPosted 1/17/2013 10:46:29 PM
Is it like them rewriting or replacing the script for stuff you wanted to change? Or like the patch usurp the original code? so the patch and original code run but the system says do what us on the patch first?

And I don't get why the Wii couldn't fully do patches. I get that article with what the hacker said, which I can't post, but I don't really get it.
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#2knightimexPosted 1/17/2013 10:58:38 PM
Depends on what they are patching.

Are they patching engine issues or are they patching game related issues like in game stuff?
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#3EternalWolfPosted 1/17/2013 11:00:05 PM
Console developers dont really patch games. They will fix some glitches or add some DLC and thats about it. While they fully have the ability to massively increase framerates and screen tearing, once a game is released they rarely ever bother to fix these issues. Sometimes you will get dedicated developers but thats mainly for exclusives and most exclusives dont have these problems. On PS3 the simple solution was literally to allow you to install the game for faster load times, they called that a patch(LOL).

Take ZombiU for example. The framerate, the cache, all the damn glitches, the pop-in, the load times can all be fixed via patch giving us a solid game with no hiccups. It would be as if the game wasnt rushed outside of graphics fidelity. However, they will not give us a patch like that, a 2.0 version of the game when quite honestly, if they never stopped working on the game after release it would likely be near completion.

They dont get paid for patches, Microsoft or Sony(maybe both), literally charge developers to patch games. Thats console gaming.
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#4EternalWolfPosted 1/17/2013 11:12:25 PM(edited)
And I guess I didnt really answer your question. I guess the easiest way to explain is this...

File 182082 has script/models/textures/whatever that tells the game to do what its supposed to or contains the it needs to to display your entities. If there is something wrong with the script or an asset then the patch will contain a different file 182082 with different script/models/textures/whatever that overwrites the old one so it works properly. The old file is replaced with the new one, so all the engine has to do is execute the "same" file to fix the problem. If they added a new file to fix a glitch or whatever, the engine would have to run that file and then overwrite the old file, which would not only be pointless but can cause more errors.

Then you have patches that add new files, usually add-on content. These patches put the DLC on the hard drive, but you cant play it until you buy it. You still need the patch to go online however, so everyone has the same files and can play with each other, whether you bought the DLC or not. If its a fighting game for example then you will be able to play against someone who bought Mario for Mortal Kombat(whatever) even though you didnt buy Mario. If you dont have the files on the hard drive, your copy wouldnt be able to display Mario.

Its no different than patching or modding a PC game.
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#5omniryu(Topic Creator)Posted 1/17/2013 11:14:04 PM
Ok thanks
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#6FoppePosted 1/17/2013 11:44:51 PM
The difference is that with a PC, you install the data to the harddrive and a patch overwrites the old files with new files, while a console still runs the game from a disc so the patch tells the game to use these new files instead of reading them from the disc.

Wii could have patches and it did have patches, I think that all Wii CoD's had patches that you could download, the main problem was the limited internal storage that made it unattractive to release patches.
While patches can be relative small, 2-15 MB, they can also be relative big, the Burnout Paradise City 1.9 patch is 1.20 GB.
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#7sentoworfPosted 1/18/2013 12:02:07 AM
Didn't Skyward Sword have a patch or something?
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#8Banjo2553Posted 1/18/2013 12:26:02 AM
sentoworf posted...
Didn't Skyward Sword have a patch or something?


Yeah. It wasn't conventional though. You had to download a channel specifically for Skyward Sword, and it was for one specific glitch. The channel was basically programmed to take your Skyward Sword save file and find whatever was wrong with the save that caused the glitch, then fix it.
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#9Petey_MeanisPosted 1/18/2013 5:04:43 AM
when i was young i would get holes on the buttocks part of my pants. my mom just sewed the patches on so my butt cheeks wouldn't show.
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