Rayman Legends No Longer Exclusive to Wii U

#121DragonyeuwPosted 2/7/2013 12:06:39 PM
kissdadookie posted...


Please enlighten us with what games will be out for Wii U for Nintendo. Also enlighten us on how Ubisoft has nothing to gain from this move. Let's look at the situation here shall we?

1) Legends if it goes multiplat will be a roughly 2 million or so seller.
2) Legends if it is a Wii U exclusive will likely end up being roughly a 200k seller and that's if it's a popular Wii U game.
3) Legends if it's a Wii U exclusive will probably not make much of a profit for Ubisoft if any.
4) If Ubisoft splits up the release and put out the Wii U version this month, they will have to spend a good chunk of change marketing it for the Wii U. This marketing expenditure on top of the fact that Ubisoft will probably make very little to no money on the Wii U version to begin with equates to a horrendous business decision especially when you factor in the fact that in September they will have to spend more money marketing the game AGAIN on the PS360.
5) Fact of the matter is, it's better for them to save on the marketing cost and push back the Wii U version so that they can put out and market all three versions at the same time in September, especially when the bulk of the revenue is going to be generated from the PS360 versions to begin with (even if they released the Wii U version this month, it still doesn't change the fact that the MAJORITY of the revenue will be coming from the PS360 version).

Like the person a few posts above mentioned, Ubisoft is operating a business here, not a goodwill charity organization. The goal is to make as much money as possible on each and every release. What they are doing here is pissing off a relatively small user base which will really honestly have minimal impact on their total sales of all three versions of the game.


Yes, let's look at the situation:

1) Windwaker, for one, comes out in September. Which title do you think most people are likely to pick between a Zelda title and Rayman Legends if they had to choose one?

2) Wii U hasn't had a title come out for it since before Xmas, right? Now is the perfect time to launch the Wii U version because there's nothing else coming out for the system. It was basically THE featured title coming out on Wii U for the first quarter aside from Monster Hunter next month. Aside from Rayman fans who have been anticipating it, you'd likely pick up extra sales from people who just want something new to play. How many Wii U owners are there? 3 million? I'm willing to bet 1/3 of that base would have bought the Wii U version had it come out now.

3) How much marketing do you think they'll need for the PS3/360 versions? Releasing it now for the Wii U would get word of mouth out, effectively doing the marketing work for it and getting interested consumers excited for the Ps3/360 ports. And hell, Rayman Origins is a marketing tool in and of itself. Alot of people wanting Legends have likely played Origins and therefore know what to expect from it.

4) On the other hand, how many Ps3 and 360 fans do you think are 'really' going to care about this game launching in September considering Grand Theft Auto V comes out then, and the next gen xbox and PS4 comes out right afterwards? What's likely to happen is people will wait till the game is available for $20 and pick it up then or get it used.

5) I never made any argument about keeping it a Wii U exclusive. In fact I anticipated this would happen. No-one said anything about charity.

6) 2 million sales? Track this thread so we can revisit your prediction at the end of the year.
---
Current systems owned: PS3 slim,xbox 360 Gears model, Wii, PS2,Dreamcast, SNES, White PS Vita, Red 3Ds, PSP3000, PSPGo,
#122DynheartPosted 2/7/2013 12:11:45 PM
[This message was deleted at the request of the original poster]
#123kissdadookiePosted 2/7/2013 12:12:56 PM
Dynheart posted...
kissdadookie posted...
Dynheart posted...
You would have to expect this to go multiplat, eventually. But to push back a game that's finished, 7 months? And to compete against some blockbuster titles to boot?

If their reasoning was money. They were better off getting sales from Wii U owners now, than in September. More games will be announced/released by then.

Rayman who? Right now, Rayman can be a super hero in the early part of the year, when the Wii U fans need the game. Despite the install base, people would have bought that game in droves.

Bad business move IMO.

BTW, Ubisoft claims it's for the fans to enjoy the Rayman universe in harmony, or something like that. Er...no.


Not at all. The Rayman audience is a very niche audience. That niche audience is not really going to be affected by GTAV coming out in the same month. So Legends will basically sell what it was going to sell regardless of GTAV or not. Again, this all comes back to the marketing budget. It makes no sense for Ubisoft to do TWO marketing campaigns for Legends (one for Wii U this month and then one for the PS360 in September). It makes no sense for them to do that because the Wii U version was really not going to be a revenue generator for Ubisoft to begin with. The money they make on Legends is going to be predominantly from the PS360 version, they really could care less about the Wii U version.

