They should make Super Mario Sunshine HD.

#1JimmyWordnessPosted 8/31/2013 8:28:24 PM
Imagine the levels of bloom they could produce for that!
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AdamLaz
#2JimmyWordness(Topic Creator)Posted 8/31/2013 8:31:29 PM
Instead of Shine Sprites we'll have to collect Bloom Sprites. Every time you collect a Bloom Sprite the level of bloom increases slightly until you collect 120 and then you're basically just staring at a white screen.
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AdamLaz
#3JimmyWordness(Topic Creator)Posted 8/31/2013 8:32:55 PM
With that level of bloom it would of course be the best looking game ever made.
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AdamLaz
#4fissionprimerPosted 8/31/2013 8:40:24 PM
No.. We don't need more rehashes.

If you want to play it so hard, go back and plug your gamecube. Goodbye.
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Sorry for my grammar, I'm typing on Ipad.
#5NovaLevossidaPosted 8/31/2013 8:40:57 PM
I already decided that bloom is not worth $50.
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-C- GET EQUIPPED WITH: [ ] KLOBB [ ] BFG
[ ] METAL BLADE [X] CUTSCENE MURDER PISTOL
#6JimmyWordness(Topic Creator)Posted 8/31/2013 8:44:08 PM
fissionprimer posted...
No.. We don't need more rehashes.

If you want to play it so hard, go back and plug your gamecube. Goodbye.


I've already made one solid suggestion on how they could significantly improve it over the Gamecube version.

I'm sure they could come up with a host of other new innovative features like Miiverse integration or a map on the gamepad.
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AdamLaz
#7guedesbrawlPosted 8/31/2013 8:58:57 PM
inb4analogtriggers.

GC emulators exist and nobody needed analog triggers to 100% sunshine.
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Here's hoping that Chrom will do Aether correctly in SSB4...
#8JimmyWordness(Topic Creator)Posted 8/31/2013 9:02:09 PM
Oh yeah I forgot about the analogue triggers issue.

I guess the gamepad must be so high-tech that it can't even replicate outdated control schemes from ten years ago! Nice!
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AdamLaz
#9JimmyWordness(Topic Creator)Posted 8/31/2013 9:54:05 PM
Bump.
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AdamLaz
#10Three_MillionPosted 9/1/2013 1:00:30 PM
Bump.
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AdamLaz