Lego city plauged with framerate issues, last gen hardware confirmed.

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2 years ago#1
"There are a few problems, but they are mostly limitations of the hardware. The draw distance and frame-rate aren't terribly solid"

http://www.eurogamer.net/articles/2013-03-14-lego-city-undercover-review

9/10 score.
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i72600k @4.6 // ASUS P8P67 WS Revolution // 8gb ram // 3x MSI GTX 680 sli // 1tb HD//W8pro//NNID shaunme1//PSN poselecta//XBL CursiveA//STEAM shaunmelwell//
2 years ago#2
You're not getting enough attention at home as usual. Coming to GFAQs for your daily dose.
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2 years ago#3
F31Leopard posted...
You're not getting enough attention at home as usual. Coming to GFAQs for your daily dose.


warning potential buyers of this issue, I myself am buying the game anyway.
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i72600k @4.6 // ASUS P8P67 WS Revolution // 8gb ram // 3x MSI GTX 680 sli // 1tb HD//W8pro//NNID shaunme1//PSN poselecta//XBL CursiveA//STEAM shaunmelwell//
2 years ago#4
30fps kill zone also will have frame issue your point is?
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2 years ago#5
This topic is "plauged" with issues.
2 years ago#6
shaunme posted...
F31Leopard posted...
You're not getting enough attention at home as usual. Coming to GFAQs for your daily dose.


warning potential buyers of this issue, I myself am buying the game anyway.


You know what, man? I for one appreciate it. Had I known Arkaham city armored edition had all those frame rate issues it has I probably wouldn't have bought it.
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2 years ago#7
dennis941012 posted...
30fps kill zone also will have frame issue your point is?


Are you saying Killzone shadowfall on PS4 has framerate issues? Where is your proof? Or are you making things up to reassure yourself that framerate issues on Lego city are fine.
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2 years ago#8
So it suffers from the same problems lego batman 2 and lord of the rings had. Atleast it doesnt have screen tearing that plagued lego lord of the rings. Ah well screw it ima pick it up anyway cause it still sounds like a fantastic game and the reviewer still seemed to really enjoy it.
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2 years ago#9
And yet I saw 360 and PS3 games with huge draw distances, and, hell, Xenoblade's draw distance is ridiculously long. Not seeing the correlation between technology limitations and draw distance. You also cannot blame frame rate on hardware since that's just as much, if not more so, an issue of development.
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2 years ago#10
Iokua posted...
And yet I saw 360 and PS3 games with huge draw distances, and, hell, Xenoblade's draw distance is ridiculously long. Not seeing the correlation between technology limitations and draw distance. You also cannot blame frame rate on hardware since that's just as much, if not more so, an issue of development.


get a clue.
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