Rayman Legends No Longer Exclusive to Wii U

#131kyomagiPosted 2/7/2013 1:22:35 PM
Dragonyeuw posted...
kissdadookie posted...


Please enlighten us with what games will be out for Wii U for Nintendo. Also enlighten us on how Ubisoft has nothing to gain from this move. Let's look at the situation here shall we?

1) Legends if it goes multiplat will be a roughly 2 million or so seller.
2) Legends if it is a Wii U exclusive will likely end up being roughly a 200k seller and that's if it's a popular Wii U game.
3) Legends if it's a Wii U exclusive will probably not make much of a profit for Ubisoft if any.
4) If Ubisoft splits up the release and put out the Wii U version this month, they will have to spend a good chunk of change marketing it for the Wii U. This marketing expenditure on top of the fact that Ubisoft will probably make very little to no money on the Wii U version to begin with equates to a horrendous business decision especially when you factor in the fact that in September they will have to spend more money marketing the game AGAIN on the PS360.
5) Fact of the matter is, it's better for them to save on the marketing cost and push back the Wii U version so that they can put out and market all three versions at the same time in September, especially when the bulk of the revenue is going to be generated from the PS360 versions to begin with (even if they released the Wii U version this month, it still doesn't change the fact that the MAJORITY of the revenue will be coming from the PS360 version).

Like the person a few posts above mentioned, Ubisoft is operating a business here, not a goodwill charity organization. The goal is to make as much money as possible on each and every release. What they are doing here is pissing off a relatively small user base which will really honestly have minimal impact on their total sales of all three versions of the game.


Yes, let's look at the situation:

1) Windwaker, for one, comes out in September. Which title do you think most people are likely to pick between a Zelda title and Rayman Legends if they had to choose one?

2) Wii U hasn't had a title come out for it since before Xmas, right? Now is the perfect time to launch the Wii U version because there's nothing else coming out for the system. It was basically THE featured title coming out on Wii U for the first quarter aside from Monster Hunter next month. Aside from Rayman fans who have been anticipating it, you'd likely pick up extra sales from people who just want something new to play. How many Wii U owners are there? 3 million? I'm willing to bet 1/3 of that base would have bought the Wii U version had it come out now.

3) How much marketing do you think they'll need for the PS3/360 versions? Releasing it now for the Wii U would get word of mouth out, effectively doing the marketing work for it and getting interested consumers excited for the Ps3/360 ports. And hell, Rayman Origins is a marketing tool in and of itself. Alot of people wanting Legends have likely played Origins and therefore know what to expect from it.

4) On the other hand, how many Ps3 and 360 fans do you think are 'really' going to care about this game launching in September considering Grand Theft Auto V comes out then, and the next gen xbox and PS4 comes out right afterwards? What's likely to happen is people will wait till the game is available for $20 and pick it up then or get it used.

5) I never made any argument about keeping it a Wii U exclusive. In fact I anticipated this would happen. No-one said anything about charity.

6) 2 million sales? Track this thread so we can revisit your prediction at the end of the year.


FYI

Rayman Origins sold 2mil over all consoles.
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#132kissdadookiePosted 2/7/2013 1:23:50 PM
Dragonyeuw posted...
kissdadookie posted...
Dynheart posted...
kissdadookie posted...
Dynheart posted...
You would have to expect this to go multiplat, eventually. But to push back a game that's finished, 7 months? And to compete against some blockbuster titles to boot?

If their reasoning was money. They were better off getting sales from Wii U owners now, than in September. More games will be announced/released by then.

Rayman who? Right now, Rayman can be a super hero in the early part of the year, when the Wii U fans need the game. Despite the install base, people would have bought that game in droves.

Bad business move IMO.

BTW, Ubisoft claims it's for the fans to enjoy the Rayman universe in harmony, or something like that. Er...no.


Not at all. The Rayman audience is a very niche audience. That niche audience is not really going to be affected by GTAV coming out in the same month. So Legends will basically sell what it was going to sell regardless of GTAV or not. Again, this all comes back to the marketing budget. It makes no sense for Ubisoft to do TWO marketing campaigns for Legends (one for Wii U this month and then one for the PS360 in September). It makes no sense for them to do that because the Wii U version was really not going to be a revenue generator for Ubisoft to begin with. The money they make on Legends is going to be predominantly from the PS360 version, they really could care less about the Wii U version.

