Woah there, one of the most promising wii u games does not support off tv....

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shaunme
Posted 3/2/2013 7:24:03 AM
Play? This is embarrassing, im talking about Lego city,has this been confirmed??.
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IloveElite
Posted 3/2/2013 7:33:03 AM
Lego city 'most promising'?

Hmm, I don't know about that, personally speaking if I wanted to play with Lego, I'd go out and buy a box or two.
shaunme
(Topic Creator)
Posted 3/2/2013 7:33:42 AM
IloveElite posted...
Lego city 'most promising'?

Hmm, I don't know about that, personally speaking if I wanted to play with Lego, I'd go out and buy a box or two.


well what else is there?
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sonicsonic
Posted 3/2/2013 7:34:44 AM
shaunme posted...
IloveElite posted...
Lego city 'most promising'?

Hmm, I don't know about that, personally speaking if I wanted to play with Lego, I'd go out and buy a box or two.


well what else is there?


Pikmin. Man.

Pikminman.
shaunme
(Topic Creator)
Posted 3/2/2013 7:35:49 AM
sonicsonic posted...
shaunme posted...
IloveElite posted...
Lego city 'most promising'?

Hmm, I don't know about that, personally speaking if I wanted to play with Lego, I'd go out and buy a box or two.


well what else is there?


Pikmin. Man.

Pikminman.


Lego city looks awesome.
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wingo84
Posted 3/2/2013 7:36:50 AM
If a game relies heavily on the use of the Gamepad ... Then I guess it wouldn't work. ZombiU wouldn't be the same game if it managed off TV play
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paleselan
Posted 3/2/2013 7:42:04 AM
Who cares about of TV play?
shaunme
(Topic Creator)
Posted 3/2/2013 7:45:44 AM
wingo84 posted...
If a game relies heavily on the use of the Gamepad ... Then I guess it wouldn't work. ZombiU wouldn't be the same game if it managed off TV play


options, we could have both.
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i72600k @4.6 // ASUS P8P67 WS Revolution // 8gb ram // 3x MSI GTX 680 sli // 1tb HD//W8pro//NNID shaunme1//PSN poselecta//XBL CursiveA//STEAM shaunmelwell//
Petey_Meanis
Posted 3/2/2013 7:48:01 AM
The Gamepad as part of the game itself is a big part of the experience.

Another area that the team addressed was the importance of Wii U as a platform in driving how the game was put together, with the title very much focused on delivering on the unique selling points of Nintendo's console. Praise was reserved for the amount of on-board memory in particular, while the GamePad was described as absolutely key to the final experience.

Lee Barber: I don’t think for LEGO City we could do it without the GamePad, it’s pretty much central and a core element of the game. This is for both the character in the game and the player; what you see the character doing, the player can do as well, so they’re linked by the same device. As the character in the game upgrades, so do the player’s abilities to do the same. It’s not just limited to a map of a city, the player can feel like a detective or like they’re locating a robber, or locating a hidden item. We feel that’s pretty unique.

...Graham Goring: It’s one of the weird things. We’re developing on PC and there’d be things you’d do if you didn’t have a dev kit, but it wouldn’t have the life. For example with the audio scanning you’d just be using a thumbstick, but you’d do it on the GamePad and it’d feel great, like a revelation. That complete feedback, a window into the world, feels different and fresh. You could do some of the features on a standard controller, but it’d be a shadow of itself.


http://www.nintendolife.com/news/2013/02/tt_fusion_lego_city_undercover_could_take_40_50_hours_to_beat_fully

Off-TV play wouldn't be the same experience.
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shaunme
(Topic Creator)
Posted 3/2/2013 7:50:08 AM
Petey_Meanis posted...
The Gamepad as part of the game itself is a big part of the experience.

Another area that the team addressed was the importance of Wii U as a platform in driving how the game was put together, with the title very much focused on delivering on the unique selling points of Nintendo's console. Praise was reserved for the amount of on-board memory in particular, while the GamePad was described as absolutely key to the final experience.

Lee Barber: I don’t think for LEGO City we could do it without the GamePad, it’s pretty much central and a core element of the game. This is for both the character in the game and the player; what you see the character doing, the player can do as well, so they’re linked by the same device. As the character in the game upgrades, so do the player’s abilities to do the same. It’s not just limited to a map of a city, the player can feel like a detective or like they’re locating a robber, or locating a hidden item. We feel that’s pretty unique.

...Graham Goring: It’s one of the weird things. We’re developing on PC and there’d be things you’d do if you didn’t have a dev kit, but it wouldn’t have the life. For example with the audio scanning you’d just be using a thumbstick, but you’d do it on the GamePad and it’d feel great, like a revelation. That complete feedback, a window into the world, feels different and fresh. You could do some of the features on a standard controller, but it’d be a shadow of itself.


http://www.nintendolife.com/news/2013/02/tt_fusion_lego_city_undercover_could_take_40_50_hours_to_beat_fully

Off-TV play wouldn't be the same experience.


hold down a trigger,enter scan mode,problem solved
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