Nintendo talks Wii U CPU/GPU

#1aether17Posted 2/2/2013 12:56:13 PM
Not sure if this has been posted yet, but if it hasn't, why hasn't it?

Nintendo

"Q. Isnt the WiiU architecture too much focused on the GPU?

Miyamoto : For High End graphics there is a hurdle, since we have to reeducate our people. The development itself hasnt changed but we are recruiting specialists that can become core members in each specialized area. External Developers are used to shader techniques and we are collaborating a lot with external companies nowadays so we have a very good development structure.

Iwata: Every gaming hardware has its specialities. There is a timing of hit and miss before the functions can be used fully. We were not able to provide development kits that get out all the power of Wii U until mid of last year. With other gaming consoles firms had 6 to 7 years to experiment but our console has a different balance so it is easy to see who has adapted and who hasnt. However this is something time will heal so we are not too worried.

Takeda : WiiU is a machine that has a lot of performance compared to its power consumption. The GPU is definately more pronounced than the CPU . There are people saying that the CPU is weak but that is not true. It is a trend that the cache memory is whats getting bigger with CPUs not the processing power. I do not think at the CPU is underpowered. Its just a design where the memory is more stressed."


http://mynintendonews.com/2013/02/02/nintendo-talks-wii-u-gpu-and-cpu-performance/

Cheesemeister
Cheesemeister (@Cheesemeister3k) tweeted at 5:42 PM on Sat, Feb 02, 2013: Genyo Takeda: I don't think that the #WiiU CPU and GPU are imbalanced in favor of the GPU. It depends how you measure. GPU chip is bigger. (https://twitter.com/Cheesemeister3k/...46798385172480)

Cheesemeister (@Cheesemeister3k) tweeted at 5:44 PM on Sat, Feb 02, 2013: Genyo Takeda: In modern CPUs, the math logic portions are rather small. In new PCs and servers, the CPUs may be big, but the logic is small. (https://twitter.com/Cheesemeister3k/...47369645187073)

Cheesemeister (@Cheesemeister3k) tweeted at 5:48 PM on Sat, Feb 02, 2013: Genyo Takeda: It's common for the surrounding SRAM cache memory in CPUs to be bigger. From that viewpoint, you wouldn't see them imbalanced. (https://twitter.com/Cheesemeister3k/...48259177365504)


Looks like Nintendo's still trying to get used to the modern architecture after working on Gamecube-esque architecture for over 10 years. Theyve been hiring for a while and they're still hiring.

As I thought, final dev kits weren't released until sometime around E3.

As I thought, CPU is being underestimated. Nintendo tends to create balanced systems, so it would be odd for them to have created a console where something was powerful compared to something else. Looks like they're focusing on the cache more than pure processing power. I wonder how exactly would that help out the CPU in the long run. We'll see.

Another thought, if the GPU is more powerful than the PS360 GPU's, and if Nintendo believes the CPU/GPU are balanced, does that mean that (compared to the PS360) the CPU is......

(I fixed some grammatical errors that came from the translation)
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#2PendragoonPosted 2/2/2013 1:14:13 PM
What we really need to know is how many instructions per clock the Wii U CPU can do. That is the big unknown.
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#3nonexistingheroPosted 2/2/2013 1:31:29 PM
Well, X seems to already take more advantage of the hardware than any other game we've seen so far. Looks as good as the best on PS3 & 360, except with a massive scale. Just imagine how good a game can look when they use a smaller, more closed environment.
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#4DemonDog666Posted 2/2/2013 1:33:19 PM
nonexistinghero posted...
Well, X seems to already take more advantage of the hardware than any other game we've seen so far. Looks as good as the best on PS3 & 360, except with a massive scale. Just imagine how good a game can look when they use a smaller, more closed environment.


Um the landscape is completely empty, so what it's doing isn't that impressive especially cpu wise which is the weak part not the gpu, who cares how good games look if they are capped gameplay wise at what ps3/360 can do.
#5nonexistingheroPosted 2/2/2013 1:52:25 PM
The landscape isn't completely empty. There's quite a bit of depth in it and there are tons of little details. And people way more tech-savvy than me have analysed the trailer and have come to the conclusion that it's well beyond the PS3's & 360's capabilities.

For starters, just compare it to Final Fantasy XIII's open area. That and FFXIII-2 pretty much stand at the top as far as JRPG graphics are concerned. X completely stomps on it and then some.
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#6tizzywilkillyouPosted 2/2/2013 1:56:28 PM
nonexistinghero posted...
The landscape isn't completely empty. There's quite a bit of depth in it and there are tons of little details. And people way more tech-savvy than me have analysed the trailer and have come to the conclusion that it's well beyond the PS3's & 360's capabilities.

For starters, just compare it to Final Fantasy XIII's open area. That and FFXIII-2 pretty much stand at the top as far as JRPG graphics are concerned. X completely stomps on it and then some.


Who determined it's well beyond PS360's capabilities?

It looks good, but not overwhelmingly awesome to my eye. And some aspects blatantly show that it's a work in progress.
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#7SolisPosted 2/2/2013 2:04:57 PM
It is a trend that the cache memory is whats getting bigger with CPUs not the processing power.


Uhh, what is he basing this on? Because we've seen a continual increase of processing power in CPUs regardless of cache memory. I mean hell, the Ivy Bridge i7 has the same amount (or even less) cache memory as Nehalem-based i7s, but it's clearly far more powerful.
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#8GloryChaosPosted 2/2/2013 2:07:58 PM
DemonDog666 posted...


Um the landscape is completely empty, so what it's doing isn't that impressive especially cpu wise which is the weak part not the gpu, who cares how good games look if they are capped gameplay wise at what ps3/360 can do.


A very good point. I guess we'll have to see in the future.
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#9DemonDog666Posted 2/2/2013 2:27:00 PM
nonexistinghero posted...
The landscape isn't completely empty. There's quite a bit of depth in it and there are tons of little details. And people way more tech-savvy than me have analysed the trailer and have come to the conclusion that it's well beyond the PS3's & 360's capabilities.

For starters, just compare it to Final Fantasy XIII's open area. That and FFXIII-2 pretty much stand at the top as far as JRPG graphics are concerned. X completely stomps on it and then some.


Yeah there's so many monsters and buildings and trees... not.
#10DynheartPosted 2/2/2013 2:56:24 PM(edited)
DemonDog666 posted...
nonexistinghero posted...
The landscape isn't completely empty. There's quite a bit of depth in it and there are tons of little details. And people way more tech-savvy than me have analysed the trailer and have come to the conclusion that it's well beyond the PS3's & 360's capabilities.

For starters, just compare it to Final Fantasy XIII's open area. That and FFXIII-2 pretty much stand at the top as far as JRPG graphics are concerned. X completely stomps on it and then some.


Yeah there's so many monsters and buildings and trees... not.


...and yet it's still in early development. Look at the 360's breakthrough title, Gears of War. What was shown at E3 VS what was released (not to mention the tidbits we got in between) was a huge improvements (remember the screens of Marcus chainsawing a bad guy, and that was the ONLY bad guy in the shot? Not to mention there was hardly any detail in the environment but a few broken down buildings and some rocks here and there, but they managed way more detail, more WAY more enemies..and it looked tons better in the end). And yes, there were more Locust, details, TREEEEES, rocks, just more detail in general. Not to mention, it looked way better too.

Don't think Monolith can pull that off with this game? Don't think Nintendo just asked them to put a trailer together (It looked rushed) because Nintendo is in desperation mode atm?

Unless you are a straight up hater, you have to see 2+2 here.
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