So honestly, how is it a bad business decision for Ubisoft to burn the Wii U audience which they were not really going to make money off of in the first place and for them to waste an entire marketing campaign on?


Wait. If it's a niche audience, then they should be fine. Then you go to say they will be burned by the Wii U, and not make any money?

A niche market is a niche market, correct. Or are you implying that this niche market doesn't exist on a Nintendo console/in the fan base. What niche is it? Platforming? The very genre Nintendo console raised us on?

Wii U should be where it sells the most, if that's the case.

...niche market. Heh geeez


Also look at Origins, Origins released around the same time that a lot of high profile AAA games were still taking up the charts, but it did quite well for itself,


Yes, once word of mouth got out about it. There's a reason the game's price dropped like a rock a month after launch, and that's because Ubisoft thought launching it against Call of Duty MW3, Skyrim, Uncharted, etc etc was a sound business move. The game has enjoyed steady sales as a lower priced title due to word of mouth. Nobody was buying it at $60, especially in light of direct competition with the aforementioned titles.


It sold roughly 2 million. The game didn't cost much to make in the first place. Dropping the price on it just meant they made a little less, but make not doubt that they made a nice bundle on Origins relative to how much it cost for them to produce. Origin's is a roughly 2 million seller. So you implying that they had a fire sale on it because it wasn't doing well just makes no sense since this is one of the best IP's Ubisoft owns. Just look at how the game ended up on practically all platforms. Look at how ridiculously well Jungle Run did on iOS. It wasn't a game that should cost $60 to begin with, Ubi knew it, gamers knew it, thus dropping the price really didn't negatively affect sales.
#133TrstTheLordPosted 2/7/2013 1:38:10 PM
They lost me completely now as a potential buyer. Originally releasing in a couple weeks was ideal for me. Now when it releases in September I will have other titles that I will want more and can't even afford all of them.
So if they were trying to get my money, they failed.
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#134DragonyeuwPosted 2/7/2013 2:13:36 PM(edited)
kissdadookie posted...





2) Wii U didn't exactly launch with that many noteworthy titles at launch. They were mostly ports which people already owned. According to your logic, game drought ='s great sales for good exclusives. According to your logic, ZombiU should have flew off the shelves. It didn't and ZombiU was released in the exact game drought you are implying here. Thus your logic completely falls on it's face.

3) This game again is a niche game. It's a roughly 2 million units selling game (and for this game, that's a runaway success even though for most other games these days, that's barely break even sales). They don't spend all that much money making it thus 2 million units sold (roughly) equates to a big success for them. Thus marketing budgets are also tight on such a title. Thus having a marketing spending now for the Wii U version which will not really make them that much money if at all in the first place is basically just wasting money. Thus doing the marketing in one shot by releasing all three versions at the same time will save them a nice bundle which equals more net profit.


5) I say it's going to be a roughly 2 million seller because Origins sold roughly 2 million between PS360 and Wii, with roughly 3/4 of the sales coming from the PS360 versions. Thus Legends has a built in niche audience already, it might grow a bit but really not by much, it's a 2D platformer, that alone makes it a very niche title.


1) Not even remotely the same situation. ZombiU was a launch title competing with about 20 other titles for gamers attention and money. Yes some of them were ports, but you're assuming that those ports have been played by everyone. For people who only buy Nintendo, Wii U represents the first time they've been able to play Batman Arkham City, Mass Effect 3, Assassin's Creed, a Call of Duty on par with the 360/PS3 versions, etc. Not to forget, of course, Mario U, Scribblenauts, etc. Zombi had a ton more competition, and it was also a new franchise without a built-in fanbase, so there was an unknown factor. Why would it fly off shelves? By contrast, Rayman Legends Wii U releasing now had a few things going for it. 1) The built-in base from Origins was waiting for it. 2) There was nothing else coming out and has come out for Wii U since before Xmas. People wanting something new to play combined with the built-in Origin fanbase would have made for great sales, ESPECIALLY since nothing else is coming out for Wii U right now.

