Slow Clap for Ubisoft

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darkjedilink
Posted 2/8/2013 12:01:51 PM
dudultimateness posted...
I think someone already mentioned this but I'll repeat it. Releasing Rayman for 2 systems who collectively have 140 million people over a 3 million install base isn't hurting Ubisoft. The only ones who are hurt over this are hardcore Nintendo fanboys. Get over it.


Releasing it in a month where there will be far more interesting titles available versus a time where there's almost nothing available WILL hurt Ubisoft.
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Gaming is like a pair of boobs - Sony and Microsoft fight over whos boobs look more realistic, while Nintendo is about having fun with them - Walkiethrougie
DarkAdonis123
Posted 2/8/2013 12:02:00 PM
If they released it now for Wii U at $60 then turned around 7 months later and released it for the other platforms at $60, that would've been disastrous.

You all know that Mario would've outsold Rayman like 10 to 1 if not more. They would've been lucky if they sold 500k copies. Their real mistake was making it a Wii U exclusive to begin with.

There's no way Rayman would've been able to compete with Mario. It's just a pity it took them till a few weeks before launch to realize it.
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If Platinum was HAND drawn, she'd be on paper, fool. This is a video game. They just made her on screen, no "drawing" involved -Delano7 on BlazBlue
darkjedilink
Posted 2/8/2013 12:07:01 PM
DarkAdonis123 posted...
If they released it now for Wii U at $60 then turned around 7 months later and released it for the other platforms at $60, that would've been disastrous.


Why? This happens all the time with third-party games.
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Gaming is like a pair of boobs - Sony and Microsoft fight over whos boobs look more realistic, while Nintendo is about having fun with them - Walkiethrougie
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