What did you like most about Super Mario Galaxy?

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User Info: SoaringDive

SoaringDive
3 years ago#1
Either SMG1 or SMG2 is up for discussion. What was your favourite aspect of the design in the Super Mario Galaxy series? Try to keep it to one, but if you need to you can include more.

For me it was the tight controls. Crouching and long jumping was natural and instantaneous, the slight delay on the spin made it satisfying to use, and the jumping had the perfect arc. The terrible controls of Mario 64 was what kept me from replaying it fully when I tried to go back - so sloppy.
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User Info: SegavsCapcom

SegavsCapcom
3 years ago#2
The level design. Galaxy still used thematic levels, but it used them so creatively and the levels were so well designed it could be forgiven.
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User Info: rafiiilla

rafiiilla
3 years ago#3
I'm between the presentation (music/color) and the uniqueness of the game.

But being honest, the first thing I thought about when I first read the thread title was the music, since the intro (before you press A+B) to each stage and Rosalina's story. Everything in the SMG looks well crafted but for me what made the difference was the music
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User Info: segagamer

segagamer
3 years ago#4
SoaringDive posted...

For me it was the tight controls. Crouching and long jumping was natural and instantaneous, the slight delay on the spin made it satisfying to use, and the jumping had the perfect arc. The terrible controls of Mario 64 was what kept me from replaying it fully when I tried to go back - so sloppy.


Personally I miss the controls from 64. Mario was not only super fast, but he could punch, kick, and do rolls, as well as all the other stuff. In Galaxy, a lot of Mario's moveset is gone or less useful, and Mario isn't nearly as fun to play imo.

But the camera was improved, of course.

User Info: TrueKirby

TrueKirby
3 years ago#5
The brilliant level design and music.
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User Info: Kromlech06

Kromlech06
3 years ago#6
Trying to achieve orbit on the smaller objects.
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User Info: hiphops_savior

hiphops_savior
3 years ago#7
SMG1- exploration, music, level design, tight controls, uses but does not rely on nostalgia
SMG2- wonderfully paced from beginning to end, difficulty is spot on, see above for more minus exploration

User Info: Emerald_Melios

Emerald_Melios
3 years ago#8
The music

User Info: manmouse

manmouse
3 years ago#9
segagamer posted...
SoaringDive posted...

For me it was the tight controls. Crouching and long jumping was natural and instantaneous, the slight delay on the spin made it satisfying to use, and the jumping had the perfect arc. The terrible controls of Mario 64 was what kept me from replaying it fully when I tried to go back - so sloppy.


Personally I miss the controls from 64. Mario was not only super fast, but he could punch, kick, and do rolls, as well as all the other stuff. In Galaxy, a lot of Mario's moveset is gone or less useful, and Mario isn't nearly as fun to play imo.

But the camera was improved, of course.


i found Mario to be incredibly slow in Mario 64, especially compared to past Mario games. in SMB3 and SMW, Mario was actually kinda as fast as Sonic.

and not only was Mario's top speed decreased for M64, but his acceleration was slowed. in SMB3 i held the run button and took off at a high speed and gained full dash in a matter of seconds.
in M64, he kicks and drags his feet at first (especially if you turn 180 while running, he'll jog in place with NO movement for a couple seconds), and picks up to a light jog, and that's the top speed.
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User Info: MBBDarigon

MBBDarigon
3 years ago#10
Everything
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