So honestly, how is it a bad business decision for Ubisoft to burn the Wii U audience which they were not really going to make money off of in the first place and for them to waste an entire marketing campaign on?


Wait. If it's a niche audience, then they should be fine. Then you go to say they will be burned by the Wii U, and not make any money?

A niche market is a niche market, correct. Or are you implying that this niche market doesn't exist on a Nintendo console/in the fan base. What niche is it? Platforming? The very genre Nintendo console raised us on?

Wii U should be where it sells the most, if that's the case.

...niche market. Heh geeez


They wouldn't be fine because as a multi-plat, it's a roughly 2 million seller. Even if they release the Wii U version now, at best it would sell roughly 200k. That's less than 1/4 of total unit sales. Not worth them wasting marketing money trying to advertise the Wii U version this month.

It's a niche market game because look at it, roughly 2 million units is a groundbreaking success for them basically. That's barely break even for a lot of games these days. Also look at Origins, Origins released around the same time that a lot of high profile AAA games were still taking up the charts, but it did quite well for itself, thus again, like I've pointed out, there is a niche audience for the Rayman games and the release of GTAV will not really affect sales of Legends.
#124DragonyeuwPosted 2/7/2013 12:14:47 PM
kissdadookie posted...
Dynheart posted...
You would have to expect this to go multiplat, eventually. But to push back a game that's finished, 7 months? And to compete against some blockbuster titles to boot?

If their reasoning was money. They were better off getting sales from Wii U owners now, than in September. More games will be announced/released by then.

Rayman who? Right now, Rayman can be a super hero in the early part of the year, when the Wii U fans need the game. Despite the install base, people would have bought that game in droves.

Bad business move IMO.

BTW, Ubisoft claims it's for the fans to enjoy the Rayman universe in harmony, or something like that. Er...no.


Not at all. The Rayman audience is a very niche audience. That niche audience is not really going to be affected by GTAV coming out in the same month. So Legends will basically sell what it was going to sell regardless of GTAV or not. Again, this all comes back to the marketing budget. It makes no sense for Ubisoft to do TWO marketing campaigns for Legends (one for Wii U this month and then one for the PS360 in September). It makes no sense for them to do that because the Wii U version was really not going to be a revenue generator for Ubisoft to begin with. The money they make on Legends is going to be predominantly from the PS360 version, they really could care less about the Wii U version.



And so with that in mind, how much money do you expect them to spend on marketing as per your earlier points? This, as you say, is a niche game, a word of mouth game, a game with a certain clientele. Why would they invest any major money marketing to people who are already likely to buy the game anyway, seeing as it's a niche title?

If they didn't care about the Wii U version, then why would they have bothered to make a Wii U version at all? Or more to the point, if their focus was the PS3/ Xbox 360 versions why didn't they make those first, and then port it over to Wii U? The fact that it was originally a Wii U exclusive would contradict your suggestion that UBisoft doesn't care about Wii U. What I'm assuming has happened at the corporate level, is that the Wii U has perhaps sold less than they were hoping for and they've now made the decision to port over but that hardly means they couldn't care less about the Wii U version. They've already said that the Wii U version will be the definitive version anyway, does that sound like they don't care about ti?
---
Current systems owned: PS3 slim,xbox 360 Gears model, Wii, PS2,Dreamcast, SNES, White PS Vita, Red 3Ds, PSP3000, PSPGo,
#125_Sovereign_Posted 2/7/2013 12:18:16 PM
All you have to remember is how bad Origins sold against MW3

This September, Legends will do worse unless they release the finished Wii U version when they were originally supposed to.
---
We impose order on the chaos of organic evolution. You exist because we allow it, and you will end because we demand it.
#126Bahamut_10thPosted 2/7/2013 12:19:18 PM
So the logic of companies like Ubisoft is this:

-Is the game crappy? Then make it Nintendo exclusive
-Was the game praised by the critiques? Make it Sony/MS exclusive or multiplatform. Oh and if you gotta cut a console from the list, cut the Nintendo one.
#127DynheartPosted 2/7/2013 12:19:54 PM
kissdadookie posted...
Dynheart posted...
kissdadookie posted...
Dynheart posted...
You would have to expect this to go multiplat, eventually. But to push back a game that's finished, 7 months? And to compete against some blockbuster titles to boot?

