Nintendo will release a HD Gamepad in 2 years?

#1jaymart_2kPosted 2/15/2013 9:38:34 PM
That's my guess.By that time the cost of the Wii U will be down $229-$250.
---
(Xbox Live GT) jaymart 4point0 (PSN) jaymart_ 2k (Twitter) jaymart2k (Nintendo ID) JayMart
#2AhnoldDoodPosted 2/15/2013 9:40:00 PM
I could see that happening.
#3DiscostewSMPosted 2/15/2013 9:44:20 PM
Your guess is wrong, because logically, having an HD Gamepad would require the Wii U to spend more time rendering for the Gamepad, and then have to transmit that larger render to the Gamepad, requiring the transmitter to do more than it is capable of. It's not plausible without upgrading the entire system, and even that is not plausible.
---
http://lazerlight.x10.mx/ - Lazer Light Studios - Home of the MM2 PTC project
#4doshindudePosted 2/15/2013 10:03:32 PM
Nah, cuz Apple would sue them because it would be too similar to "Gamepad with retina display"
---
"I see the GameFAQs community is as helpful and friendly as it ever has been." --pikpikcarrotmon
#5Simon_IsturizPosted 2/15/2013 10:37:12 PM
DiscostewSM posted...
Your guess is wrong, because logically, having an HD Gamepad would require the Wii U to spend more time rendering for the Gamepad, and then have to transmit that larger render to the Gamepad, requiring the transmitter to do more than it is capable of. It's not plausible without upgrading the entire system, and even that is not plausible.



The Wii U outputs two frame buffers, one for the TV and one for the GamePad screen, both are 1080p signals. This is why we get such a clear and crisp image on the 480p screen; we get a downsampling effect. In a basic sense, imagine free AA for the image on the GamePad screen.

If Nintendo was to release a 1080p GamePad, it would be of no extra effort for the Wii U hardware since it already outputs a 1080p image to the GamePad anyway.
#6sejan12Posted 2/15/2013 10:40:37 PM
I doubt it. Transmitting a high quality picture would be slower.

Simply bumping the resolution from 480p to 720p would require sending 2.25 times more data. While Nintendo has confirmed that they will be able to support two gamepads in the future, they said that doing so would drop the framerate from 60 fps to 30 fps. This drop tells me that they simply don't have enough spare bandwidth to support a higher resolution screen.

Bear in mind that the Wii U is managing to compress, send, and decompress 408960 pixels to the gamepad with a better latency than most TVs have with a wired connection.

Not only that, but the system would also have to render 2.25 times more pixels to send to the Gamepad. While the Wii U isn't as weak as some would have you believe, that processing power would certainly be better spent rendering graphics for the main display.

The Gamepad is a better product than most people give it credit for. While the pixel density is certainly lower than an iPad 3 or even a PSVita, it still gets the job done with a higher pixel density than the iPad 2.


The answer is no. Don't expect an HD gamepad. It won't happen with the WiiU. Maybe with the WiiU2 in 5-6 years, but certainly not with this system.
#7Simon_IsturizPosted 2/15/2013 10:50:38 PM
sejan12 posted...
I doubt it. Transmitting a high quality picture would be slower.

Simply bumping the resolution from 480p to 720p would require sending 2.25 times more data. While Nintendo has confirmed that they will be able to support two gamepads in the future, they said that doing so would drop the framerate from 60 fps to 30 fps. This drop tells me that they simply don't have enough spare bandwidth to support a higher resolution screen.

Bear in mind that the Wii U is managing to compress, send, and decompress 408960 pixels to the gamepad with a better latency than most TVs have with a wired connection.

Not only that, but the system would also have to render 2.25 times more pixels to send to the Gamepad. While the Wii U isn't as weak as some would have you believe, that processing power would certainly be better spent rendering graphics for the main display.

The Gamepad is a better product than most people give it credit for. While the pixel density is certainly lower than an iPad 3 or even a PSVita, it still gets the job done with a higher pixel density than the iPad 2.


The answer is no. Don't expect an HD gamepad. It won't happen with the WiiU. Maybe with the WiiU2 in 5-6 years, but certainly not with this system.


While you'd be correct if the Wii U was originally sending a 480p signal to the Gamepad, it's actually not. The two frame buffers in Wii U, one for the TV and one for the GamePad, both output 1080p signals. This is why we see downsampling and its related compression artifacts on the Gamepad.

There'd be no extra strain on the console to accommodate an HD equipped GamePad. What this means for dual GamePad play is another story, though.
#8picanoPosted 2/15/2013 11:05:30 PM
I'd like to see a source on that 1080p signal to gamepad bit. It would be a complete waste of power to render a 1080 image when 1/4th of that is even needed.
---
Shadow Kirby 3: www.youtube.com/watch?v=TNj-HmieoMk&fmt=22 Watch!
http://picanogfx.unotaku.com 3D Art and Catgirls!
#9DiscostewSMPosted 2/15/2013 11:05:52 PM
Simon_Isturiz posted...
DiscostewSM posted...
Your guess is wrong, because logically, having an HD Gamepad would require the Wii U to spend more time rendering for the Gamepad, and then have to transmit that larger render to the Gamepad, requiring the transmitter to do more than it is capable of. It's not plausible without upgrading the entire system, and even that is not plausible.



The Wii U outputs two frame buffers, one for the TV and one for the GamePad screen, both are 1080p signals. This is why we get such a clear and crisp image on the 480p screen; we get a downsampling effect. In a basic sense, imagine free AA for the image on the GamePad screen.

If Nintendo was to release a 1080p GamePad, it would be of no extra effort for the Wii U hardware since it already outputs a 1080p image to the GamePad anyway.


Even if it was rendering the Gamepad buffer at 1080p (which there is no actual proof), it is highly unlikely the signal being sent to the Gamepad is 1080p. If anything, the downsampling is done on the system, not the Gamepad. There is no logical reason to send a 1080p signal over a 480p signal to a 480p screen when the former requires more data to transmit and requires the Gamepad to also handle downsampling and decompressing rather than just decompression a 480p signal. Not just that, but because it has to compress the signal, the output from decompression generates artifacts, which reduce the actual output of the signal, making 1080p a waste, even after downsampling.
---
http://lazerlight.x10.mx/ - Lazer Light Studios - Home of the MM2 PTC project