2 years ago#101
A company that's over 130 years old should definitely follow the examples set by two companies who hemorrhage money every year, shouldn't it.
2 years ago#102
No offence but what did we get last gen that made the PS2/NGC/Xbox games seems obsolete?
All we got was Oniline multiplayer standardization. This is something you had in Phantasy Star Online and most PC games. It wasn't new to that gen, and from a game play perspective it was the same as local multiplayer. This isn't innovation that makes things obsolete, just ad that function to any old multiplayer game and it's instantly the same(or you know get some actually people to play with in person because the result are the same).
We got hording massive unit games, but here's the things they could already do those with sprites. Also games like Pikmin had pulled off at-leased 100 independent units. Forget the Saturn's Dragon Force style army clashes were doing similar things in sprites. To say those things will crop up again well it won't work now that games like Dead Rising already achieved that in 3D in the main stream.
We got damageable environments. To be obvious about that it's like people forgot games like Rampage existed in the 80s. Various Godzilla fighting games also continued those feature . Heck even 3D N64 game has those sorts or functions, it just they forced reset of the objects after a time. Anything more ignores that Super Mario SunShine had a Mario who could get dirty, there's your realistic car damage in the gen before.
We got HD. LOL... higher resolution TVs, that has little effect on games except make the increase in textures and draw distance more important. You don't really use it for innovative features that can be done.
We got motion controls. But seeing how Nintendo pioneered most that most devs didn't want to use them and stuck their noses up that that. The main issue being it already exist in the dance and min-igame genre. There for it was only truly functional in Metroid Prime 3 & Skyward Sword stuff. But most people who used it only wanted to use it in Dance games and crappy connect stuff no one wants.
As it stands we actually gained vary little if anything that makes 7 gen feel obsolete. And yet you are expecting the kinds of innovation 8-bit, 16-bit, and 32/64-bit gen dumped on us? It doesn't work like that. There's a point where a medium reaches a wall. It's like wanting innovation in statuary, it doesn't happen.
2 years ago#103
From the comments:
"Hines complaint is based on deal making. A dirty little secret of publishing is deals are struck for exclusivity and of those deals reduced licensing fees (fees paid by the publisher to the console manufacturer for each game sold) and pooled marketing moneys [sic] for favored developers are leveraged by the console manufacturer to sweeten the deal.
Hines is saying Nintendo doesn't play ball like Sony and Microsoft. Good or bad I believe him. Nintendo has a long history of only offering these deals with 1.5 and 2nd party developers. Metroid Other M, Metroid Prime, the Retro Studio's games and many others only get the good deals."
Go where the games are...
Brawl FC: 2062 8812 4168
2 years ago#104
Nintendo asked what they wanted. It's been the focus of their 2011 E3 marketing campaign.
And how many came back and said we want a second screen in the controller? How many came back and said we just want an HD Wii?
If you don't like the smell of pigfarts, stay out of the pigpen.
2 years ago#105
Nintendo did ask 3rd parties... If I remember right EA was one of the companies they talked with and we all see how that went. Now why should Nintendo talk to Bethesda when their games fail on Nintendo platforms? Seems like a waste of time to ask someone who has no fanbase on your platform... Also maybe Bethesda should fix their own games before talking about others(especially ps3 ports)...
2 years ago#106
From the comments:
This makes a lot of sense. Nintendo does play hard ball when it comes to things like that.
2 years ago#107
ElectricMole posted...2)This isnt an expedition. Its a computer. If the specs cant handle the game, the console doesnt get the game.Then why does Bethesda specifically dumb down--Sorry, 'streamline' their games to accomodate the console market?
Something someone pointed out on Bethesda's forum was very telling: the "puzzles" in Skyrim require less critical thinking skills than those in a Link to the Past on the SNES, and that game was certainly intended for at least children and older players. Skyrim, an M rated game, requires only the critical thinking skills of a toddler....
This leads me to think the Xbox crowd are being raised as livestock for an undefined purpose. It's the primary conclusion I'm getting from the way games are dumbed down to "accomodate" the console market.
2 years ago#108
Konyuna posted...Unlike Sony/M$, Nintendo can keep their system alive with quality 1st party games. If anything, Bethesda wouldn't know how maintaining Hardware AND software would work.
Except no, your post is a giant ball of ignorance that shows you never even played any of Nintendo's games, but please, keep acting like they're all the same when it's clear you don't know ****.
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