Meet the new Wii U exclusive that proves the console's future is bright

#1squatch22Posted 2/13/2013 8:21:16 AM
http://www.eurogamer.net/articles/2013-02-13-meet-scram-kitty-the-game-that-proves-the-wii-us-got-a-bright-future

There's a little corner of Cardiff that's forever Kyoto. Here, in spitting distance of Cardiff University and within the sprawling student district of the Welsh capital, lies Dakko Dakko, a little cauldron of colour hidden in an otherwise drab office block. Leave your shoes at the doors and you enter a small, busy space, decorated with bright tatami and candy-pastel Mario toys.

And at the far corner you'll find Rhodri Broadbent, a man whose heart's been touched by the Japanese city. He's had a fascinating career, has Broadbent - having worked at Lionhead on the first Fable, the Welsh developer moved out there to join Q-Games, where he got to meet Shigeru Miyamoto while working on Star Fox Command.

"It was possibly the most embarrassing moment in my life," blushes Broadbent. "Because everyone knew that I was a Nintendo fan - well, everyone was a Nintendo fan at Q, but there was a focus on me.

"And then the producer says to Miyamoto 'I asked Rhod why he moved to Kyoto, and he says it's because of Nintendo'. Everyone started laughing, Miyamoto did his humble thing - and I just collapsed in my chair. I crumpled up into a ball, and then realised I was crumpling into a ball in front of Miyamoto. That must have been strange for him."

Broadbent's more than a Nintendo fanboy, though. In his life post Q-Games he's set up his own outfit, Dakko Dakko, a studio responsible for a brace of games whose titles are as long-winded as their play is simple: The 2D Adventures of Rotating Octopus Character was a well-defined PlayStation Mini, the follow-up Floating Cloud God Saves the Pilgrims an undisputed highlight of Sony's humble service.

"Towards the end of Cloud God we started to get a bit more ambitious," explains Broadbent. "We thought we can't just keep doing the same development cycle, so we'll have to do something that takes a bit longer." And so Broadbent followed his heart. "I just shot off an email to Nintendo - which was a bit blasť - but they said yeah, you can come and develop for our platform."

A brilliantly bold move, and it's one that paid off. A meeting was set at GDC last year, the scheduled ten minute chat blossoming into over an hour of shared enthusiasm, and what was once a 3DS project evolving into an all-new game for Nintendo's Wii U. "Yeah, that was a good day," deadpans Broadbent.

Aligning itself with the Wii U has meant that Dakko Dakko has had to scale up its operation, moving away from the living room that birthed its first two games and into an office space with room for new recruits. Like Broadbent, they're a bunch with an impeccable track record - Dan Croucher of Relentless joins the team, as does Soul Bubbles and Perfect Cell programmer Thomas Volbrecht, while Gary Lucken of Army of Trolls fame, the creator of some astounding pixel art who lent his talents to Floating Cloud God, returns.

Aligning itself with the Wii U also means there are going to be some inevitable questions. Is there more to Broadbent's decision than a mere love of Nintendo? "Well, I wouldn't want to deny that," he admits. "I'm a video game fan, and of course Nintendo plays a big part in that. But genuinely it's the hardware - I love handheld machines, but the PixelJunk experience means I love high definition machines. So there's this peculiar unexplored marriage of a screen in your hands and this powerful HD machine - and I thought that's amazing, and it needs to be explored.
---
Dog posted: I know I have bias...
http://img.gamefaqs.net/screens/1/9/b/gfs_75574_2_16.jpg
#2squatch22(Topic Creator)Posted 2/13/2013 8:21:24 AM
"There's stuff there that I don't fully understand, and I like that in a platform. It was like that with Starfox on the DS - the best thing of working at Q was all of the creativity would come with coming up with ways to control Starfox. The final controls were awesome, and the process of getting there was incredible." Dakko Dakko's still embedded in that process with the new project, and it's still at an early prototype stage. Called Scram Kitty and his Buddy on Rails and shooting for release later this year, it retains the studio's love of long-winded naming - and right now it also retains its love of finely-honed mechanics, even if Scram Kitty does display a bolder ambition.
---
Dog posted: I know I have bias...
http://img.gamefaqs.net/screens/1/9/b/gfs_75574_2_16.jpg
#3nonexistingheroPosted 2/13/2013 8:23:11 AM
That's a whole lot of text. Not reading it all. I thought it was sarcasm, but it seems to be quite serious. Still... will it be anything more than a casual platformer?
---
Read the mania: http://www.fanfiction.net/~nonexistinghero
In SA2, it's Super Sonic and Hyper Shadow.
#4monkeyspoonPosted 2/13/2013 8:24:09 AM
I've already posted this.
---
PSN ID: monkeyspoon, XBL ID: monkeyspoon, Nintendo Network ID: monkeyspoon "I own the Vita and hate it" ShadowfxD2 (but still trolls the vita board)
#5SagadegoPosted 2/13/2013 8:25:53 AM
monkeyspoon posted...
I've already posted this.


no cares about you.
---
Why did Nintendo rip off digimon? demondog666
Gravity Rush is 1458 Mb the 58 Mb should more then cover the missions/dialog/character models" - Demondog666
#6NewbiusPosted 2/13/2013 8:29:59 AM
The title of the game alone makes my eyebrows shape shift in awkward ways...
#7SagadegoPosted 2/13/2013 8:30:18 AM
one of the members from q games. should be fun then?
---
Why did Nintendo rip off digimon? demondog666
Gravity Rush is 1458 Mb the 58 Mb should more then cover the missions/dialog/character models" - Demondog666
#8shaunmePosted 2/13/2013 8:31:27 AM
Sony finished
Microsoft finished
---
i72600k @4.6 // ASUS P8P67 WS Revolution // 8gb ram // 3x MSI GTX 680 sli // 1tb HD//W8pro//NNID shaunme1//PSN poselecta//XBL CursiveA//STEAM shaunmelwell//
#9Big_IsaacPosted 2/13/2013 8:36:21 AM
not sure if joke or just quirky....
---
Waiting for golden Sun 3DS
2 things are infinite: The Universe and human stupidity. I'm not sure about the Universe, though -Albert Einstein