Pac12345 posted...P_A_N_D_A_M_A_N posted...
Baha05 posted...
P_A_N_D_A_M_A_N posted...
Their excuse for not jumping head first into the console was due to large amounts of money lost developing for the PS360 and their games repeatedly selling below expectations. They claim to be playing it safe by staying on consoles that are already established.
Which makes sense considering the User base for the Wii U is smaller then the PS3/360.
Correct.
Incorrect! Your fan base always starts at zero. You need to make an effort so that you can grow your user base (cater to them). Saying that it's OK for them not to sell it on Wii U, because the user base is smaller than the 360īs/PS3's is like saying the SimCity (A launch title for the SNES), shouldn't have been made because the user base of the SNES (At that time) wasn't as large as the user base on PC.
I was just agreeing that the userbase is smaller. Really a sloppy, simple port with off tv play is possible without much work or commitment itself so that's possible. However, given the Wii U's new architecture they would need to do some optimizing to make it run well and not be shoddy though I don't think the work required would be that extensive given how easily Shin'en was able to bypass all bottlenecks.
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NNID: Ko-san
Currently Playing: Zelda2, Muramasa, One Piece