Would this system be better if it only had the pro controller? No tablet pad.

#21PraetorXynPosted 2/10/2013 1:06:32 PM
I think so, because the system would be a lot cheaper without it. I actually posted this in another thread earlier this week; if they would have sold the tablet controller by itself for those that wanted it, knocked its price off the console price (so the price would be NO different for those that wanted it), packaged a free pro controller with the system, and allowed wii motes/pro controller to be the primary controller for the system (having the tablet screen have to be on at ALL times unless you manually turn the display off annoys a lot of people watching netflix and such).

I think these things would have made a lot more early adopters.
#22darkjedilinkPosted 2/10/2013 1:11:15 PM
Moorish_Idol posted...
I think devs and other "non-Nintendo" gamers would have taken it a lot more seriously. Instead, it just looks like another gimmick system, and I don't think people are treating its future any differently than they did the Wii, which is not very good.


Why would devs take it more seriously? Do they - and you - not understand that the GamePad is exactly like the Pro Controller, only with a screen they don't need to use under any circumstance?
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#23Ness0123456789Posted 2/10/2013 1:15:27 PM
From: darkjedilink | #022
Moorish_Idol posted...
I think devs and other "non-Nintendo" gamers would have taken it a lot more seriously. Instead, it just looks like another gimmick system, and I don't think people are treating its future any differently than they did the Wii, which is not very good.


Why would devs take it more seriously? Do they - and you - not understand that the GamePad is exactly like the Pro Controller, only with a screen they don't need to use under any circumstance?


So...if they don't need to use the screen under any circumstance (and most won't unless they can actually put it to good use), what exactly was the point of adding it, again?

The 360 and PS3 went over 6 years with amazing titles on them without the need of a silly tablet gimmick. You're not really pushing the point of this thing being necessary here.
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#24ImGanondorfLolPosted 2/10/2013 1:29:23 PM
GM_ posted...
ImGanondorfLol posted...
No, Nintendo needs a gimmick or else it's just another gamecube.


Which had dozens of gimmicks... such as Bongos.


No gimmick that's the main focus of the console, it's main controller was just a standard controller and 99% of its games didn't have a special peripheral. Gamecube was the worst selling Nintendo console besides the virtual boy.
#25fuzi11Posted 2/10/2013 1:42:37 PM
kdognumba1 posted...
No.
#26lp913Posted 2/10/2013 2:03:58 PM
HELL no, the system actually has more options...NOT less (GamePad has all the essential functions of a standard gaming controller on top of the extra screen functionality). So unlike the original Wii with its Wii Remote/Nunchuck combo, there are absolutely NO excuses that can seriously hold up with Wii U's controller. If you really want to find any faults with the console, the controller sure as hell ain't it.
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#27PraetorXynPosted 2/10/2013 2:13:59 PM
lp913 posted...
HELL no, the system actually has more options...NOT less (GamePad has all the essential functions of a standard gaming controller on top of the extra screen functionality). So unlike the original Wii with its Wii Remote/Nunchuck combo, there are absolutely NO excuses that can seriously hold up with Wii U's controller. If you really want to find any faults with the console, the controller sure as hell ain't it.


The controller costs Nintendo about a third of the console's price to make.

Packaging the controller separately from the system would have changed nothing for the people who want to use the gamepad, as they could have paid the same price ($200-$250 for a system without it, plus $100-$150 for the controller itself). The difference is that people who don't care about the tablet controller would be more inclined to buy a $200-$250 system.

Also, think about third party developers. While they don't technically NEED to do anything with the tablet screen, most developers probably wouldn't put a game on the Wii U unless it actually makes good use of it. Most likely in a lot of cases, this would cause developers to back out of multiplatform titles on the Wii U, because they're too lazy to do the extra work. On the exclusive side of things, third party exclusives should definitely make use of the tablet controller, but again developers might be too lazy to put in the work for that, and cancel the project or decide not to go through with it in the first place.
#28lp913Posted 2/10/2013 3:01:42 PM(edited)
PraetorXyn posted...
lp913 posted...
HELL no, the system actually has more options...NOT less (GamePad has all the essential functions of a standard gaming controller on top of the extra screen functionality). So unlike the original Wii with its Wii Remote/Nunchuck combo, there are absolutely NO excuses that can seriously hold up with Wii U's controller. If you really want to find any faults with the console, the controller sure as hell ain't it.


The controller costs Nintendo about a third of the console's price to make.

Packaging the controller separately from the system would have changed nothing for the people who want to use the gamepad, as they could have paid the same price ($200-$250 for a system without it, plus $100-$150 for the controller itself). The difference is that people who don't care about the tablet controller would be more inclined to buy a $200-$250 system.

