"But there were not too many people at the time with expertise in that area, so I really had free reign to do what I wanted, so long as I didnít make Miyamoto angry."
"But even at that time, I felt like I came up with this entire scenario and a backstory for Link, but nobody really seemed to care. They were always saying, letís not try to push the story forward too much."
"And that was the way that I tried to work on Ocarina of Time and Majoraís Mask. A lot of the EAD games that do seem to have a lot of story, a lot of that came from my influence. But those are aspects of the games that Miyamoto wasnít nearly as fond of and occasionally didnít like."
"For a long time, it really felt like telling a story in a Mario game was something that wasnít allowed."
"And everyone else who is CCíed on these emails from Miyamoto have absolutely no idea what he is talking about. So Iíll translate for everyone else, "I think heís trying to say this.""