C/D: The power and structure of a platform could hinder a game's creativity.

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User Info: SegavsCapcom

SegavsCapcom
3 years ago#1
I'm not saying power and structure is the sole factor, but I'm saying it could play a role.
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User Info: NovaLevossida

NovaLevossida
3 years ago#2
Wii Dead Rising port vs. the game it was based on is the easy example to point to.
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User Info: iKhanic

iKhanic
3 years ago#3
D. Power doesn't get us that far. We can have better AI, fewer load times, and better draw distances, but that's really not enough to make a never before possible revolutionary game.
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User Info: Jobocan

Jobocan
3 years ago#4
D

What hinders creativity is games trying to take place in a realistic world with realistic characters. It's like most game devs don't want to even try to have fun.
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User Info: SoaringDive

SoaringDive
3 years ago#5
It could also help, as with limits developers had to be creative in order to achieve a positive result. Look at the trend of games on the PS3 and 360. Look at Uncharted 3, it literally got the majority of its major events from copying Uncharted 2. However, because it looked good and sounded good, it got praised endlessly despite having absolutely no creative thought behind it.

Spoilers for both UC2 and UC3:
https://www.youtube.com/watch?feature=player_detailpage&v=lCg64h-JVz0#t=291s

Also, look at Super Mario Bros 1. and Super Mario Bros. 2 (Lost Levels) and compare it to Super Mario Bros 3; then look at New Super Mario Bros. and compare it to New Super Mario Bros. 2. Despite that much stronger power, the New Super Mario Bros. games are generic and pretty much the same, while the creative differences between SMB1/2 and SMB3 are massive in comparison.
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User Info: Shankspeare

Shankspeare
3 years ago#6
NovaLevossida posted...
Wii Dead Rising port vs. the game it was based on is the easy example to point to.


The game sucked but not only because of it's visuals. The gameplay just didn't work. They ported MT framework into dead rising...........eww It just wasn't the same game. They should have done an off shoot.

User Info: P_A_N_D_A_M_A_N

P_A_N_D_A_M_A_N
3 years ago#7
C and D

More power could lead to bigger, more ambitious projects. However, very few devs today take a creative approach and waste that power on frivolous fluff such as more realistic grass and better textures.
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User Info: GloryChaos

GloryChaos
3 years ago#8
C.

But then I compare Ryse to Cave Story and realize that not every developer can correctly take advantage of power at all.
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User Info: Terotrous

Terotrous
3 years ago#9
D. It was true in the past, but we reached the point where the technology was no longer a limiting factor for creativity with PS2 (just look at stuff like Katamari, Psychonauts, Okami, etc). This is partially why game development seems somewhat stagnant now, hardware is no longer really driving innovation.
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User Info: manmouse

manmouse
3 years ago#10
power can be used to aid innovation, but it rarely ever is.
https://www.youtube.com/watch?v=-b18HMqJW5A
https://www.youtube.com/watch?v=nt1-XWiMveY
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