How would driving in GTA work

#1Freakzilla5Posted 9/22/2013 3:49:34 AM
Let's say R* want to bring the title to the Wii u. and they somehow are able to compensate for basic users not having enough storage for the install.

how would they then rework the driving?

there are no analog triggers.
#2K-R-A-N-G-Posted 9/22/2013 3:50:53 AM
Release GTA with foot pedals and the gamepad could the be dashboard
#3Miyamoto_ShiggyPosted 9/22/2013 4:17:17 AM
PS2 GTAs got along just fine without them.
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#4GDoobahPosted 9/22/2013 4:43:03 AM
From: Freakzilla5 | Posted: 9/22/2013 7:49:34 AM | #001
there are no analog triggers.

Use the right analog stick. Up for acceleration, down for braking. The same way I play Need for Speed Most Wanted U and the same way I play Gran Turismo.
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#5robomagonPosted 9/22/2013 4:49:05 AM
Weren't all the buttons on the Dualshock 2 analog?
#6Miyamoto_ShiggyPosted 9/22/2013 5:03:56 AM
robomagon posted...
Weren't all the buttons on the Dualshock 2 analog?


No. None of them were. It made playing DoA 2 nearly impossible.

You're thinking of the XBox, where every button was analog.
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#7blinkfreakPosted 9/22/2013 5:28:04 AM
robomagon posted...
Weren't all the buttons on the Dualshock 2 analog?


All of the buttons on the Dualshock 2 were pressure sensitive. And whatever happened to pressing X or A for gas? The only reason I can see you needing analog is for racing sims.
#8GDoobahPosted 9/22/2013 7:08:29 AM
From: Miyamoto_Shiggy | Posted: 9/22/2013 9:03:56 AM | #006
robomagon posted...
Weren't all the buttons on the Dualshock 2 analog?


No. None of them were. It made playing DoA 2 nearly impossible.

You're thinking of the XBox, where every button was analog.

Wrong, Dualshock 2 had all analog (pressure sensitive) buttons except for L3/R3.

The biggest difference between the Dual Shock 2 and the original, other than the change in color, is the fact that with the new controller for PlayStation 2, all of the buttons and even the digital pad offer analog support. This means that the d-pad, the four face buttons and the four shift buttons are all pressure sensitive and have 255 degrees of sensitivity.

http://www.ign.com/articles/2001/09/27/dual-shock-2-review
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#9nonexistingheroPosted 9/22/2013 7:10:03 AM
blinkfreak posted...
robomagon posted...
Weren't all the buttons on the Dualshock 2 analog?


All of the buttons on the Dualshock 2 were pressure sensitive. And whatever happened to pressing X or A for gas? The only reason I can see you needing analog is for racing sims.


Only a handful of games actually used them and this includes racing games. Xbox also only had a handful of games that used them. They removed the pressure-sensitive buttons with the PS3 and 360 controllers, leaving only pressure-sensitive triggers.
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#10AlustarPosted 9/22/2013 7:47:48 AM
the pressure sensitive buttons were actually annoying sometimes. I recall having issues playing Metal Gear Solid 2 or 3 and instead of shooting my gun I would just put it away because I didn't release the square button fast enough or something... I don't remember the exact usage but it was something like that. On topic though, GTA worked just fine having X be the gas button and it would work on the Wii U. It wouldn't be ideal because the triggers are better but it would detract much from the game IMO.