Your favorite way to extend a game beyond your first run of the main game?

#1DoramiPosted 8/20/2013 8:03:44 AM
Which of these do you prefer to be built into the game to extend play time? - Results (62 votes)
alternate character mode, side story
12.9% (8 votes)
8
alternate character mode, storyless main game run
0% (0 votes)
0
branching paths
14.52% (9 votes)
9
grinding for perfect stats and L9999 for that one boss
6.45% (4 votes)
4
inverted castle and a secret ending
0% (0 votes)
0
master quest with a remixed layout
9.68% (6 votes)
6
new game+ and a lot of carryovers to crush my enemies
19.35% (12 votes)
12
side quests, lots of them
17.74% (11 votes)
11
trophy hunting
12.9% (8 votes)
8
other
6.45% (4 votes)
4
This poll is now closed.
Which is your favorite built in way of extending the game beyond the "main game," so to speak?
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#2TransdudePosted 8/20/2013 8:14:16 AM
The grinding part is especially true for Sonic games (F*** you A and S ranks), racing games, and rhythm games.
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#3Tsutarja495Posted 8/20/2013 8:19:24 AM
I'm fond of games where you build your team from a variety of characters, such as Pokemon and Fire Emblem, since that allows for endless playthroughs with different combinations.
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#4nonexistingheroPosted 8/20/2013 8:59:23 AM
Sidequests or some kind of Master Quest (with a changed maingame... like Ninja Gaiden Black on different difficulty settings).
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In SA2, it's Super Sonic and Hyper Shadow.
#5ChokusetsuPosted 8/20/2013 9:02:43 AM
Of those? Master Quest is my favorite.
I don't see the point of a new game+ where you just start a powerhouse.

Sidequests should be there from the start and I don't like only doing them after I beat the game. Rewards feel pointless when I already beat the game once...
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#6nonexistingheroPosted 8/20/2013 9:21:12 AM
Chokusetsu posted...
Of those? Master Quest is my favorite.
I don't see the point of a new game+ where you just start a powerhouse.

Sidequests should be there from the start and I don't like only doing them after I beat the game. Rewards feel pointless when I already beat the game once...


I don't think he means sidequests just appearing after you beat the game. Most people don't do all sidequests on their first playthrough. If a game has a lot of them, it can be a fun way to extend your playtime.
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Read the mania: http://www.fanfiction.net/~nonexistinghero
In SA2, it's Super Sonic and Hyper Shadow.
#7FenderMasterPosted 8/20/2013 9:38:12 AM
New levels, secret locations. I want there to be new places to see after beating the game.
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#8JackalPosted 8/20/2013 9:43:51 AM
Other: Gameshark!
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#9cavebear56Posted 8/20/2013 9:45:36 AM
Branching paths.

Castlevania 3.

I never liked new game + unless it really amped the difficulty up. In fact I'd rather if they do anything like that they give you a "Rambo mode", do more with less.

I do also enjoy just getting a high score or pulling off high hit counts (fighting game genre,action games such as Bayonetta. Vanquish speed/rank runs).

Most of the time I come up with my own entertainment with self imposed challenges, but that's more to do with the fact when I was growing up extending a game meant you had to come up with ways to make a game more challenging.
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#10ChokusetsuPosted 8/20/2013 11:47:16 AM
nonexistinghero posted...
Chokusetsu posted...
Of those? Master Quest is my favorite.
I don't see the point of a new game+ where you just start a powerhouse.

Sidequests should be there from the start and I don't like only doing them after I beat the game. Rewards feel pointless when I already beat the game once...


I don't think he means sidequests just appearing after you beat the game. Most people don't do all sidequests on their first playthrough. If a game has a lot of them, it can be a fun way to extend your playtime.


I know what he means. i'm just saying I personally find it pointless to intentionally leave them for a 2nd playthrough, since I want to use the rewards in mandatory events.
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De arimasu