If their reasoning was money. They were better off getting sales from Wii U owners now, than in September. More games will be announced/released by then.

Rayman who? Right now, Rayman can be a super hero in the early part of the year, when the Wii U fans need the game. Despite the install base, people would have bought that game in droves.

Bad business move IMO.

BTW, Ubisoft claims it's for the fans to enjoy the Rayman universe in harmony, or something like that. Er...no.


Not at all. The Rayman audience is a very niche audience. That niche audience is not really going to be affected by GTAV coming out in the same month. So Legends will basically sell what it was going to sell regardless of GTAV or not. Again, this all comes back to the marketing budget. It makes no sense for Ubisoft to do TWO marketing campaigns for Legends (one for Wii U this month and then one for the PS360 in September). It makes no sense for them to do that because the Wii U version was really not going to be a revenue generator for Ubisoft to begin with. The money they make on Legends is going to be predominantly from the PS360 version, they really could care less about the Wii U version.

So honestly, how is it a bad business decision for Ubisoft to burn the Wii U audience which they were not really going to make money off of in the first place and for them to waste an entire marketing campaign on?


Wait. If it's a niche audience, then they should be fine. Then you go to say they will be burned by the Wii U, and not make any money?

A niche market is a niche market, correct. Or are you implying that this niche market doesn't exist on a Nintendo console/in the fan base. What niche is it? Platforming? The very genre Nintendo console raised us on?

Wii U should be where it sells the most, if that's the case.

...niche market. Heh geeez


They wouldn't be fine because as a multi-plat, it's a roughly 2 million seller. Even if they release the Wii U version now, at best it would sell roughly 200k. That's less than 1/4 of total unit sales. Not worth them wasting marketing money trying to advertise the Wii U version this month.

It's a niche market game because look at it, roughly 2 million units is a groundbreaking success for them basically. That's barely break even for a lot of games these days. Also look at Origins, Origins released around the same time that a lot of high profile AAA games were still taking up the charts, but it did quite well for itself, thus again, like I've pointed out, there is a niche audience for the Rayman games and the release of GTAV will not really affect sales of Legends.


As for advertising, I would PO'd if I were Nintendo. Ubisoft says "exclusive", so Nintendo put that game on a pedestal with their Wii U kiosks, when it could have been Mario instead.

What does Ubisoft do? Go multiplat, AND push the game back 7 months. Advertising? Ubisoft doesn't need much for that game. There's even a demo for it; a demo of a game you can look forward to in 7 more months. What sense does that make? Releasing a demo 8+ months before the game is released?
---
Currently playing: L.A Noire, NSMBU
NNID // XBL: Dynheart
#128Omar_Comin_YoPosted 2/7/2013 12:20:20 PM
:D
---
All in the game, yo
#129DragonyeuwPosted 2/7/2013 12:20:30 PM
kissdadookie posted...
Dynheart posted...
kissdadookie posted...
Dynheart posted...
You would have to expect this to go multiplat, eventually. But to push back a game that's finished, 7 months? And to compete against some blockbuster titles to boot?

If their reasoning was money. They were better off getting sales from Wii U owners now, than in September. More games will be announced/released by then.

Rayman who? Right now, Rayman can be a super hero in the early part of the year, when the Wii U fans need the game. Despite the install base, people would have bought that game in droves.

Bad business move IMO.

BTW, Ubisoft claims it's for the fans to enjoy the Rayman universe in harmony, or something like that. Er...no.


Not at all. The Rayman audience is a very niche audience. That niche audience is not really going to be affected by GTAV coming out in the same month. So Legends will basically sell what it was going to sell regardless of GTAV or not. Again, this all comes back to the marketing budget. It makes no sense for Ubisoft to do TWO marketing campaigns for Legends (one for Wii U this month and then one for the PS360 in September). It makes no sense for them to do that because the Wii U version was really not going to be a revenue generator for Ubisoft to begin with. The money they make on Legends is going to be predominantly from the PS360 version, they really could care less about the Wii U version.

