RTS games, Wii U.

#21AiddonPosted 2/17/2013 11:28:45 PM
you could do some really cool stuff with RTS's on the gamepad. You could either have it act as the minimap or as shortcuts (though I would hope the buttons on a gamepad would solve that).
#22SolisPosted 2/17/2013 11:49:07 PM
Sirian_Hawk posted...
USF posted...
Please explain to me how those would work with the gamepad.


Uh, the stylus would act as the mouse. Tap a unit to select it. Double tap to select all same units. Drag the stylus to create the selection box. You know same as you do with a mouse. A button for right clicking (or any other button).

The only downside is that the game would always have to be on the gamepad so you could select units and with keeping the HUD so that you can actually build it would cramp the smaller screen.

So it would work perfectly but would not look very good, and with it cramped up like that it kind of defeats any advantage the touch screen would have.


Actually no, it's not the same as a mouse. With your scenario, you can't mouse-over, you can't side-scroll, you can't scroll wheel zoom, and on top of that you wouldn't have access to standard keyboard commands like hotgroups. To equal that functionality, you'd have to clutter the tiny screen with so many icons and commands that it wouldn't even be worthwhile anymore.

And as you said, you'd basically be restricted to playing on the gamepad exclusively. At that point, why not just make the game for a tablet PC with a higher resolution and larger screen instead? In any case, using the gamepad screen for RTS interaction is going to be fairly cumbersome and restricting.
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#23DaLaggaPosted 2/18/2013 12:56:06 AM
I completely agree with Solis and USF. There's just no way it could work because, no matter how it was designed, you'd suffer from a severe lack of buttons. It might be playable, but a tremendous amount of strategy would be lost in the transition and most games would just amount to pumping out tons of units and mass attacking. Terran's spamming marine + marauders would probably dominate every game because the speed and micromanagement needed to counter such a strategy just wouldn't be possible on the Wii U's controller.

And on the other hand, there's performance concerns. It's no secret that the Wii U isn't much faster than the x360/PS3 and there's just no way it could handle a 4v4 game with a potential for there to be up to 1600 food worth of units on the field. It could probably handle a 1v1 at 720p with some settings turned down just fine, but for even a 2v2 they'd probably have to lower the food cap to 100-150 or something.

In short, the best solution would be to design an RTS from the ground up for the Wii U. But this would almost certainly result in a game similar to Halo Wars where most of the depth and strategy has been ripped out to make the game playable with a controller. Either way, I don't see RTS's working on consoles until they support proper M&K controls.
#24diggyfreshPosted 2/18/2013 1:03:15 AM
DaLagga posted...
I completely agree with Solis and USF. There's just no way it could work because, no matter how it was designed, you'd suffer from a severe lack of buttons. It might be playable, but a tremendous amount of strategy would be lost in the transition and most games would just amount to pumping out tons of units and mass attacking. Terran's spamming marine + marauders would probably dominate every game because the speed and micromanagement needed to counter such a strategy just wouldn't be possible on the Wii U's controller.

And on the other hand, there's performance concerns. It's no secret that the Wii U isn't much faster than the x360/PS3 and there's just no way it could handle a 4v4 game with a potential for there to be up to 1600 food worth of units on the field. It could probably handle a 1v1 at 720p with some settings turned down just fine, but for even a 2v2 they'd probably have to lower the food cap to 100-150 or something.

In short, the best solution would be to design an RTS from the ground up for the Wii U. But this would almost certainly result in a game similar to Halo Wars where most of the depth and strategy has been ripped out to make the game playable with a controller. Either way, I don't see RTS's working on consoles until they support proper M&K controls.


I guess RTS gaming at that level requires a mouse and keyboard. The micro aspect needs a lot of buttons. Wii U gamepad only has 14 buttons and the touchpad.
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Currently playing: ZombiU, RE: Revelation, & Xenoblade
#25PSOLavisPosted 2/18/2013 1:05:33 AM
Of course, the Gamepad is suited perfectly for this type of game along with RPG's.
#26diggyfreshPosted 2/18/2013 1:11:20 AM
PSOLavis posted...
Of course, the Gamepad is suited perfectly for this type of game along with RPG's.


Yes, for casual RTS players. But for the serious competitive RTS gamers it would be a handicap.
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Currently playing: ZombiU, RE: Revelation, & Xenoblade
#27PSOLavisPosted 2/18/2013 1:14:09 AM
diggyfresh posted...
PSOLavis posted...
Of course, the Gamepad is suited perfectly for this type of game along with RPG's.


Yes, for casual RTS players. But for the serious competitive RTS gamers it would be a handicap.


True, but that competitive RTS should only be played on PC with a mouse and keyboard. Your not going to see a pro Starcraf II player using a gamepad.
#28PaperDolphinPosted 2/18/2013 1:29:21 AM
Well Pikmin 3 is coming
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#29diggyfreshPosted 2/18/2013 1:33:10 AM
PSOLavis posted...
diggyfresh posted...
PSOLavis posted...
Of course, the Gamepad is suited perfectly for this type of game along with RPG's.


Yes, for casual RTS players. But for the serious competitive RTS gamers it would be a handicap.


True, but that competitive RTS should only be played on PC with a mouse and keyboard. Your not going to see a pro Starcraf II player using a gamepad.


It would be wrong to deprive the casual console players RTS games because pro players cannot use a gamepad.
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Currently playing: ZombiU, RE: Revelation, & Xenoblade