Has this got better graphics than the PS3/360?

#11Petey_MeanisPosted 3/4/2013 5:38:27 AM
From: thundercat2600 | Posted: 3/4/2013 8:05:19 AM | #004
Supposedly Need for Speed will look better than the 360/PS3 versions

Need for Speed on 360 - http://cdn.wiiublog.com/wp-content/uploads/2013/02/NFS1.jpg

Need for Speed on on Wii U - http://cdn.wiiublog.com/wp-content/uploads/2013/02/NFS2.jpg

Need for Speed on 360 - http://cdn.wiiublog.com/wp-content/uploads/2013/02/NFS3.jpg

Need for Speed on on Wii U - http://cdn.wiiublog.com/wp-content/uploads/2013/02/NFS4.jpg
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#12NESHeroPosted 3/4/2013 5:53:16 AM
LemonKweenstaaa posted...
thundercat2600 posted...
Socran posted...
It's capable of better graphics, but graphics themselves vary from game to game. I can name Gamecube games that look better than some PS3 games. Thus far, no game has pushed what the Wii U is capable of yet.

DeathSnipe777 posted...
WiiU is about 50-100% more powerful than PS3/360. Not a major leap


Incidentally, the fact that we've reached a point where "100% more powerful" is "not a major leap" means it's about time we stopped investing so much in better graphics. Diminishing returns are hitting hard.


100% more powerful was never a major leap. Each console generation was typically ~10x as powerful as the one before it.


This is why I can't take you seriously. You try making fun of people for exaggerating or getting their facts wrong, and then you post crap like this.


Lol.
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#13thundercat2600Posted 3/4/2013 5:55:51 AM
LemonKweenstaaa posted...
This is why I can't take you seriously. You try making fun of people for exaggerating or getting their facts wrong, and then you post crap like this.


Learn about Moore's Law. Transistor density doubles every 2 years. If you go 6 years between generations, that's an 8x increase (3 doublings) in the number of transistors you can cram into a chip of a given size. Clock speed increases, architectural improvements, and increased power consumption have allowed even more processing power.

http://www.tgdaily.com/hardware-opinion/37621-update-how-many-flops-are-in-game-consoles

^ if you go by the raw GFLOPS count, it's actually WAY MORE than a 10x increase between generations.

Another source:
http://forum.beyond3d.com/showthread.php?p=1716240
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they have the PC version of Darksiders 2 running on WiiU in 1080 native at 60 fps and full graphics options on. Neither 360 or PS3 can come close
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#14Viewtiful_JonPosted 3/4/2013 5:56:35 AM
what console generation was only 100% more powerful than the one before it?
#15thundercat2600Posted 3/4/2013 6:10:57 AM
Viewtiful_Jon posted...
what console generation was only 100% more powerful than the one before it?


Wii was the only one I can think of.
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they have the PC version of Darksiders 2 running on WiiU in 1080 native at 60 fps and full graphics options on. Neither 360 or PS3 can come close
-darkjedilink
#16scrahfyPosted 3/4/2013 6:12:18 AM
Socran posted...
It's capable of better graphics, but graphics themselves vary from game to game. I can name Gamecube games that look better than some PS3 games. Thus far, no game has pushed what the Wii U is capable of yet.

DeathSnipe777 posted...
WiiU is about 50-100% more powerful than PS3/360. Not a major leap


Incidentally, the fact that we've reached a point where "100% more powerful" is "not a major leap" means it's about time we stopped investing so much in better graphics. Diminishing returns are hitting hard.


name one gamecube game that looks better than ps3 games..lool
#17trenkenPosted 3/4/2013 6:28:08 AM
Lol at thinking most consoles were only twice as powerful as the previous. You look at the jump from 8 to 16 bit, yes that SOUNDS like its only twice as powerful but thats just 1 number that doesnt factor in everything else the SNES was able to do that the NES could.

Look at the PS2. That was significantly more powerful than the PS1. I would guess it had to be like 5-10x more powerful. It was a huge leap, which is normal after 5 years goes by.

The fact that the U is at the most, twice as powerful after those machines have been out for like 7 years is pretty crazy. There is no doubt that the PS4 when you look at those specs is WAY more than twice as powerful as the PS3. The specs are just beastly. So beastly that you cannot even build a gaming PC with those specs because there is no motherboard that supports that high bandwidth RAM in the PS4.

The thing that held the U back is the controller. They are trying to sell an affordable machine with a tablet controller, and that limited what they could build into this thing without getting too expensive to produce.
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#18PigfartsPosted 3/4/2013 6:55:09 AM
thundercat2600 posted...
LemonKweenstaaa posted...
This is why I can't take you seriously. You try making fun of people for exaggerating or getting their facts wrong, and then you post crap like this.


Learn about Moore's Law. Transistor density doubles every 2 years. If you go 6 years between generations, that's an 8x increase (3 doublings) in the number of transistors you can cram into a chip of a given size. Clock speed increases, architectural improvements, and increased power consumption have allowed even more processing power.

http://www.tgdaily.com/hardware-opinion/37621-update-how-many-flops-are-in-game-consoles

^ if you go by the raw GFLOPS count, it's actually WAY MORE than a 10x increase between generations.

Another source:
http://forum.beyond3d.com/showthread.php?p=1716240


I always though about this, and I wonder if we are reaching the upper limit with current technology. There is only so small you can make a chip set before machinery have trouble making it even smalling (small means faster).
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#19thundercat2600Posted 3/4/2013 7:12:08 AM
Pigfarts posted...
thundercat2600 posted...
LemonKweenstaaa posted...
This is why I can't take you seriously. You try making fun of people for exaggerating or getting their facts wrong, and then you post crap like this.


Learn about Moore's Law. Transistor density doubles every 2 years. If you go 6 years between generations, that's an 8x increase (3 doublings) in the number of transistors you can cram into a chip of a given size. Clock speed increases, architectural improvements, and increased power consumption have allowed even more processing power.

http://www.tgdaily.com/hardware-opinion/37621-update-how-many-flops-are-in-game-consoles

^ if you go by the raw GFLOPS count, it's actually WAY MORE than a 10x increase between generations.

Another source:
http://forum.beyond3d.com/showthread.php?p=1716240


I always though about this, and I wonder if we are reaching the upper limit with current technology. There is only so small you can make a chip set before machinery have trouble making it even smalling (small means faster).


It's been going for decades at an amazingly consistent pace. Intel is at 22nm now and should get to 14nm late this year. They're already planning 10, 7, and 5nm nodes for this decade. (5nm is actually ~20x the transistor density as 22nm because you're shrinking both the length and width.)

Eventually we'll reach the absolute limit, but there's still plenty of gains to be had. And there is a ton of research being done on potential successors, like graphene or 3D integrated circuits.
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they have the PC version of Darksiders 2 running on WiiU in 1080 native at 60 fps and full graphics options on. Neither 360 or PS3 can come close
-darkjedilink
#20dbhomiePosted 3/4/2013 7:41:32 AM
Play Tekken Tag 2 and they come back here... those graphics really blew me away!
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