C/D: The power and structure of a platform could hinder a game's creativity.

#1SegavsCapcomPosted 7/11/2013 10:28:28 AM
I'm not saying power and structure is the sole factor, but I'm saying it could play a role.
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#2NovaLevossidaPosted 7/11/2013 10:29:09 AM
Wii Dead Rising port vs. the game it was based on is the easy example to point to.
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#3iKhanicPosted 7/11/2013 10:34:40 AM
D. Power doesn't get us that far. We can have better AI, fewer load times, and better draw distances, but that's really not enough to make a never before possible revolutionary game.
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#4JobocanPosted 7/11/2013 10:43:19 AM
D

What hinders creativity is games trying to take place in a realistic world with realistic characters. It's like most game devs don't want to even try to have fun.
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#5SoaringDivePosted 7/11/2013 10:44:10 AM
It could also help, as with limits developers had to be creative in order to achieve a positive result. Look at the trend of games on the PS3 and 360. Look at Uncharted 3, it literally got the majority of its major events from copying Uncharted 2. However, because it looked good and sounded good, it got praised endlessly despite having absolutely no creative thought behind it.

Spoilers for both UC2 and UC3:
https://www.youtube.com/watch?feature=player_detailpage&v=lCg64h-JVz0#t=291s

Also, look at Super Mario Bros 1. and Super Mario Bros. 2 (Lost Levels) and compare it to Super Mario Bros 3; then look at New Super Mario Bros. and compare it to New Super Mario Bros. 2. Despite that much stronger power, the New Super Mario Bros. games are generic and pretty much the same, while the creative differences between SMB1/2 and SMB3 are massive in comparison.
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#6ShankspearePosted 7/11/2013 10:46:47 AM
NovaLevossida posted...
Wii Dead Rising port vs. the game it was based on is the easy example to point to.


The game sucked but not only because of it's visuals. The gameplay just didn't work. They ported MT framework into dead rising...........eww It just wasn't the same game. They should have done an off shoot.
#7P_A_N_D_A_M_A_NPosted 7/11/2013 10:48:22 AM
C and D

More power could lead to bigger, more ambitious projects. However, very few devs today take a creative approach and waste that power on frivolous fluff such as more realistic grass and better textures.
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#8GloryChaosPosted 7/11/2013 10:50:20 AM
C.

But then I compare Ryse to Cave Story and realize that not every developer can correctly take advantage of power at all.
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#9TerotrousPosted 7/11/2013 10:52:27 AM
D. It was true in the past, but we reached the point where the technology was no longer a limiting factor for creativity with PS2 (just look at stuff like Katamari, Psychonauts, Okami, etc). This is partially why game development seems somewhat stagnant now, hardware is no longer really driving innovation.
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#10manmousePosted 7/11/2013 11:00:02 AM
power can be used to aid innovation, but it rarely ever is.
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