Why can't Nintendo just release a Zelda game yearly like Call of Duty...

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2 years ago#1
just 3-4 temples with some towns and done.
2 years ago#2
And get yet more complaints...
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2 years ago#3
squatch22 posted...
And get yet more complaints...


Yeah, most people accuse Nintendo of "milking" the Zelda franchise by releasing one game every five years..
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2 years ago#4
Nintendo games also have new engines. CoD use very similar engines, vs starting from scratch. A few Zelda games are similar, but not many.
2 years ago#5
Well, they could if they wanted to turn it into repetitive dross.
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9 days to go, and I'm out of here.
2 years ago#6
Zelda's been repetitive dross for about ten years now. If they're going to design the games as if they're yearly releases then they might as well actually make them yearly releases.
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2 years ago#7
They should let SE work on it
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2 years ago#8
AdamLazaruso posted...
Zelda's been repetitive dross for about ten years now. If they're going to design the games as if they're yearly releases then they might as well actually make them yearly releases.


Yeah... Wind Waker to Twilight Princess to Skyward Sword to Phantom Hourglass...

Oh wait... no repetition
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2 years ago#9
They could do that in a smart way, too.

Episodic Gaming:
1)Shorter games,
2) at lower prices,
3) released more frequently.


Rather than full game at full price, you split it up.
Into halfs, thirds, or even quarters.

When they finish the first third of the game, they release it right away at one-third the price, and get working on the second, and finally the end.

It would allow for a stead steam of games, and a stead stream of income for the developers.
Allow you to taste the gameplay and story, and allows for developers to avoid big mistakes with "Pilot" games, like the "Pilot"s for a TV show.
2 years ago#10
Ghost-inZeShell posted...
They could do that in a smart way, too.

Episodic Gaming:
1)Shorter games,
2) at lower prices,
3) released more frequently.


Rather than full game at full price, you split it up.
Into halfs, thirds, or even quarters.

When they finish the first third of the game, they release it right away at one-third the price, and get working on the second, and finally the end.

It would allow for a stead steam of games, and a stead stream of income for the developers.
Allow you to taste the gameplay and story, and allows for developers to avoid big mistakes with "Pilot" games, like the "Pilot"s for a TV show.


I would actually like that a lot more.
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