They dropped 3D, will they drop the Gamepad next?

#11Omega_BlackPosted 8/29/2013 1:24:21 AM
YAYMoreMario posted...
Omega_Black posted...
3D was always optional.

The Gamepad is not.

#dealwithit


There's so many different control options on the WiiU the Gamepad does not have to be required at all.
There were so many control options on the Wii so the Remote did not have to be required at all.

Except it was, because it was the default controller for millions and millions of Wii owners.

The same applies to the U. It is the default controller. It must be supported as every other option is merely supplemental.

You think Wii U is in trouble now?

Let Nintendo drop the Gamepad and watch the remaining third parties scurry away, knowing Nintendo has completely lost its marbles.
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#12GigerSupremePosted 8/29/2013 1:29:38 AM
especially since nintendo has all kinds of patents on the gamepad, making it so no 3rd parties can make their own version to sell as alternatives. genius or insane?

i will coneed the controller is obscenely expensive to manufacture which is also a shame because controllers are usually the first thing to break ober time during the ownership of a user.

i suspect the controller is the most expensive part of the console and would probably cost about 100 dollars or maybe even more if nintendo were to sell them seperately. (which is exactly why they didnt)
#13Stink_ApePosted 8/29/2013 1:29:53 AM
They didn't drop 3D. 2DS is not a replacement for the 3DS or 3DS XL. It's a cheap alternative being marketed towards little kids.
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#14GigerSupremePosted 8/29/2013 1:33:37 AM
Stink_Ape posted...
They didn't drop 3D. 2DS is not a replacement for the 3DS or 3DS XL. It's a cheap alternative being marketed towards little kids.


they say that, but i also suspect that it is also a testing device to see how people will respond to it so they can make a more compact wiiu gamepad.
#15Omega_BlackPosted 8/29/2013 1:35:37 AM
GigerSupreme posted...
especially since nintendo has all kinds of patents on the gamepad, making it so no 3rd parties can make their own version to sell as alternatives. genius or insane?

i will coneed the controller is obscenely expensive to manufacture which is also a shame because controllers are usually the first thing to break ober time during the ownership of a user.

i suspect the controller is the most expensive part of the console and would probably cost about 100 dollars or maybe even more if nintendo were to sell them seperately. (which is exactly why they didnt)
That and well, no Wii U games actually support two gamepads.

I mean, why breed consumer confusion?
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#16GigerSupremePosted 8/29/2013 1:41:24 AM
Omega_Black posted...
GigerSupreme posted...
especially since nintendo has all kinds of patents on the gamepad, making it so no 3rd parties can make their own version to sell as alternatives. genius or insane?

i will coneed the controller is obscenely expensive to manufacture which is also a shame because controllers are usually the first thing to break ober time during the ownership of a user.

i suspect the controller is the most expensive part of the console and would probably cost about 100 dollars or maybe even more if nintendo were to sell them seperately. (which is exactly why they didnt)
That and well, no Wii U games actually support two gamepads.

I mean, why breed consumer confusion?


the fact that no game supports two gamepads was most likely a deliberate design chocie early on when they how expensive it would be to manufacture them en mass and have to sell them.

im positive they thought about this.

we may eventually see games that support more than one game pad. but not for a while.
#17JackalPosted 8/29/2013 1:52:17 AM
No one thinks that the 2DS has anything to do with them losing the 3D patent case? The timing seems right.

http://www.nintendolife.com/news/2013/03/nintendo_loses_3d_patent_case_against_former_sony_inventor

Nintendo Loses 3D Patent Case Against Former Sony Inventor

Ordered to pay $30.2 million in damages

A few weeks ago, we reported that Nintendo was being taken to court by former Sony staffer Seijiro Tomita, who insisted that the Kyoto company stole his idea for glasses-free 3D screens and used it on the Nintendo 3DS.

Tomita's claim was that he demonstrated the tech to Nintendo in 2003, and that several of the Nintendo employees present at that meeting would go on to create the 3DS.
Nintendo's defence attorney Scott Lindvall stated that there were in fact several companies with similar patents, and that Nintendo met with several of them. Lindvall also insisted that the 3DS didn't infringe key elements of Tomita's patent. His protests clearly didn't win over the judge and jury.

Tomita was seeking $9.80 for every 3DS sold, which would have bagged him more than $292 million. Despite winning the suit, he had to settle for $30.2 million in damages. We can't imagine he's too disappointed, even with that lower figure.

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#18GigerSupremePosted 8/29/2013 1:55:40 AM
Jackal posted...
No one thinks that the 2DS has anything to do with them losing the 3D patent case? The timing seems right.

http://www.nintendolife.com/news/2013/03/nintendo_loses_3d_patent_case_against_former_sony_inventor

Nintendo Loses 3D Patent Case Against Former Sony Inventor

Ordered to pay $30.2 million in damages

A few weeks ago, we reported that Nintendo was being taken to court by former Sony staffer Seijiro Tomita, who insisted that the Kyoto company stole his idea for glasses-free 3D screens and used it on the Nintendo 3DS.

Tomita's claim was that he demonstrated the tech to Nintendo in 2003, and that several of the Nintendo employees present at that meeting would go on to create the 3DS.
Nintendo's defence attorney Scott Lindvall stated that there were in fact several companies with similar patents, and that Nintendo met with several of them. Lindvall also insisted that the 3DS didn't infringe key elements of Tomita's patent. His protests clearly didn't win over the judge and jury.

Tomita was seeking $9.80 for every 3DS sold, which would have bagged him more than $292 million. Despite winning the suit, he had to settle for $30.2 million in damages. We can't imagine he's too disappointed, even with that lower figure.



oooohhhhh. great find.
i didnt realize the patent was expiring.
#19Stink_ApePosted 8/29/2013 2:16:16 AM(edited)
From: Jackal | Posted: 8/29/2013 5:52:17 AM | #017
No one thinks that the 2DS has anything to do with them losing the 3D patent case? The timing seems right.

http://www.nintendolife.com/news/2013/03/nintendo_loses_3d_patent_case_against_former_sony_inventor

Remember when Sony had to pay $97.2 million in damages to Immersion for stealing rumble technology.

On March 1, 2007, Sony Computer Entertainment and Immersion Corporation announced that both companies have agreed to end their patent litigation, and have entered a business agreement to "explore the inclusion of Immersion technology in PlayStation format products."

As part of the agreement reached between the two companies, Immersion will receive the full amount dictated by the District Court, which with interest is stated to total $97.2 million, in addition to royalties.

http://en.wikipedia.org/wiki/Immersion_v._Sony


Rumble didn't go anywhere, Sony paid up and got the function back.
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#20wingo84Posted 8/29/2013 2:29:50 AM
YAYMoreMario posted...
Omega_Black posted...
3D was always optional.

The Gamepad is not.

#dealwithit


There's so many different control options on the WiiU the Gamepad does not have to be required at all.


How the hell would you play Zombi U without a gamepad?!
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