Miyamoto: Violence in games, Wii U's future, and the Games of the past

#1P_A_N_D_A_M_A_NPosted 3/11/2013 9:15:26 AM
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These are excerpts from the discussion.

Q. What do you think of the conversation we’ve been having in the United States about games and violence since the elementary-school shooting in Newtown, Conn., in December?

A. That’s a difficult question. As someone who creates games and understands that children play those games, it’s a subject that I’m very sensitive about. We’ve seen through a variety of media that when people see or experience violence on screen, there is a certain amount of entertainment that people get out of that.

Mario is a character that, I feel, doesn’t need to use guns. But when it comes to violence, you then have to ask, “So, if Mario doesn’t use a gun, is it appropriate for Mario to hit people?” And, in fact, when we were creating the game Super Smash Bros., we had very long and deep discussions about whether or not we thought it was appropriate for Mario to hit people.

Q. The Wii U hasn’t sold as well as the Wii. Have you been disappointed by its reception?

A. I think that the Wii U still has a long future. We really view it as being the ideal device that families are going to want to have connected to that screen in the living room that everyone is going to gather around and watch. Certainly in the short term I would want to see it performing with probably a little more momentum. I think in the long term I’m not at a point where I’m concerned yet.

Q. A lot of people in the industry are concerned about competition from phones and tablets. I know the Wii U is a way to bring those screens into console game play. You can touch things and move things. But the state of the industry feels very uncertain right now.

A. Entertainment is an unpredictable industry. Entertainment is this thing that moves around from place to place... Nintendo’s stance, over all, is that we don’t know where entertainment will take us next.

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As long as we’re able to provide an entertainment experience that people want to play, they’re more than happy to purchase another device to carry around with them alongside their smartphone.

Q. The Museum of Modern Art has a new installation with 14 video games. There aren’t any Nintendo games there, although the museum would like to have some. What do you think about games in museums, as opposed to living rooms?

A. I think the saddest thing about video games is that once the hardware that the game runs on stops operating, the game is gone. And the only way to preserve it then is through video. And so, on the one hand, I’m happy that there’s a facility that’s starting to preserve games in their original state.

At the same time it seems a little strange to me. I still look at video games as entertainment. And it seems strange to me to take entertainment and preserve it as a piece of art per se. But I guess MoMA as a museum, they were one of the first to start preserving industrial design products. With myself being an industrial designer, I’m very grateful to see that, and grateful that they’re also preserving games.

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Q. What’s most exciting to you about video games right now?

A. For a long time at Nintendo we didn’t focus as much on online play because for many years doing so would have limited the size of the audience that could enjoy those features. But certainly now we see that so many people are connected to the Internet. It opens up a tremendous amount of possibilities.

http://www.nytimes.com/2013/03/12/arts/video-games/shigeru-miyamoto-of-nintendo-on-wii-u-sales-and-game-violence.html?pagewanted=all&_r=0

Note: This has been formatted to fit here. Please visit the source for the full interview.
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#2AceMosPosted 3/11/2013 9:18:40 AM
what games ar ein the museum
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3 things 1. i am female 2. i havea msucle probelm its hard for me to typ well 3.*does her janpuu dance*
#3AsuirPosted 3/11/2013 9:20:13 AM(edited)
In regards to Mario and violence... Come on, Mario is on of the most violent characters around. Killing all those Koopas doesn't count as violence? Every game is violent to an extent.

Edit:
• Pac-Man (1980)
• Tetris (1984)
• Another World (1991)
• Myst (1993)
• SimCity 2000 (1994)
• vib-ribbon (1999)
• The Sims (2000)
• Katamari Damacy (2004)
• EVE Online (2003)
• Dwarf Fortress (2006)
• Portal (2007)
• flOw (2006)
• Passage (2008)
• Canabalt (2009)

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Ftw!
#4excitebike64Posted 3/11/2013 10:51:09 AM
Tetris is violent?
#5MegagunstarmanPosted 3/11/2013 10:55:06 AM
excitebike64 posted...
Tetris is violent?


You kill tons of lines in Tetris.
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I'm not changing this until a new Jet Set Radio is announced. Started 10/13/11
#6Bahamut_10thPosted 3/11/2013 10:57:44 AM
Trust me, for people seeing a character slay monsters/stomp turtles is completely different of seeing a character clobbering/shooting human beings.
#7excitebike64Posted 3/11/2013 10:58:53 AM
Megagunstarman posted...
excitebike64 posted...
Tetris is violent?


You kill tons of lines in Tetris.


That's not violence. That's a play with words at best. Original Tetris is one of the least violent games around.
#8OMG_AIDSPosted 3/11/2013 10:59:26 AM
excitebike64 posted...
Tetris is violent?


That's the list of games in the museum.
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#9excitebike64Posted 3/11/2013 11:00:22 AM
I wondered.

Just plastered there with the comment seemed weird.
#10hellbringherPosted 3/11/2013 11:01:12 AM
More shovelware from pandaman.
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