Does it cost more to put games in native 1080p resolution?

#1Chenmaster2Posted 1/24/2013 5:27:09 PM
Topic.
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#2nonexistingheroPosted 1/24/2013 5:30:16 PM
Optimizing them for it does. Though given the choice between pushing resolution or other things... Devs usually push the latter. Same goes for performance as well, sadly.
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#3Xenesis XenonPosted 1/24/2013 5:35:36 PM
Generally.

Each bump in resolution means you need higher quality models and art assets if you want to keep an equivalent 'art quality'.
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#4SkyCrackersPosted 1/24/2013 5:42:57 PM
Simply increasing the resolution of the game doesn't cost anything. Optimizing a complex Wii U game to run in 1080p at a decent framerate is expensive, and even then, some graphical concessions will need to be made, because the Wii U isn't exactly a powerhouse.

1080p does not mean you need to have better art assets. In fact, 1080p games would probably have less detailed art assets because of performance constraints. However, even with simpler textures and models, higher resolutions can still bring a great benefit to image quality.
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#5Kano92Posted 1/24/2013 5:43:58 PM
yes
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#6aether17Posted 1/24/2013 5:50:35 PM
Yes, if you want to do it right. Any game could have the change of resolution, but you'd also need to accompany the resolution with higher quality textures, models, and artwork, or else the increase of resolution from 720p to 1080p would be rather pointless.

Naturally, a 1080p game would be more expensive than a 720p because they require higher quality assets. Sometimes the budget of certain games would be too costly for 1080p compared to 720p, which is why I believe NSMBU wasn't in 1080p, because I doubt Nintendo put much money into a game like that.
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#7NyyarkPosted 1/24/2013 5:54:01 PM
Its more taxing on the hardware certainly.
#8SkyCrackersPosted 1/24/2013 5:56:34 PM
aether17 posted...
Any game could have the change of resolution, but you'd also need to accompany the resolution with higher quality textures, models, and artwork, or else the increase of resolution from 720p to 1080p would be rather pointless.


Uh, no, definitely not. Skyward Sword on Wii in 448p is jagged, blurry, and ugly, Skyward on Dolphin in 1080p is beautiful, and it sees a huge benefit from it. And like I said, 1080p games usually have inferior art assets because of performance constraints (believe it or not, a lot of 720p games push current-gen consoles to near their their limit, so there isn't much room for improved art assets, especially after moving up to 1080p).
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#9thundercat2600Posted 1/24/2013 6:41:19 PM
I've been playing PC games at 1600x1200 or better since 1999. It's not more expensive to make a game 1080p. But there's a trade off between resolution and frame rate/graphical detail.

Wii U is pretty weak and doesn't have enough fill rate to handle 1080p with lots of detail. It's not like they said "okay we got NSMBU running at 720p, we shouldn't spend more money to make it 1080p." It's a hardware limitation, not a game development budget one.
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#10Chenmaster2(Topic Creator)Posted 1/24/2013 7:20:46 PM
So if true Wii U can't handle 1080p native?
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