2) You're spending alot of time arguing about marketing budgets. In the same breadth you're saying Legends is a niche title. Niche titles don't rely on major marketing, they rely on a built in base to buy the game. Legend's clientele will be those who played and loved Origins. Do you really think they're going to spend alot of money marketing to them? The Wii U version releasing now, with word of mouth, would be all the 'marketing' Legends needs. That word of mouth is what sold Origins, and it is what would have sold the 360/PS3 ports of Legends to those 360/Ps3 owners who were fans of Origins.

3) Again, track the topic and revisit at years old. Rayman Legends releasing now on Wii U was a much bigger deal than releasing in September with other titles across all consoles releasing, and Durango/Orbis around the corner. Again, I'm not arguing that the game shouldn't have been ported, I simply think they were better off allowing the Wii U version to stand alone and do the 'marketing' for the 360/ps3 ports while enjoying relatively low competition from other titles in February. I think it would have sold WAY more than the 200K you're implying.
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#135DragonyeuwPosted 2/7/2013 1:40:35 PM
[This message was deleted at the request of the original poster]
#136DragonyeuwPosted 2/7/2013 1:45:49 PM
kyomagi posted...



FYI

Rayman Origins sold 2mil over all consoles.


FYI, my argument is less about total sales and more to do with what percentage of those total sales would come from the Wii U version had it launched this month with less competition from other WIi U games, games from other systems, and no system launches right around the corner. Come September, most gamers are going to be focused on the next consoles coming up and getting their money ready for that, Rayman Legends coming out will IMHO be somewhere down on the priority list by then.
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#137HeaderHogPosted 2/7/2013 1:46:48 PM
Nice_Kirbyfan9 posted...
Lol. Everybody saw this coming except for the fanboys desperate to hang on to a decent third party exclusive.


Actually, nobody did.
Considering the control scheme, we thought it would be harder to offer a comparable experience.

However, this does mean one thing.
The Wii U version will be the best version.
Why? They've worked on the Wii U more, and are probably not going to start from scratch to recode and reprogram everything just to put the game on multiple platforms.
It's going to be like Arkham City. Buggier versions will be released on other consoles while the good version stays on one console, in this case the Wii U.
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#138Omar_Comin_YoPosted 2/7/2013 1:49:40 PM
HeaderHog posted...
Nice_Kirbyfan9 posted...
Lol. Everybody saw this coming except for the fanboys desperate to hang on to a decent third party exclusive.


Actually, nobody did.
Considering the control scheme, we thought it would be harder to offer a comparable experience.

However, this does mean one thing.
The Wii U version will be the best version.
Why? They've worked on the Wii U more, and are probably not going to start from scratch to recode and reprogram everything just to put the game on multiple platforms.
It's going to be like Arkham City. Buggier versions will be released on other consoles while the good version stays on one console, in this case the Wii U.


...

lol
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#139Tucker_BAPosted 2/7/2013 1:51:01 PM
Can't wait until it moves back again once Ubi realizes they're literally trying to release it against GTA V.
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#140DragonyeuwPosted 2/7/2013 2:02:09 PM(edited)
kissdadookie posted:
It sold roughly 2 million. The game didn't cost much to make in the first place. Dropping the price on it just meant they made a little less, but make not doubt that they made a nice bundle on Origins relative to how much it cost for them to produce. Origin's is a roughly 2 million seller. So you implying that they had a fire sale on it because it wasn't doing well just makes no sense since this is one of the best IP's Ubisoft owns. Just look at how the game ended up on practically all platforms. Look at how ridiculously well Jungle Run did on iOS. It wasn't a game that should cost $60 to begin with, Ubi knew it, gamers knew it, thus dropping the price really didn't negatively affect sales.





I'm not implying anything. I'm simply saying launching it against a slew of big-budget, big name blockbusters wasn't sound strategy, and it wasn't until the game dropped to $20-30 dollars and word of mouth got around that it sold over time. Whether it was worth $60 to begin with is a separate, subjective argument and not one I'm going to spend time debating about it.
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Current systems owned: PS3 slim,xbox 360 Gears model, Wii, PS2,Dreamcast, SNES, White PS Vita, Red 3Ds, PSP3000, PSPGo,