the equation for recursive storage is 8 billion TEVs/30 frames/second=666million. (OK so far?)
Then at 3 to 1 compression ratio recursively in 1 TEV you get a number of tevs used of (1.5*(3^k)-1/2) that gets you a value of 15 for (333million/4) TEVs divided because the decompression takes 4 not 1 TEV used and halfed because you do it twice. This means starting from 8 bytes and 4 bytes which holds the data and a lzw array you can get (96/11)^15/8bits/byte.
I think so and the other guy is some kinda old ass alien thats trying to put history in a detached full sized crystal skull. --- XBL/PSN (PS3&vita)/Wii-U/Skype-selfdeztruction Wii FC(HaVoK) 6605 3315 8599 4345 3DSXL FC(HaVoK) 3780 9281 5652 I'm no fanboy,I'm a dirty whore.OKC gamer
Basically you start with 11 bits then decompress that to 96 bits then take the first 22 bits and decompress that to a pair of 96 bits then take those 96 bits and decompress a count of 8 of the 96 bits from bits then using leftover bits decompress the 154 bits to 15*96 bits.
thats 96/11^15/32= 4 terrafloats of data decompression at best (using trig ident) meaning the wii u can decompress 4 terraflops of answers while the Ps4 can only calc 2 terraflops. and with pointers and arrays its even higher. As microsoft once said cpu/gpu is better than apu because of the advantage in pointers and casting.