Rayman Legends No Longer Exclusive to Wii U

#111DragonyeuwPosted 2/7/2013 11:36:28 AM
They gain nothing by doing this. Come September, there will be other Wii U titles vying for gamers' attentions and gaming dollars whereas had they released it now, it was pretty much THE release that everyone was looking forward to since there's literally nothing else coming out to compete with it. There's no reason they couldn't have kept it as a timed exclusive and still release the PS4/360 ports in September. They pretty much turned the Wii U version from ' OMG there's nothing else coming out, I gotta get this!!' to 'Windwaker is out this month, Grand Theft Auto, Durango and PS4 in two months time....meh I'll get Legends Wii U when it hits $20'. They basically screwed themselves out of gangbuster Wii U sales by delaying it because let's be real, just about everyone wanted this game due to the lack of recent Wii U releases.
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#112FlashZephyrPosted 2/7/2013 11:40:23 AM
I'm not mad at Ubisoft for bringing it to the PS3 and Xbox360. WIth more consoles they can sell more games and I want Rayman to sell. But come on delayed for a half year 2 weeks and a half before it comes out. Just why?
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#113kissdadookiePosted 2/7/2013 11:43:28 AM
Dragonyeuw posted...
They gain nothing by doing this. Come September, there will be other Wii U titles vying for gamers' attentions and gaming dollars whereas had they released it now, it was pretty much THE release that everyone was looking forward to since there's literally nothing else coming out to compete with it. There's no reason they couldn't have kept it as a timed exclusive and still release the PS4/360 ports in September. They pretty much turned the Wii U version from ' OMG there's nothing else coming out, I gotta get this!!' to 'Windwaker is out this month, Grand Theft Auto, Durango and PS4 in two months time....meh I'll get Legends Wii U when it hits $20'. They basically screwed themselves out of gangbuster Wii U sales by delaying it because let's be real, just about everyone wanted this game due to the lack of recent Wii U releases.


Please enlighten us with what games will be out for Wii U for Nintendo. Also enlighten us on how Ubisoft has nothing to gain from this move. Let's look at the situation here shall we?

1) Legends if it goes multiplat will be a roughly 2 million or so seller.
2) Legends if it is a Wii U exclusive will likely end up being roughly a 200k seller and that's if it's a popular Wii U game.
3) Legends if it's a Wii U exclusive will probably not make much of a profit for Ubisoft if any.
4) If Ubisoft splits up the release and put out the Wii U version this month, they will have to spend a good chunk of change marketing it for the Wii U. This marketing expenditure on top of the fact that Ubisoft will probably make very little to no money on the Wii U version to begin with equates to a horrendous business decision especially when you factor in the fact that in September they will have to spend more money marketing the game AGAIN on the PS360.
5) Fact of the matter is, it's better for them to save on the marketing cost and push back the Wii U version so that they can put out and market all three versions at the same time in September, especially when the bulk of the revenue is going to be generated from the PS360 versions to begin with (even if they released the Wii U version this month, it still doesn't change the fact that the MAJORITY of the revenue will be coming from the PS360 version).

Like the person a few posts above mentioned, Ubisoft is operating a business here, not a goodwill charity organization. The goal is to make as much money as possible on each and every release. What they are doing here is pissing off a relatively small user base which will really honestly have minimal impact on their total sales of all three versions of the game.
#114AsuirPosted 2/7/2013 11:46:29 AM
kissdadookie posted...
Dragonyeuw posted...
They gain nothing by doing this. Come September, there will be other Wii U titles vying for gamers' attentions and gaming dollars whereas had they released it now, it was pretty much THE release that everyone was looking forward to since there's literally nothing else coming out to compete with it. There's no reason they couldn't have kept it as a timed exclusive and still release the PS4/360 ports in September. They pretty much turned the Wii U version from ' OMG there's nothing else coming out, I gotta get this!!' to 'Windwaker is out this month, Grand Theft Auto, Durango and PS4 in two months time....meh I'll get Legends Wii U when it hits $20'. They basically screwed themselves out of gangbuster Wii U sales by delaying it because let's be real, just about everyone wanted this game due to the lack of recent Wii U releases.


Please enlighten us with what games will be out for Wii U for Nintendo. Also enlighten us on how Ubisoft has nothing to gain from this move. Let's look at the situation here shall we?

1) Legends if it goes multiplat will be a roughly 2 million or so seller.
2) Legends if it is a Wii U exclusive will likely end up being roughly a 200k seller and that's if it's a popular Wii U game.
3) Legends if it's a Wii U exclusive will probably not make much of a profit for Ubisoft if any.
4) If Ubisoft splits up the release and put out the Wii U version this month, they will have to spend a good chunk of change marketing it for the Wii U. This marketing expenditure on top of the fact that Ubisoft will probably make very little to no money on the Wii U version to begin with equates to a horrendous business decision especially when you factor in the fact that in September they will have to spend more money marketing the game AGAIN on the PS360.
5) Fact of the matter is, it's better for them to save on the marketing cost and push back the Wii U version so that they can put out and market all three versions at the same time in September, especially when the bulk of the revenue is going to be generated from the PS360 versions to begin with (even if they released the Wii U version this month, it still doesn't change the fact that the MAJORITY of the revenue will be coming from the PS360 version).

Like the person a few posts above mentioned, Ubisoft is operating a business here, not a goodwill charity organization. The goal is to make as much money as possible on each and every release. What they are doing here is pissing off a relatively small user base which will really honestly have minimal impact on their total sales of all three versions of the game.


