4:3 vc games can't magically go full widescreen 16:9 w/o being distorted.

#141shinra35800Posted 5/1/2013 9:08:45 AM(edited)
Terotrous posted...
So let me get this straight, there's no option to stretch the games? That's pretty surprising if so, as it's ludicrously simple to implement (and yes, every emulator in existence lets you do it).


Or are people complaining that if you stretch the game, it doesn't magically maintain its old aspect ratio but show more of the game or something. Because that would just be stupid.




They are complaining that the stretching is so unbearably horrible that nintendo shouldn't need the option to be stretched. They'd rather have black borders instead :P

They fail to realize that games on nes (for example) were actually small and stretched to the tv to begin with plus had blur no matter what TV you were on. And for the NES, even more horizontally since NES resolution was 256x240.

HDTVs came out in 1998. PS3 actually made HD popular but that came out in 2006 (8 years later). And during that time, nobody complained about stretching. And magically, things being stretched are so horribly unbearable, that the game can't be played. But it can be played with giant bars making 1/3 of your tv being pointless of having widescreen to begin with in their mind. Terrible logic on their end, I know. Tsk tsk tsk.




Shamrock99 posted...
shinra35800 posted...
shinra35800 posted...
You are complaining about what consoles have always done. Every console before ps3 stretched the image to your tv. So by arguing me, you argue against every console that was ever made before ps3. Laugh out loud at your stupidity.

And the image does not look bad at all. You are overexaggerating because you want attention.

Way to not acknowledge how you made baseless assumptions about me being a fanboy even though I own consoles by Nintendo, Microsoft, Sony, and Sega....and that you think I'm 14 which means I would have created this account at 7 years old in 2006 lol. DODGE THAT BULLET DUDE lmao

Look, even if old consoles like NES have the image "stretched" to fit a 4:3 aspect ratio, the developers made sure that once it gets stretched to fit 4:3 everything would look correct - for example a circle! They made sure once it scales to a 4:3 ratio on your TV the circle will STILL look like a circle and be displayed correctly. But when you take a NES game that was designed to look normal in 4:3 and then stretch it to 16:9 you will get distorted images...as in circles now looking like eggs.

EXAMPLE:

Look at the blue item box in the top center of the screen in these shots:

4:3 This one has a perfectly square box:
http://bildr.no/view/1448258

Stretched - this one now has a box that is stretched and no longer as square looking:
http://bildr.no/view/1448256


2nd picture looks better because it's not making 1/3 of my tv useless. That hardly constitutes using the word "horrible". And it surely doesn't take away from the gameplay at all.
#142TerotrousPosted 5/1/2013 9:08:16 AM
Do they give you the option not to stretch?
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#143shinra35800Posted 5/1/2013 9:23:53 AM(edited)
Terotrous posted...
Do they give you the option not to stretch?


I don't know for VC games, but I know that not to stretch was the default and couldn't be changed for that kirby anniversary game. That game didn't give you the option to stretch at all.

Edit: As I google, they had the option on the wii but took it away on the wii u. My guess would be from lame fanboy ranting only thinking about themselves. Capcom did something similar with their fighting games. They took out rumble because the tourney players say it interfered with their gameplay. Which is dumb because they've always had the option to turn it off for each player individually. Classic example of how ppl in threads like these can ruin the whole gaming experience.
#144Shamrock99Posted 5/1/2013 10:01:11 AM
Personally, I prefer to play games in the aspect ratio they were designed to be displayed in. If it's 4:3, then I don't care if it has black bars on the side. It's not like the bars on the side are neon green to stand out as an eyesore. Plus, playing at night means you don't even see them because the rest of the room is dark, and the light bloom from the TV screen also blocks out those oh-so-terrible black bars.



shinra35800 posted...
HDTVs came out in 1998. PS3 actually made HD popular but that came out in 2006 (8 years later). And during that time, nobody complained about stretching. And magically, things being stretched are so horribly unbearable, that the game can't be played. But it can be played with giant bars making 1/3 of your tv being pointless of having widescreen to begin with in their mind. Terrible logic on their end, I know. Tsk tsk tsk.

Nobody complained about stretching in 1998 because virtually nobody owned HDTV's back then.

Having black bars on the sides of your HDTV when playing older media that was designed to be displayed in 4:3 does not make having a HDTV "pointless." 16:9 media will fit perfectly on your HDTV. Watching a VHS on your HDTV, now THAT would be pointless as you're not watching it in the resolution it's designed for. HDTV's still allow you to view 4:3 perfectly via a 4:3 mode and will place black bars on the side because that space isn't supposed to have any information on it. You can stretch the 4:3 image to get rid of the black bars but your image quality will decrease, image shape will become distorted, and parts of the image can be cropped off unless you fit the image to your screen (but even in fitting it via your TV options the picture will then become even more distorted).


shinra35800 posted...
2nd picture looks better because it's not making 1/3 of my tv useless. That hardly constitutes using the word "horrible". And it surely doesn't take away from the gameplay at all.

