Why did the mario bros games become pretty linear after super mario world?

#21Baha05Posted 3/5/2013 4:10:43 PM
WestbrickIII posted...
You can be reductive like this about any game. "In Super Metroid, you just go from boss to boss, so it's linear." The levels in Yoshi's Island are huge and filled with secret passages and items.


But the game world was still linear. It's just one straight line.
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"I think there will be a price drop at the latest by E3. I'd even bet my account on it." Icecreamdunwich on the Wii U
#22_Sovereign_Posted 3/5/2013 4:37:23 PM
To be technical, the Mario Bros. games ended with 3. The next few games ( sans handheld) were very big games. The New Super Mario Bros. series was created as a nostalgic throw-back to fill a gap in Platforming that had all but disappeared. Of course they're going to be linear, when they are modeled after the games that started it all.
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We impose order on the chaos of organic evolution. You exist because we allow it, and you will end because we demand it.