Ubisoft Discusses Co-Op/Online for ZombiU 2

#11AhnoldDoodPosted 1/22/2013 11:55:38 PM
hellbringher posted...
Yeah like on the 360.


With its nonexistent GamePad.
#12hellbringherPosted 1/22/2013 11:56:33 PM
AhnoldDood posted...
hellbringher posted...
Yeah like on the 360.


With its nonexistent GamePad.

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#13kdognumba1Posted 1/22/2013 11:57:24 PM
hellbringher posted...
anon_fire posted...
Shut up dunwich, no one asked you. I hope ZombiU 2 takes place somewhere else this time.




Yeah like on the 360.


In all honesty, without the Wii U's controller, the game will over all be pretty dumbed down. I mean I guess Vita + PS3 could do this but even with Smart Glass, I don't see this working correctly on 360.
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#14hellbringherPosted 1/22/2013 11:58:48 PM
Considering it barely works on the Wii U...it's worth a shot.
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#15AhnoldDoodPosted 1/22/2013 11:59:52 PM
hellbringher posted...
Considering it barely works on the Wii U...it's worth a shot.


So what you're saying is that:

A barely working game + even less controls = all-around crap? Excellent idea!
#16kdognumba1Posted 1/23/2013 12:02:45 AM
hellbringher posted...
Considering it barely works on the Wii U...it's worth a shot.


wow

I don't even...

what?
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#17anon_firePosted 1/23/2013 12:03:09 AM
hellbringher posted...
anon_fire posted...
Shut up dunwich, no one asked you. I hope ZombiU 2 takes place somewhere else this time.




Yeah like on the 360.


No, somewhere other than London.
#18hellbringherPosted 1/23/2013 12:06:59 AM
So many trolls. Yikes
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#19elheberPosted 1/23/2013 12:07:39 AM
P_A_N_D_A_M_A_N posted...
“How to bring cooperative experience and still keep fear and tension is a question we would love to address,” said Brunier, “In our most exciting dreams, we would like to create an online experience where players never quite know where they stand between co-op and player-versus-player. Doubt is a great nest for fear.”


It’s not difficult to imagine what a cooperative mode for ZombiU might be like. Part of what makes the game so frightening in the first place is how vulnerable a player is while looking at the Wii U GamePad’s screen to look through their inventory. If they had to do something more complex on the pad, like performing surgery on another player, a co-op partner could be forced to defend them from a growing zombie mob.


I disagree with that journalist. Straight-up co-op like that would not increase fear and tension. Doing surgery alone without anyone watching your back is arguably more frightening. Co-op greatly and unmistakably reduces fear in survival horror games.

I think what Ubisoft's Brunier was trying to get across was instead that uneasiness of meeting a random online player in your single-player campaign and not knowing if the game just turned into co-op or PvP. That's probably much better at raising fear and tension than straight-up co-op. You're just playing your game on a mission where you must find a pickaxe, then you seamlessly meet another player doing his own story-mode and he's luckily carrying a pickaxe... but inventory items only drop upon death. You could team up and help each other, but you don't know if you've got something he wants too.
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#20AhnoldDoodPosted 1/23/2013 12:08:28 AM
hellbringher posted...
So many trolls.


You're the only one here.