kdognumba1 posted...I don't understand these stipulations on what is considered Nintendo's "IP"
People don't understand what the term "IP" means, they just want a term to throw around in fanboy discussions.
as when people bring up Microsoft Halo is their IP though it was made by Bungie and when people bring up Sony Uncharted is their IP though it was made by Naughty Dog.
The whole IP argument is usually being brought up by Sony fanboys who somehow want to sell the fact that non of their 90's franchises became a sustainable success as a strength of Sony, and the fact that Nintendo has over a dozen IP that have fanbases that demand continuation as a weakness of Nintendo.
In these discussions someone usually brings up the fact that there are always a lot of new Nintendo IPs on top of the continuations of the classics.
That's the point when the anti-Nintendo people start to make up sets of artificial rules f what counts as a "Nintendo IP", which usually boils down to ridiculous stuff like "download doesn't count, handheld doesn't, it has to sell a certain amount, it has to get good reviews, it doesn't count if it might be aimed at the expanded audience, it has to be developed by certain internal studios...".
Because the Nintendo fans/fanboys only care about defending Nintendo instead of actually understanding what IP means, they accept the fake "rules" and play by them (by bringing up nonsense arguments like "Xenoblade is a Nintendo IP because Monolith is owned by Nintendo").
I mean, Monolith isn't like Mystwalker where their game was just published by Nintendo. Nintendo bought Monolith, doesn't that mean all IP created by them is Nintendo owned?
No, it doesn't matter for the individual IP that Monolith is owned by Nintendo.
Xenoblade is a Nintendo IP because Xenoblade is owned by Nintendo. That's it.
It doesn't matter that Mistwalker created TLS if Nintendo owns it.
It doesn't matter that Clover created Viewtiful Joe and Okami, Capcom owns the IPs.
In theory, Monolith or Nintendo EAD or any other Nintendo team could create a new IP that is NOT a Nintendo IP if they'd create it for someone else. For example, Capcom could pay Nintendo to make EAD create a Capcom IP (in theory, as this wouldn't make much sense from a business petspective in practice).
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No More Heroes