Why do people want this system to fail so bad?

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3 years ago#161
Baha05 posted...
DemonDog666 posted...
Sledge hammers still prove which one is more durable, it's not as accurate and doesn't tell you by how much but ti does tell you which one is more durable.


Except it doesn't.


It shows you which one is more likely to survive if you trip... and accidentally slam a 20-pound sledgehammer on it.
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no i tried resetting game i even start violent slamming cartridge on wall but all it does make static noise when i put into DS, the problem not fix! -ReconUnit
3 years ago#162
DemonDog666 posted...
Buretsu posted...
DemonDog666 posted...
Baha05 posted...
Well it is demondog after all. The same guy that claims you can properly tell a more durable system by sledge hammer tests or believing that you can't prove someone who smashes up your gamig system.


Do you ever know the definition of the word durability?


This:

http://www.geekologie.com/2008/03/gameboy-survives-bombing-still.php


That's an example not a definition.


If 'getting bombed and still working' isn't a definition, puppy, then 'getting hit with a sledgehammer and not being destroyed' isn't either.
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no i tried resetting game i even start violent slamming cartridge on wall but all it does make static noise when i put into DS, the problem not fix! -ReconUnit
3 years ago#163
Baha05 posted...
DemonDog666 posted...
Sledge hammers still prove which one is more durable, it's not as accurate and doesn't tell you by how much but ti does tell you which one is more durable.


Except it doesn't.


yeah it does. Blunt force is blunt force, a fall is the same type of force as a sledge hammer, the only difference is the amount of force.
3 years ago#164
Buretsu posted...
If 'getting bombed and still working' isn't a definition, puppy, then 'getting hit with a sledgehammer and not being destroyed' isn't either.


I never said it was. I was implying he didn't know what durability was which is why he didn't understand.
3 years ago#165
DemonDog666 posted...
yeah it does. Blunt force is blunt force, a fall is the same type of force as a sledge hammer, the only difference is the amount of force.


Nope
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"I think there will be a price drop at the latest by E3. I'd even bet my account on it." Icecreamdunwich
3 years ago#166
Baha05 posted...
DemonDog666 posted...
yeah it does. Blunt force is blunt force, a fall is the same type of force as a sledge hammer, the only difference is the amount of force.


Nope


lol you know nothing of physics.
#167
(message deleted)
3 years ago#168
DemonDog666 posted...
Baha05 posted...
DemonDog666 posted...
Sledge hammers still prove which one is more durable, it's not as accurate and doesn't tell you by how much but ti does tell you which one is more durable.


Except it doesn't.


yeah it does. Blunt force is blunt force, a fall is the same type of force as a sledge hammer, the only difference is the amount of force.


Unless you strike on the edge or corner, the impact of a sledge hammer is closer to the impact of someone stepping on something with their heel.
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no i tried resetting game i even start violent slamming cartridge on wall but all it does make static noise when i put into DS, the problem not fix! -ReconUnit
#169
(message deleted)
3 years ago#170
DemonDog666 posted...
I didnt actually learn to read

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Dog posted: I know I have bias...
http://img.gamefaqs.net/screens/1/9/b/gfs_75574_2_16.jpg
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