I miss the days of when multiplatform games were system exclusives...

#1nonexistingheroPosted 4/1/2013 12:50:13 PM
And quite often all of these versions would be good, at the very least. Some examples;

Sparkster
Genesis: http://www.youtube.com/watch?v=xSozQPv_gco
SNES: http://www.youtube.com/watch?v=qgkzpqvVghY

Aladdin:
Genesis: http://www.youtube.com/watch?v=bp1XvV8BBfQ
SNES: http://www.youtube.com/watch?v=6yra8K3oXBk

Sunset Riders:
Genesis: http://www.youtube.com/watch?v=ma9DeemQGME
SNES: http://www.youtube.com/watch?v=cfQbLqGfUpE

Shadowrun:
Genesis: http://www.youtube.com/watch?v=ypAiPYWJyaI
SNES: http://www.youtube.com/watch?v=kqMqrZVLiqQ

Anyway, companies these days consider multiplatform gaming a good thing. Same game on multiple systems for little extra work. There's not much difference between the PS3 and 360, aside from first party exclusives. I personally think it's a shame and I hope to see some more 3rd party exclusives on the Wii U. I'm hoping the different hardware design and controller will push that kind of thing. It might be why Nintendo chose a different design to begin with.

Too bad the good old days are over though...
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In SA2, it's Super Sonic and Hyper Shadow.
#2BuretsuPosted 4/1/2013 12:51:14 PM
When multiplatform games... were system exclusives?
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no i tried resetting game i even start violent slamming cartridge on wall but all it does make static noise when i put into DS, the problem not fix! -ReconUnit
#3Sailor GoonPosted 4/1/2013 12:54:05 PM
that was when developers actually put effort into their games
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#4PraetorXynPosted 4/1/2013 12:56:24 PM
Buretsu posted...
When multiplatform games... were system exclusives?


Versions of the game exclusive to each console.

Aladdin, for instance, in the Genesis version you got a sword, in the SNES version you could only throw apples IIRC.
#5TomoEK9Posted 4/1/2013 12:56:54 PM
Buretsu posted...
When multiplatform games... were system exclusives?


Same game title, two completely different games.
#6nonexistinghero(Topic Creator)Posted 4/1/2013 12:58:32 PM
PraetorXyn posted...
Buretsu posted...
When multiplatform games... were system exclusives?


Versions of the game exclusive to each console.

Aladdin, for instance, in the Genesis version you got a sword, in the SNES version you could only throw apples IIRC.


Also completely different games with different music (well, different remixes based on the same music from the cartoon), different level design, different levels, enemies, bosses, etc. Just... completely different.
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Read the mania: http://www.fanfiction.net/~nonexistinghero
In SA2, it's Super Sonic and Hyper Shadow.
#7petran78Posted 4/1/2013 3:15:31 PM
genesis aladdin was also ported to ms-dos and amiga as well, with different music samples. Particularly the Escape level sounded amazing on ms-dos with a good sound card.

One other example is the platform rpg Popful Mail. Completely different game depending on the system, with segacd being the best.

That was a unique era indeed when gaming spanned across many consoles and computers.

I miss that era too. I didnt care what system i'd buy. Good games were guaranteed.
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#8BuretsuPosted 4/1/2013 3:18:27 PM
TomoEK9 posted...
Buretsu posted...
When multiplatform games... were system exclusives?


Same game title, two completely different games.


Okay, I get it now.

One more question:

Why would ANYONE think that this would be/was a GOOD thing? That not only do you need to have multiple consoles for the occasional system exclusive, but also to ensure that you didn't get the crap version of a game?
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no i tried resetting game i even start violent slamming cartridge on wall but all it does make static noise when i put into DS, the problem not fix! -ReconUnit
#9kreegan64Posted 4/1/2013 3:22:31 PM(edited)
Buretsu posted...
TomoEK9 posted...
Buretsu posted...
When multiplatform games... were system exclusives?


Same game title, two completely different games.


Okay, I get it now.

One more question:

Why would ANYONE think that this would be/was a GOOD thing? That not only do you need to have multiple consoles for the occasional system exclusive, but also to ensure that you didn't get the crap version of a game?


Sailor Goon posted...
that was when developers actually put effort into their games

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#10Cloud75xPosted 4/1/2013 3:51:42 PM(edited)
Buretsu posted...
TomoEK9 posted...
Buretsu posted...
When multiplatform games... were system exclusives?


Same game title, two completely different games.


Okay, I get it now.

One more question:

Why would ANYONE think that this would be/was a GOOD thing? That not only do you need to have multiple consoles for the occasional system exclusive, but also to ensure that you didn't get the crap version of a game?


and that's exactly why they don't do it anymore. Because one was always better than the other.

Speaking of Aladdin, the snes version was super easy and could be beaten in a few hours, but the genesis version was a hack 'n slash game and was harder than it was suppose too making it less popular for the gamer it was designed for.
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