So honestly, how is it a bad business decision for Ubisoft to burn the Wii U audience which they were not really going to make money off of in the first place and for them to waste an entire marketing campaign on?


Wait. If it's a niche audience, then they should be fine. Then you go to say they will be burned by the Wii U, and not make any money?

A niche market is a niche market, correct. Or are you implying that this niche market doesn't exist on a Nintendo console/in the fan base. What niche is it? Platforming? The very genre Nintendo console raised us on?

Wii U should be where it sells the most, if that's the case.

...niche market. Heh geeez


Also look at Origins, Origins released around the same time that a lot of high profile AAA games were still taking up the charts, but it did quite well for itself,


Yes, once word of mouth got out about it. There's a reason the game's price dropped like a rock a month after launch, and that's because Ubisoft thought launching it against Call of Duty MW3, Skyrim, Uncharted, etc etc was a sound business move. The game has enjoyed steady sales as a lower priced title due to word of mouth. Nobody was buying it at $60, especially in light of direct competition with the aforementioned titles.
---
Current systems owned: PS3 slim,xbox 360 Gears model, Wii, PS2,Dreamcast, SNES, White PS Vita, Red 3Ds, PSP3000, PSPGo,
#130kissdadookiePosted 2/7/2013 12:20:37 PM
Dragonyeuw posted...

Yes, let's look at the situation:

1) Windwaker, for one, comes out in September. Which title do you think most people are likely to pick between a Zelda title and Rayman Legends if they had to choose one?

2) Wii U hasn't had a title come out for it since before Xmas, right? Now is the perfect time to launch the Wii U version because there's nothing else coming out for the system. It was basically THE featured title coming out on Wii U for the first quarter aside from Monster Hunter next month. Aside from Rayman fans who have been anticipating it, you'd likely pick up extra sales from people who just want something new to play. How many Wii U owners are there? 3 million? I'm willing to bet 1/3 of that base would have bought the Wii U version had it come out now.

3) How much marketing do you think they'll need for the PS3/360 versions? Releasing it now for the Wii U would get word of mouth out, effectively doing the marketing work for it and getting interested consumers excited for the Ps3/360 ports. And hell, Rayman Origins is a marketing tool in and of itself. Alot of people wanting Legends have likely played Origins and therefore know what to expect from it.

4) On the other hand, how many Ps3 and 360 fans do you think are 'really' going to care about this game launching in September considering Grand Theft Auto V comes out then, and the next gen xbox and PS4 comes out right afterwards? What's likely to happen is people will wait till the game is available for $20 and pick it up then or get it used.

5) I never made any argument about keeping it a Wii U exclusive. In fact I anticipated this would happen. No-one said anything about charity.

6) 2 million sales? Track this thread so we can revisit your prediction at the end of the year.


1) This is Nintendo we are talking about. They haven't even started developing Wind Waker HD yet thus all we got were artistic renderings of what the game MIGHT look like.

2) Wii U didn't exactly launch with that many noteworthy titles at launch. They were mostly ports which people already owned. According to your logic, game drought ='s great sales for good exclusives. According to your logic, ZombiU should have flew off the shelves. It didn't and ZombiU was released in the exact game drought you are implying here. Thus your logic completely falls on it's face.

3) This game again is a niche game. It's a roughly 2 million units selling game (and for this game, that's a runaway success even though for most other games these days, that's barely break even sales). They don't spend all that much money making it thus 2 million units sold (roughly) equates to a big success for them. Thus marketing budgets are also tight on such a title. Thus having a marketing spending now for the Wii U version which will not really make them that much money if at all in the first place is basically just wasting money. Thus doing the marketing in one shot by releasing all three versions at the same time will save them a nice bundle which equals more net profit.

4) Not many PS360 fans will care about Legends but that audience is a WHOLE lot more than the Wii U owners who would buy this game. The bulk of the profits will be from the PS360 version just like Origins.

5) I say it's going to be a roughly 2 million seller because Origins sold roughly 2 million between PS360 and Wii, with roughly 3/4 of the sales coming from the PS360 versions. Thus Legends has a built in niche audience already, it might grow a bit but really not by much, it's a 2D platformer, that alone makes it a very niche title.