What new features should a new Star Fox game have?
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Online play with gamepad enabled chat, customizable Arwings and Landmasters (weapons, colors, and maybe some icons you can design), uh... maybe some new vehicles?
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I'd like to see cooperative gameplay. That's always a feature I look for.
Also, more thorough characterization, and bringing neglected story elements back from the grave (Cerinia, for example).
And maybe a character named Pachter for us to beat up.
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It should be Star Fox 64 with a slightly longer overall campaign (maybe 7/8 stages instead of 6 per playthrough) and more optional branches. SF64 had 15 levels IIRC, so a new SF should have around 30. In addition we should be able to select the character of the SF team we want to play as - maybe make Fox the only character at the beginning but on subsequent playthroughs open up Falco (offense - better lasers, lower shields), Slippy (defensive - inverse of Falco) and Krystal / Peppy (lower offense but smoother handling / more effective evasion). Think Star Fox 2 for the potential differences they could give each character.
EDIT: This may seem uninventive, but to be honest the SF64 formula was excellent and every time they've tried to reinvent the formula they've done it worse. Add in an online multiplayer mode (which the SF64 remake really should've had) to the above and you've got a winning formula in my mind. I also agree with the guy who said for co-op gameplay - I see no reason that two-player co-op couldn't work if not four-player.
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Just has to be on-rails with open sections, with many branching paths to allow lots of replay value. Like Starfox 64. No on-foot missions. No adventure stuff; leave that to Zelda and Metroid. No strategy BS. Just a throwback Starfox game.
Multiplayer, online, leaderboards, co-op...all fine. Just at its core, a score-based shooter. That's all it has to be to be amazing.
Oh, and there has to be banter. Lots of banter.
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Basically Star Fox 64-2 with stunning graphics, online play, online leaderboards, split-screen co-op and deathmatch via Gamepad.
Look at Kid Icarus: Uprising, and do that with better controls. Focus primarily on on-rails air sections. So basically a faster-paced StarFox 64.
How about make it a genuine space shooter and get rid of the on-rails nonsense?
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16 on 16 multiplayer. The more the better. Single player campaigns usually become dull.
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