Turns out Wii U is built on crazy custom hardware

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3 years ago#1
This means while Exclusives will be amazing. That multiplatforms will suck on the Wii U and not be cost effective to do.

What this means?

+ Wii U exclusive will look beautiful, next gen, play amazing, and have unique attributes that make them stick out from other consoles.

- Wii U will get very little multiplatform games. The games it does get will NOT play best on the Wii U. Next generation games will have no chance of being ported to the Wii U.
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3 years ago#2
stay off gaf
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3 years ago#3
After three consoles of failing third party support, Nintendo never learns.
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3 years ago#4
Considering we know absolutely nothing [for certain] about the incoming Xbox/Playstation architecture, let alone much about the Wii U, I feel you might be jumping the gun a bit. Also, just because the chip sets and architecture appear highly customized, it does not mean that they're abnormal or tough to take advantage of given a little bit of time. We aren't talking some radical new processor or GPU design (Eg. the Cell), it's all based [loosely] on off-the-shelf hardware considering they were ultimately developed by IBM and ATI.

Also, the system that primary game development takes place on is usually the standard to which most games are built. Last gen most 3rd party devs used the 360 as a starting point as we know, and ported from there. That may or may not be the same this gen, far too early to tell. However, current rumours point at the 720/PS4 using ATI (radeon) based GPUs and fairly standard multi-core, low clock speed CPUs, which just so happens to be very similar to the little know info about the Wii U tech specs.

So while I agree that your theory is certainly possible, you're way too hasty in formulating it.
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3 years ago#5
The_Ollynator posted...
Considering we know absolutely nothing [for certain] about the incoming Xbox/Playstation architecture, let alone much about the Wii U, I feel you might be jumping the gun a bit. Also, just because the chip sets and architecture appear highly customized, it does not mean that they're abnormal or tough to take advantage of given a little bit of time. We aren't talking some radical new processor or GPU design (Eg. the Cell), it's all based [loosely] on off-the-shelf hardware considering they were ultimately developed by IBM and ATI.

Also, the system that primary game development takes place on is usually the standard to which most games are built. Last gen most 3rd party devs used the 360 as a starting point as we know, and ported from there. That may or may not be the same this gen, far too early to tell. However, current rumours point at the 720/PS4 using ATI (radeon) based GPUs and fairly standard multi-core, low clock speed CPUs, which just so happens to be very similar to the little know info about the Wii U tech specs.

So while I agree that your theory is certainly possible, you're way too hasty in formulating it.


Assuming some company "does" get good enough to use it in "just" the right way to make their multiplats equal or better. Would any company actually feel the effort is worth it?

The reason for my hasty conclusion ^_^.
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3 years ago#6
Crazy custom hardware doesn't mean that exclusives will look amazing, especially not on a console with a 75w PSU (and tests done with it shows it doesn't even draw 40w under load)



The Wii U had needed to repeat the Wii's success in sales to make the studios cater to it
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3 years ago#7
godplaysSNES posted...
Crazy custom hardware doesn't mean that exclusives will look amazing, especially not on a console with a 75w PSU (and tests done with it shows it doesn't even draw 40w under load)



The Wii U had needed to repeat the Wii's success in sales to make the studios cater to it


So being able to overclock extremely well makes in unable to make amazing looking games because?
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3 years ago#8
So when was the last time a console didn't have some custom hardware?
Xbox?
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