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(Topic Creator)3 years ago#11
some very nice sources you put there
First, let me add this whopper: there is no timeline in Mario like there is in Zelda and Mario characters are just actors. Plus, the Koopa Kids are adopted now and only Bowser Jr. is related to Bowser says Miyamoto:
Oh, and he'd be comfortable creating a third Mario Bro. after all these years:
How does it make you feel his favorite Mario game is Super Mario Bros. 2 (not lost levels)/Doki Doki Panic?:
As for the first post, here are your sources:
He feels SMB3 was lacking a bit:
But he has been table-flipping forever:
3 years ago#12
From: NealP | #011
kingrafa12345 posted...some very nice sources you put there
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3 years ago#13
the Koopa Kids are adopted now and only Bowser Jr. is related to Bowser says Miyamoto:
That is how it always was in the original Japanese version.
Hey, that sounds very creative! You know, that thing you're claiming he's lacking in this very topic?
And? Was there a point to this portion of your post?
As for the first post, here are your sources:
3 years ago#14
If anything I think Nintendo is worried about throwing all their eggs into a basket.
Deliberately dialing back certain things or re using characters allows them, when they do eventually hit a creative dead end, apply all those old characters and ideas they've all but forgotten and modernize them.
PS+ has paid it's self for me. So from here on out I will refer to any new games as free.
3 years ago#15
hmm...going by your feedback,it sounds like the issue may in fact be us fans-and I can understand in a way. a majority seem to feel that what we get is "good enough", that we don't need new IPs, that we don't need to break the mold with series entries as long as the gameplay is good enough. I mean Hell, the one major new IP Nintendo got this gen and people are venomously trying to deny it being a true Nintendo game!
We created our own Hell,in a way.
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if you ever fight a spammy Pit or Marth, that might be my nephew.... just so you know.
3 years ago#16
Is the stuff you said about Paper mario and new super mario bros true?
Thats really discouraging stuff. Thats not a creative crisis thats worse, thats creative oppression.
MGO- Mr. Detroit
3 years ago#17
Miyamoto has developed an arrogance that he always knows best. Even if its not received well.
Not changing this sig until we get a new main series Tales game released on a Nintendo console in the US
3 years ago#18
That's the thing about Mario, it DON'T need a story. Nobody cared that Mario origin was Retcon several time. Nobody definitely don't care that Mario play tennis with a kidnapper. You miss the whole point of Mario and I'm gonna explain stuff to you.
Mario is purely about the action. You get a brief story in the beginning to have you goal oriented and moving. Then you jump in The story and interact with the environment. Nintendo do not add much and reused character because it want to build up familiarity with it is cast and tropes of its universe. And Super Mario Galaxy 2, a creative crisis? You're looking in the wrong areas.
Don't get me wrong they're a few things I wish they did different, like add an online mode for new Super Mario Bros U.
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3 years ago#19
Does anyone else sense Nintendo is having a creativity crisis right now? I specifically am thinking about the Mario series, with which I am most familiar of their franchises. I am sure this could apply to Zelda, Kirby, et cetera.
Wow no. Have you played the Kirby series?! It's all over the place. That's where Nintendo traditionally goes to experiment.
3 years ago#20
TC: I do not feel this issue. I have enjoyed many games from Nintendo. I thought Kid Icarus was great, and I enjoy Luigi's Mansion 2 so much, I actually only play it a little bit each day because I don't want the game to end.
I think one thing people neglect is that the often times starting playing games at a young age many years ago. They now have the experience of playing games and know what the game and its developers want them to do next. What was challenging as an 8 year old is simple today.
For the older gamers (myself included), these tricks that developers have used for years simply do not work. We often have fond memories of a game from our youth, and then when a new game in the franchise comes out, we blast through it and think it is mediocre because of unreasonable expectations.
The "New" Super Mario Brother series was never intended to be difficult. I have played all the iterations, and still feel the DS version is the best.
My only complaint with Nintendo really is they need to finally get on the ball with on-line gaming. I feel they made a massive mistake releasing both NIntendoLand and NSMBU without on-line play. While they are beginning to see its importance in their homeland with the insane amount of DLC the Japanese consumers playing 3DS titles are purchasing, their largest sales for home consoles has and always will be North America. They need on-line.
It doesn't have to be the central focus, but playing random NSMBU stages or actually playing with 4 other people on-line in Nintendo Land could have made both titles have much longer duration of enjoyment for most consumers.
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