There's a reason graphics in games like Uncharted or FFXIII look better

#21OtakuGameraPosted 2/2/2013 4:17:49 AM
1) Yes, it happens in Uncharted. In fact, 95% of the Uncharted games are like what I'm talking about. Which part of which Uncharted game are you talking about? Be more specific.

i was already specific, if you dont know what im talking about go play uncharted

2) I never said nor implied that Uncharted was the only game to use this. What I did say was "developers" use it.

okay so we established most devs used this technique

3) If that's what you think, then you need to stop discussing this because you know nothing about making games.

no and no
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#22strongo9Posted 2/2/2013 6:31:48 AM
In linear games you're often only able to see lots of polygon models from a certain angle. They're only textured and detailed on one side.
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#23ArabrockermanXPosted 2/2/2013 6:56:14 AM
OtakuGamera posted...
That's what people always neglect to mention. Yea God of War or Uncharted may look great but look how bloody linear they are. Good luck moving outside the corridor you're confined to.

That's why games like Assassins Creed or even this X impress me more: great graphics on top of an amazing sense of scale. That's a lot harder to do than in games where you don't leave a hallway.


god of war i can understand since the camera is stuck at certain angles, but uncharted is different, you can make games that has a huge scale but it doesnt process every single thing, at the end of the day you're still looking at what you can view in front of the screen while everything else is not rendered or process until you move your camera to them, so uncharted being able to pull off such amazing graphics has nothing to do with it being linear.


Background graphics no matter how nice they look still use less power than your actual playing field otherwise the developers would have given you more room to play with. If you were allowed to wander into the background you would quickly notice you have nothing to walk on and everything there will never have the same detail as the objects in your play area.
#24StarBladeEdgePosted 2/2/2013 6:58:43 AM(edited)
There's a reason these games play like **** , too. look good but have no soul.
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#25GLDanzegoPosted 2/2/2013 7:30:32 AM
OtakuGamera posted...
1) Yes, it happens in Uncharted. In fact, 95% of the Uncharted games are like what I'm talking about. Which part of which Uncharted game are you talking about? Be more specific.

i was already specific, if you dont know what im talking about go play uncharted

2) I never said nor implied that Uncharted was the only game to use this. What I did say was "developers" use it.

okay so we established most devs used this technique

3) If that's what you think, then you need to stop discussing this because you know nothing about making games.

no and no


I meant which Uncharted and which chapter? Unlike many people here, I have a full time + job with a heap of responsibilities. I don't have time to just play through a game because someone points out one level somewhere in the game as an example in a debate. If you don't want to be specific, fine, but don't act as if you are.

As for graphical programming tricks, do you have an actual counterpoint? If not, quit piddling around with it. Speaking of which, that's exactly what your last comment also was. Unless you have something worthwhile to add/counter, don't bother wasting people's time with general, vague or meaningless statements. That's a poor debate tactic.
#26OtakuGameraPosted 2/2/2013 7:48:37 AM
I meant which Uncharted and which chapter? Unlike many people here, I have a full time + job with a heap of responsibilities. I don't have time to just play through a game because someone points out one level somewhere in the game as an example in a debate. If you don't want to be specific, fine, but don't act as if you are.

anyone who plays uncharted would know what area im talking about, i dont care if you have a job, you want to comment about a game, go play the game.

As for graphical programming tricks, do you have an actual counterpoint? If not, quit piddling around with it. Speaking of which, that's exactly what your last comment also was. Unless you have something worthwhile to add/counter, don't bother wasting people's time with general, vague or meaningless statements. That's a poor debate tactic.

oh the irony, who's the one who just claimed someone is wrong and wrote him off while adding no new point? how about you stop wasting my time?
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#27StarmanJuniorPosted 2/2/2013 8:08:54 AM
I wish people would stop focussing so much on graphics...no wonder we got very few good games these days. A shiny piece of poo is still a piece of poo. If people got out of this graphically competitive notion of making games, then maybe we'd get some decent titles again.
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#28LatebrakerPosted 2/2/2013 8:14:51 AM
So with this logic, NSMBU is a shiny turd as well that has linear gameplay albeit polished graphics.
#29shampoowarriorPosted 2/2/2013 8:17:43 AM
Don't argue with Gamera. Even ignoring his penchant for creating troll topics, he is literally saying Uncharted's linearity has nothing to do with how good it looks. When someone tells me that God created the world 7 thousand years ago and fossils are a lie, I don't argue with them. Some people don't operate on reason.
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#30OtakuGameraPosted 2/2/2013 8:19:39 AM
i have never created a single troll topic stop lying
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