-Super Mario Kart (1992, Super Nintendo Entertainment System) -Mario Kart 64 (1996, Nintendo 64) -Mario Kart: Super Circuit (2001, Gameboy Advance) -Mario Kart: Double Dash (2003, Nintendo GameCube) -Mario Kart Arcade GP (2005, Arcade) -Mario Kart DS (2005, Nintendo DS) -Mario Kart Arcade GP 2 (2007, Arcade) -Mario Kart Wii (2008, Nintendo Wii) -Mario Kart 7 (2011, Nintendo 3DS) -Mario Kart Arcade GP DX (2013, Arcade)
Yep, included the arcades just 'cuz. --- -I post on other sites, too. Don't think that's how I spend all of my time. -Deviant. Poster. N****. Gamer. Rustler. EvosthunderMkII.
Mario Kart 64. After Super Mario Kart, 64 was a serious step down in quality. The tracks are ridiculously wide and easy. *cough*Rainbow Road*cough* Easily the worst tracks in the series.
It also had the worst rubber band AI in the series, where the cpu players could drive at speeds that the player could not. At least later games in the series used items to simulate rubber banding, where the cpu can't do things that the player can't do.
The only thing good to come out of Mario Kart 64, are some of the catch phrases from the characters, like "Yeah Peach's got it!" --- Currently playing: Ace Attorney Trilogy HD (iPad) / Tales of Xillia (PS3)
The snaking requirement for effective driving makes the game legitimately unplayable for me, as the constant motion of using the shoulder buttons like that gives me finger cramps. --- www.warsworldnews.com - Wars World News - The most chilled AW community on the web.
Mario Kart Wii. I CANNOT play this game with a Wiimote, and even when I have able controls, there's the rubberbanding AI the series is plagued with. And of course being in first on the final lap is suicide. --- -I post on other sites, too. Don't think that's how I spend all of my time. -Deviant. Poster. N****. Gamer. Rustler. EvosthunderMkII.