Graphics are very important

#11MoonBoundPosted 7/6/2013 9:00:49 AM
greenyoshi46 posted...
MoonBound posted...
greenyoshi46 posted...
In video games graphics are very important. The wiiu doesn't have as good graphics as the ps4/xbone. But its good that it has graphics none the less. I wouldn't like playing text based


Aside from your troll attempt art style is important\charm.


troll attempt? Would super Mario brothers be as succesful if it was text based? [goomba in 3 meters][jump? Y/N]
[Y]


Well no but the logic is kind of silly its not next gen graphics that make a good game its art style.and gameplay that are the most important.
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#121shadetail1Posted 7/6/2013 9:16:50 AM
Yet another person equivocating between "graphical power isn't the most important thing" and "graphics don't matter at all". Anyone who actually understands games says the first. And then there are people like TC, who pretend that those people are actually saying the second.
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#13UponADarkThornePosted 7/6/2013 9:33:37 AM
FayeLady posted...
Chokusetsu posted...
You know what's more important than graphics? Obviously the games need graphics, but not the crazy ammount of time and investment that is usually given to them by western devs.

Here's what's more important:
-Gameplay mechanics
-PLAYABLE content
-Story
-Characters
-Artstyle
-Music
-CAMERA <- Something western devs don't get so they play safe with 1st person 90% of the time
-Replay value


The art style, mechanics, and story are made manifest by the graphics, the playable content and characters are drawn by the graphics, and the camera is how the player's vantage point changes in the world created by the graphics. Even the replay value will be affected by how enjoyable the game is to look at. Really, the only thing that isn't directly related to graphics is music.


Art-style, yes.

Mechanics and story, not really, at least on the player end of things. Hell, games like Temple of Elemental Evil really wouldn't change if it was entirely text based. Why? Since it was a literal transfer of the Dungeons & Dragons 3.5 ruleset. While the presentation would change, the gameplay mechanics would not.

As for story... When games haven't advanced beyond Planescape: Torment when it comes to storytelling, despite games getting much better graphics over time, well... While visual presentation certainly helps things, it isn't nearly as important as people like to thing.
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#14cavebear56Posted 7/6/2013 9:46:45 AM
UponADarkThorne posted...
FayeLady posted...
Chokusetsu posted...
You know what's more important than graphics? Obviously the games need graphics, but not the crazy ammount of time and investment that is usually given to them by western devs.

Here's what's more important:
-Gameplay mechanics
-PLAYABLE content
-Story
-Characters
-Artstyle
-Music
-CAMERA <- Something western devs don't get so they play safe with 1st person 90% of the time
-Replay value


The art style, mechanics, and story are made manifest by the graphics, the playable content and characters are drawn by the graphics, and the camera is how the player's vantage point changes in the world created by the graphics. Even the replay value will be affected by how enjoyable the game is to look at. Really, the only thing that isn't directly related to graphics is music.


Art-style, yes.

Mechanics and story, not really, at least on the player end of things. Hell, games like Temple of Elemental Evil really wouldn't change if it was entirely text based. Why? Since it was a literal transfer of the Dungeons & Dragons 3.5 ruleset. While the presentation would change, the gameplay mechanics would not.

As for story... When games haven't advanced beyond Planescape: Torment when it comes to storytelling, despite games getting much better graphics over time, well... While visual presentation certainly helps things, it isn't nearly as important as people like to thing.


This.


The crutch that graphics fulfills all needs is false.

Said it before, graphics can make a game better but can not make a good game on its own.
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#15FayeLadyPosted 7/6/2013 10:13:14 AM
UponADarkThorne posted...
FayeLady posted...
Chokusetsu posted...
You know what's more important than graphics? Obviously the games need graphics, but not the crazy ammount of time and investment that is usually given to them by western devs.

Here's what's more important:
-Gameplay mechanics
-PLAYABLE content
-Story
-Characters
-Artstyle
-Music
-CAMERA <- Something western devs don't get so they play safe with 1st person 90% of the time
-Replay value


The art style, mechanics, and story are made manifest by the graphics, the playable content and characters are drawn by the graphics, and the camera is how the player's vantage point changes in the world created by the graphics. Even the replay value will be affected by how enjoyable the game is to look at. Really, the only thing that isn't directly related to graphics is music.


Art-style, yes.

Mechanics and story, not really, at least on the player end of things. Hell, games like Temple of Elemental Evil really wouldn't change if it was entirely text based. Why? Since it was a literal transfer of the Dungeons & Dragons 3.5 ruleset. While the presentation would change, the gameplay mechanics would not.

As for story... When games haven't advanced beyond Planescape: Torment when it comes to storytelling, despite games getting much better graphics over time, well... While visual presentation certainly helps things, it isn't nearly as important as people like to thing.


That can be the case for a "Port" of sorts, You see the same in books made into films, but for content that designed to be digital interactive entertainment from the start that is not the case. The graphics are the main way these games feed information to the user. Most of the interactions, be that engaging in the story, exploring the world, or empathizing with the characters is done as a result of the games graphics.
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#16SegavsCapcomPosted 7/6/2013 10:14:40 AM
Graphics are important, there's no denying that. A crappy looking game will turn people off.

However, there are more important things than graphics. Artstyle, music, gameplay, level design- all of that matters too. Not just graphics.
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#17WildHoneyPiePosted 7/6/2013 10:25:41 AM
Chokusetsu posted...
You know what's more important than graphics? Obviously the games need graphics, but not the crazy ammount of time and investment that is usually given to them by western devs.

Here's what's more important:
-Gameplay mechanics
-PLAYABLE content
-Replay value


Fixed. People cannot seem to recognize that story, characters, music, and artstyle don't make a game either.
#18New LinkPosted 7/6/2013 10:41:49 AM
... i like text based games... and most of the software i develop has no graphics at all. :P
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#19The_Trash_ManPosted 7/6/2013 10:45:27 AM
What matters most in games, is if the game is nice, fun and not afraid to be crazy and unique.

What makes games bad, is when they rely on things other than what leads to the above, and forgets to aim for the above.

Graphics matter the least, and story/mechanics are the next least important thing.

Sadly though, most games just want to net the most money from the widest possible audience, which goes against the original aim a video game had, since it would then only cater to a smaller, but stronger audience.

Greed is what ruined games, and is what continues to ruin games. All hope is not lost though, as there are still some developers being creative.
#20Kromlech06Posted 7/6/2013 10:49:50 AM
One could make the argument that text is also a graphic.

Being able to see the game is important, that is true.
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