Why no MGR on Wii U did they ever say?

#1velvet_hammerPosted 1/31/2013 9:29:26 PM(edited)
I thought this console was going to be easy 2 do ports for and nintendo wanted more third party support
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#2Baha05Posted 1/31/2013 9:30:23 PM
Lol way to change your OP, and I believe the producer wanted to have a more unique original game rather then a port.
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#3b1gt0nePosted 1/31/2013 9:33:47 PM
Didn't people hate this game's idea and claimed it would suck, when first announced? Now, it's the holy grail just because WiiU won't be getting it. LOL
#4ukokira1Posted 1/31/2013 9:35:17 PM
They said that if they did that then they would feel forced to take advantagr of tue gamepad and give it something the other versoons dont have.
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#5DTY3Posted 1/31/2013 9:36:17 PM
It feels like it is perfect for Move/WM+

Also it kinda rips off the Afro Samurai game a bit.
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#6ElectricMolePosted 1/31/2013 9:36:56 PM
Thats why they made Wonderful 101. It will take advantage of the gamepad and maybe Bayo2 will also.
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#7RahzarXPosted 1/31/2013 9:37:18 PM
Because we're getting Wonderful 101 and the superior Bayonetta.

Nintendo never said this was easy to port for. It's hard to port games from last-gen consoles like the 360 and Ps3 to current-gen like the Wii U.
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#8ukokira1Posted 1/31/2013 9:37:53 PM
ukokira1 posted...
They said that if they did that then they would feel forced to take advantagr of tue gamepad and give it something the other versoons dont have.

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#9TheBonfiniPosted 1/31/2013 9:38:43 PM
b1gt0ne posted...
Didn't people hate this game's idea and claimed it would suck, when first announced? Now, it's the holy grail just because WiiU won't be getting it. LOL


This is quite the imagination a Nintendo fan needs to exercise to turn this into Damage Control.
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#10ShadowSkill11Posted 1/31/2013 9:39:07 PM
They told you it wouldn't be on WiiU every time a trailer didn't have a Nintendo logo next to the 360/ps3 logos, when it wasn't playable on WiiU at pax, and when no video game site ever talked about seeing it on WiiU.