Also, think about third party developers. While they don't technically NEED to do anything with the tablet screen, most developers probably wouldn't put a game on the Wii U unless it actually makes good use of it. Most likely in a lot of cases, this would cause developers to back out of multiplatform titles on the Wii U, because they're too lazy to do the extra work. On the exclusive side of things, third party exclusives should definitely make use of the tablet controller, but again developers might be too lazy to put in the work for that, and cancel the project or decide not to go through with it in the first place.


Oh hell, OFF TV PLAY at the bare minimum is a good enough selling point! It was the very first and most prominent feature of the Wii U that was shown off to the mass public! If the vast majority of third party developers with games used next to only that as a Wii U specific feature, most people wouldn't even complain at all about this! If they can't do that much, then it is clearly the third party's problem, and if its not multiple developers studios would NOT have closed up shop like they have been doing in the current gen, due to the demanding high developer costs of the non-Nintendo platforms.
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#29PSOLavisPosted 2/10/2013 3:02:38 PM
lp913 posted...
PraetorXyn posted...
lp913 posted...
HELL no, the system actually has more options...NOT less (GamePad has all the essential functions of a standard gaming controller on top of the extra screen functionality). So unlike the original Wii with its Wii Remote/Nunchuck combo, there are absolutely NO excuses that can seriously hold up with Wii U's controller. If you really want to find any faults with the console, the controller sure as hell ain't it.


The controller costs Nintendo about a third of the console's price to make.

Packaging the controller separately from the system would have changed nothing for the people who want to use the gamepad, as they could have paid the same price ($200-$250 for a system without it, plus $100-$150 for the controller itself). The difference is that people who don't care about the tablet controller would be more inclined to buy a $200-$250 system.

Also, think about third party developers. While they don't technically NEED to do anything with the tablet screen, most developers probably wouldn't put a game on the Wii U unless it actually makes good use of it. Most likely in a lot of cases, this would cause developers to back out of multiplatform titles on the Wii U, because they're too lazy to do the extra work. On the exclusive side of things, third party exclusives should definitely make use of the tablet controller, but again developers might be too lazy to put in the work for that, and cancel the project or decide not to go through with it in the first place.


Oh hell, OFF TV PLAY at the bare minimum is a good enough selling point! It was the very first and most prominent feature of the Wii U that was shown off to the mass public! If the vast majority of third party developers with games used next to only that as a Wii U specific feature, most people wouldn't even complain at all about this! If they can't do that much, then it really is clearly the third party's problem, and if its not multiple developers studios would NOT have closed up shop like they have been doing in the current gen, due to the demanding high developer costs of the non-Nintendo platforms.


I think if most people want off tv play they would use a handheld. When would off tv play actualyl be useful for the average person? What are you going to take the game in when you take a crap. Wow, what a great feature. Gaming and crapping all at the same time.
#30lp913Posted 2/10/2013 3:06:29 PM
PSOLavis posted...
lp913 posted...
PraetorXyn posted...
lp913 posted...
HELL no, the system actually has more options...NOT less (GamePad has all the essential functions of a standard gaming controller on top of the extra screen functionality). So unlike the original Wii with its Wii Remote/Nunchuck combo, there are absolutely NO excuses that can seriously hold up with Wii U's controller. If you really want to find any faults with the console, the controller sure as hell ain't it.


The controller costs Nintendo about a third of the console's price to make.

Packaging the controller separately from the system would have changed nothing for the people who want to use the gamepad, as they could have paid the same price ($200-$250 for a system without it, plus $100-$150 for the controller itself). The difference is that people who don't care about the tablet controller would be more inclined to buy a $200-$250 system.

Also, think about third party developers. While they don't technically NEED to do anything with the tablet screen, most developers probably wouldn't put a game on the Wii U unless it actually makes good use of it. Most likely in a lot of cases, this would cause developers to back out of multiplatform titles on the Wii U, because they're too lazy to do the extra work. On the exclusive side of things, third party exclusives should definitely make use of the tablet controller, but again developers might be too lazy to put in the work for that, and cancel the project or decide not to go through with it in the first place.


Oh hell, OFF TV PLAY at the bare minimum is a good enough selling point! It was the very first and most prominent feature of the Wii U that was shown off to the mass public! If the vast majority of third party developers with games used next to only that as a Wii U specific feature, most people wouldn't even complain at all about this! If they can't do that much, then it really is clearly the third party's problem, and if its not multiple developers studios would NOT have closed up shop like they have been doing in the current gen, due to the demanding high developer costs of the non-Nintendo platforms.


I think if most people want off tv play they would use a handheld. When would off tv play actualyl be useful for the average person? What are you going to take the game in when you take a crap. Wow, what a great feature. Gaming and crapping all at the same time.


B.S. Most people are already using large tablet screens.....I take it that the vast majority would definitely disagree with your very skewed POV on this issue.
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