What's with the lack of support from Nintendo?

#21lt519Posted 7/2/2013 10:07:42 AM
Terotrous posted...

Super Paper Mario is easily Nintendo's worst platformer on Wii, and they released a lot. I can't see how this is even remotely debatable. Kirby's Epic Yarn may be equally easy, but at least it has co-op and much faster-paced gameplay.


The story (man did I laugh a lot), exploration, and multiple playable characters were aspects of SPM that I enjoyed. The combat was an after thought for me. I really didn't even consider it a platformer because it was so simple.

I was impressed with the engines in Nintendoland. I don't think they will go to waste, look at what they did with Wii Sports Resort and Skyward Sword. Sports Resort was literally a warm up act for Skyward Sword.
---
Playing: Dust Elysian Tail, The Walking Dead, Rogue Legacy, NSLU, Luigi's mansion, FE: Awakening
Own: Gaming PC, PS3, Wii, Wii U, 3DS, DS
#22TerotrousPosted 7/2/2013 10:23:35 AM(edited)
Sniperdog117 posted...
I know, but the fact that Nintendo doesn't have these bad, but commercially successful games is interesting. I mean, Wii Fit U and Wii Party U are coming out, but I feel like there's a lack of lesser, but commercially successful games.

You pretty much already answered it, they've got Wii Fit U and Wii Party U coming for the casual crowd, and there's already Nintendo Land and Game and Wario as well.

There's no question though that they are trying to move towards a more core audience.


lt519 posted...
The story (man did I laugh a lot), exploration, and multiple playable characters were aspects of SPM that I enjoyed. The combat was an after thought for me. I really didn't even consider it a platformer because it was so simple.

The multiple playable characters would be nice if you weren't forced to use Mario 99% of the time since he's the only one that can go into 3D mode.

I also found the exploration ludicrously tedious because of the completely stupid requirement for you to go back to 2D mode every 8 seconds or so, forcing you to go through the flipping animation twice before you can continue exploring in 3D (and you're forced to explore every inch of the game in 3D, this is the main thing that makes the game's pacing so atrociously slow).


I was impressed with the engines in Nintendoland. I don't think they will go to waste, look at what they did with Wii Sports Resort and Skyward Sword. Sports Resort was literally a warm up act for Skyward Sword.

I hope so, but even then, they could use those games now rather than later.
---
http://terosclassicgaming.blogspot.com/ - Watch me beat "NES Yume Penguin Monogatari"
http://www.backloggery.com/tero - My backloggery
#23Banjo2553Posted 7/2/2013 10:53:16 AM(edited)
They hit a snag with HD development--it was harder and more costly than they expected. That's why we haven't seen much of anything in the first six months of the WiiU. They're making the games, but it's taking them longer than they expected.
---
Come see my game collection: http://www.backloggery.com/bakonbitz
#24squatch22Posted 7/2/2013 10:56:51 AM
Games get delayed. Its a fact of life, especially for Nintendo.
Would u rather they rush them?
---
Nintendo stock: 11,750 - Sony stock: 2,133
http://img.gamefaqs.net/screens/1/9/b/gfs_75574_2_16.jpg