It was ballpark speculation at the time based on what we had eyeballed at the event, but the final GPU is indeed a close match to the 4650/4670, albeit with a deficit in the number of texture-mapping units and a lower clock speed - 550MHz. AMD's RV770 hardware is well documented so with these numbers we can now, categorically, finally rule out any next-gen pretensions for the Wii U - the GCN hardware in Durango and Orbis is in a completely different league. However, the 16 TMUs at 550MHz and texture cache improvements found in RV770 do elevate the capabilities of this hardware beyond the Xenos GPU in the Xbox 360 - 1.5 times the raw shader power sounds about right. [Update: It's generally accepted that the PS3 graphics core is less capable than Xenos, so Wii U's GPU would be even more capable.] 1080p resolution is around 2.5x that of 720p, so bearing in mind the inclusion of just eight ROPs, it's highly unlikely that we'll be seeing any complex 3D titles running at 1080p.
All of which may lead some to wonder quite why many of the Wii U ports disappoint - especially Black Ops 2, which appears to have been derived from the Xbox 360 version, running more slowly even at the same 880x720 sub-hd resolution. The answer comes from a mixture of known and unknown variables.
Love is a kiss of a terminal bliss. from the smile on your face, to the line you rephrase will guide you to your love.
your love is a kiss, my undying wish
Yeah the wii u's specs are pretty old. When will Nintendo learn that weak/old hardware won't attract gamers.
They manage to attract trolls by barrel, though.
yeah, the Wii, which is a gaming system after all, sold over 100 Million units agains 65M from PS3 and 360. You should specify what kind of gamer you're talking about, because Nintendo profited a lot more than Sony and Microsoft regardless.
You know when a company is good if they can STILL sell a lot with "outdated" stuff.
Hail Monster Hunter Franchise! Hail One Piece!
From: vyseskies | #005
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