The 2nd pic doesn't look absolutely terrible and unplayable, but it doesn't look as good as it could. It would look better without distorted stretching and pixels that aren't being blurred because of said stretching (therefore not as sharp as it could be). If you're concerned about 1/3 of your HDTV being "useless" then how about only viewing media on it that is designed for widescreen and not 4:3 ratio? Maybe buy a CRT SDTV and play your older games on it? That's what I do. Hell, my Wii looks better hooked up via component to my CRT SDTV than it does via component on my HDTV.
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#145Shamrock99Posted 5/1/2013 10:06:01 AM
Everyone should look at this:

http://www.hometheater.com/content/43-stretch-speaker-source-switches-tv-setup

Back in, say, 1993...when people watched a movie on their CRT SDTV in 4:3 aspect ratio, they didn't complain about the lamp sitting to the left of the TV. People shouldn't care about the black bars placed on the sides of 4:3 material being displayed on a HDTV either. Just focus on the 4:3 space where what you are watching is taking place, much like how people didn't focus on the lamp next to their TV in 1993 when watching a movie.
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#146TerotrousPosted 5/1/2013 10:36:21 AM
If you can't opt to display the game in non-stretched format, that's pretty dumb. I could understand it not being the default option (because honestly I suspect you'll find most people will opt to stretch), but it's such an easy option to add in that it's insane not to allow it.


Granted this is the same insane service that doesn't let you remap your buttons, so anything is possible.
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#147shinra35800Posted 5/1/2013 10:41:35 AM(edited)
Shamrock99 posted...
Nobody complained about stretching in 1998 because virtually nobody owned HDTV's back then.


exactly. so there's no reason to complain about it now.


Shamrock99 posted...
The 2nd pic doesn't look absolutely terrible and unplayable


TC is saying that it is horrible beyond repair :P


Shamrock99 posted...
Maybe buy a CRT SDTV and play your older games on it? That's what I do.


Nah, I can just play it stretched because there's nothing wrong with it for free. If I've been playing it stretched ever since I was born, then it wont hurt now.


Shamrock99 posted...
then how about only viewing media on it that is designed for widescreen and not 4:3 ratio?


that's how movies came when there was no hd tv. widescreen. widescreen occupies 1/5 of the screen. not 1/3. 1/3 is more. the only widescreen movies that looked bad that stretched vertically were those old karate movies. and even that is part of what gave those super old movies their charm.


Fact of the matter is, they shouldn't have taken away the option just like capcom shouldn't have taken away rumble to serve 10% of their fanbase.
#148dj___rollPosted 5/1/2013 10:55:44 AM
zetsuclone posted...
DeathSnipe777 posted...
The only argument people have for wanting 16:9 is "I don't like the black bars!" and "B-B-But the Gameboy Advance did it for Gameboy games!"

Get over it.


I need the 16:9 option so the black bars don't get burned in on my plasma television. Why do you guys always let nintendo slide on boneheaded moves like this? when Sony recoded the ps1 emulator for the vita they added custom screen size options. So why cant nintendo do it with their freaking console that's much stronger then vita?


I had a plasma for over 8 years. Old Philips model. I never got ANY permanent burn in from playing movies/games with black bars or static images. Personally, I would rather they spend time acquiring more VC games than bothering with screen size options.
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#149dj___rollPosted 5/1/2013 10:57:24 AM
shaunme posted...
adampeltz posted...
Gosh people... You CAN get the Wii U VC games to stretch. Just like you can get original Wii VC games in 4:3.

Just change your Wii U settings to SD before you boot the game or use the button on your TV remote that says "Zoom" or "Aspect Ratio" to get your preferred setting. It's not that hard.


all that effort to get the same results as pressing 1 button on an emulator??

ULTRA FAIL.


As opposed to pressing 1-2 buttons on your tv remote? Ultra Fail indeed. But, it's by you.
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#150dj___rollPosted 5/1/2013 11:00:47 AM
shaunme posted...
kjellboy posted...
(example screens)

http://bildr.no/view/1448255

http://bildr.no/view/1448257

http://bildr.no/view/1448256

http://bildr.no/view/1448258


Looks just as good as the original. This is stretched to fit and all. 1920*1080
One is a GBA game, also stretched to fit 1920*1080. The one that actually looks bad is the GBA one, since it wasn't meant to be played on big screens anyway.
One is with the original aspect ratio. Tell me, which looks worse? So if Nintendo wants, they can. And they don't even have to spend big money for it either.

And please note, these are just example screens, nothing else.


look fine to me


looks stretched out and out of proportion to me.
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