This explains it perfectly. Maybe more people should have bought Wii Us.
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#115DynheartPosted 2/7/2013 11:53:03 AM
You would have to expect this to go multiplat, eventually. But to push back a game that's finished, 7 months? And to compete against some blockbuster titles to boot?

If their reasoning was money. They were better off getting sales from Wii U owners now, than in September. More games will be announced/released by then.

Rayman who? Right now, Rayman can be a super hero in the early part of the year, when the Wii U fans need the game. Despite the install base, people would have bought that game in droves.

Bad business move IMO.

BTW, Ubisoft claims it's for the fans to enjoy the Rayman universe in harmony, or something like that. Er...no.
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#116king_zettaPosted 2/7/2013 11:53:21 AM
Boom
#117jehwoneeePosted 2/7/2013 11:55:27 AM
I'm pretty sure in one of the interviews with ubisoft, they mentioned this game was going to be released on the ps3 and 360. It was just going to launch on the wii u first. Is it confirmed that the wii u version has been pushed back to September as well?
#118kissdadookiePosted 2/7/2013 11:55:43 AM
Asuir posted...
kissdadookie posted...
Dragonyeuw posted...
They gain nothing by doing this. Come September, there will be other Wii U titles vying for gamers' attentions and gaming dollars whereas had they released it now, it was pretty much THE release that everyone was looking forward to since there's literally nothing else coming out to compete with it. There's no reason they couldn't have kept it as a timed exclusive and still release the PS4/360 ports in September. They pretty much turned the Wii U version from ' OMG there's nothing else coming out, I gotta get this!!' to 'Windwaker is out this month, Grand Theft Auto, Durango and PS4 in two months time....meh I'll get Legends Wii U when it hits $20'. They basically screwed themselves out of gangbuster Wii U sales by delaying it because let's be real, just about everyone wanted this game due to the lack of recent Wii U releases.


Please enlighten us with what games will be out for Wii U for Nintendo. Also enlighten us on how Ubisoft has nothing to gain from this move. Let's look at the situation here shall we?

1) Legends if it goes multiplat will be a roughly 2 million or so seller.
2) Legends if it is a Wii U exclusive will likely end up being roughly a 200k seller and that's if it's a popular Wii U game.
3) Legends if it's a Wii U exclusive will probably not make much of a profit for Ubisoft if any.
4) If Ubisoft splits up the release and put out the Wii U version this month, they will have to spend a good chunk of change marketing it for the Wii U. This marketing expenditure on top of the fact that Ubisoft will probably make very little to no money on the Wii U version to begin with equates to a horrendous business decision especially when you factor in the fact that in September they will have to spend more money marketing the game AGAIN on the PS360.
5) Fact of the matter is, it's better for them to save on the marketing cost and push back the Wii U version so that they can put out and market all three versions at the same time in September, especially when the bulk of the revenue is going to be generated from the PS360 versions to begin with (even if they released the Wii U version this month, it still doesn't change the fact that the MAJORITY of the revenue will be coming from the PS360 version).

Like the person a few posts above mentioned, Ubisoft is operating a business here, not a goodwill charity organization. The goal is to make as much money as possible on each and every release. What they are doing here is pissing off a relatively small user base which will really honestly have minimal impact on their total sales of all three versions of the game.


This explains it perfectly. Maybe more people should have bought Wii Us.


No, I don't think the problem is with how many Wii U consoles they sold, the problem is how the people whom bought Wii U's haven't really bought the third party games (some of which were phenomenal releases/ports). I mean, when BO2 sells THIS poorly on the Wii U, that is a problem and it will absolutely scare off 3rd party devs and publishers. When the highly marketed and hyped ZombiU doesn't really make much of a dent in sales, that sends a signal to publishers and 3rd party devs.

I mean, the game that actually sold anything worth a damn was NSMBU which is just more of the same that we've had since NSMB Wii. Nintendoland shouldn't even be counted in sales since the bulk of those went out being bundled with systems. So it's really not the pace of consoles being sold but more of a problem with the amount of disinterest in 3rd party titles from the Wii U user base.

It's like the iOS vs Android scenario. Devs publish on iOS more because iOS users tend to buy apps, Android users tend not to. Simple as that.
#119The_King82Posted 2/7/2013 11:56:50 AM
:D

Bayonetta and the Lego game are next.
#120kissdadookiePosted 2/7/2013 11:59:41 AM
Dynheart posted...
You would have to expect this to go multiplat, eventually. But to push back a game that's finished, 7 months? And to compete against some blockbuster titles to boot?

If their reasoning was money. They were better off getting sales from Wii U owners now, than in September. More games will be announced/released by then.

Rayman who? Right now, Rayman can be a super hero in the early part of the year, when the Wii U fans need the game. Despite the install base, people would have bought that game in droves.

Bad business move IMO.

BTW, Ubisoft claims it's for the fans to enjoy the Rayman universe in harmony, or something like that. Er...no.


Not at all. The Rayman audience is a very niche audience. That niche audience is not really going to be affected by GTAV coming out in the same month. So Legends will basically sell what it was going to sell regardless of GTAV or not. Again, this all comes back to the marketing budget. It makes no sense for Ubisoft to do TWO marketing campaigns for Legends (one for Wii U this month and then one for the PS360 in September). It makes no sense for them to do that because the Wii U version was really not going to be a revenue generator for Ubisoft to begin with. The money they make on Legends is going to be predominantly from the PS360 version, they really could care less about the Wii U version.

So honestly, how is it a bad business decision for Ubisoft to burn the Wii U audience which they were not really going to make money off of in the first place and for them to waste an entire marketing campaign on?